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(SKKN HAY NHẤT) some games in the post reading stage to motivate the 11thgrade students at hau loc
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(SKKN HAY NHẤT) some games in the post reading stage to motivate the 11thgrade students at hau loc

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Mô tả chi tiết

THE TABLE OF CONTENTS

CONTENTS Pages

1. Opening of the theme:

1.1. The reason to choose the theme

1.2. The purpose of researching

1.3. The research subject

1.4. The research methodology

2. The contents of the experience initiative

2.1. The rationale of the experience initiative

2.2. Current status of the problem before applying the experience initiative

2.3. The experience ideas in solving problem

2.4. The effect of the experience initiative for education training activities

at school

3. Conclusion and recommendation

3.1. Conclusion

3.2. Recommendation

References

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LUAN VAN CHAT LUONG download : add [email protected]

1. OPENING OF THE THEME.

1.1. THE REASON TO CHOOSE THE THEME.

The trend of globalization in all fields around the world has given foreign

languages in general, and English in particular a big role in recent years. This is

why English become a compulsory subject in the curriculum at all educational

levels and in the national high school exams of our country. Therefore, creating a

lively and interesting learning environment plays an important role in teaching and

learning in high schools. This environment is a means and also the purpose of the

teaching process. In order to teach and learn English well, many teaching methods

have been studied and applied. Using games that is one of the methods has been

widely practiced in the country and over the world as useful solution with a view to

relieving stress and improving leaners’ motivation.

However, this method does not always yield the desired success because a

large number of games cause as much density of practice as more conventional drill

exercises. So how can a teacher bring students interesting lessons that stimulate

students to be eager to learn English? In order to apply the game effectively,

teachers need to pay attention to many factors such as timing of application,

selection of games, appropriate process. Furthermore, each lesson not only deepens

knowledge but also helps students always be impressed and remember its colorful

picture and vivid sound so that students will easily remember the lesson when

prompted. If games are amusing, challenging, intriguing and surprising, lessons are

clearly meaningful to them. Thus, the meaning of the language they listen to, read,

speak and write will be more vividly experienced and, therefore, better

remembered. What’s more, they are eager to wait for the next lesson. After a long

lesson, students want to let their hair down. The way to make the most impressive

thing is to choose and design the appropriate games integrated into the lessons,

especially in the post teaching stage is necessary.

For the reasons mentioned above, I would like to express some effective and

exciting games that I have designed in the teaching process. Moreover, those above

reasons urged to me find the best way to encourage students to learn English.

That’s why I choose the theme “SOME GAMES IN THE POST READING

STAGE TO MOTIVATE THE 11TH GRADE-STUDENTS AT HAU LOC 4TH

UPPER SECONDARY SCHOOL TO LEARN VOCABULARY”

LUAN VAN CHAT LUONG download : add [email protected]

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