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(SKKN HAY NHẤT) some games in the post reading stage to motivate the 11thgrade students at hau loc
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THE TABLE OF CONTENTS
CONTENTS Pages
1. Opening of the theme:
1.1. The reason to choose the theme
1.2. The purpose of researching
1.3. The research subject
1.4. The research methodology
2. The contents of the experience initiative
2.1. The rationale of the experience initiative
2.2. Current status of the problem before applying the experience initiative
2.3. The experience ideas in solving problem
2.4. The effect of the experience initiative for education training activities
at school
3. Conclusion and recommendation
3.1. Conclusion
3.2. Recommendation
References
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LUAN VAN CHAT LUONG download : add [email protected]
1. OPENING OF THE THEME.
1.1. THE REASON TO CHOOSE THE THEME.
The trend of globalization in all fields around the world has given foreign
languages in general, and English in particular a big role in recent years. This is
why English become a compulsory subject in the curriculum at all educational
levels and in the national high school exams of our country. Therefore, creating a
lively and interesting learning environment plays an important role in teaching and
learning in high schools. This environment is a means and also the purpose of the
teaching process. In order to teach and learn English well, many teaching methods
have been studied and applied. Using games that is one of the methods has been
widely practiced in the country and over the world as useful solution with a view to
relieving stress and improving leaners’ motivation.
However, this method does not always yield the desired success because a
large number of games cause as much density of practice as more conventional drill
exercises. So how can a teacher bring students interesting lessons that stimulate
students to be eager to learn English? In order to apply the game effectively,
teachers need to pay attention to many factors such as timing of application,
selection of games, appropriate process. Furthermore, each lesson not only deepens
knowledge but also helps students always be impressed and remember its colorful
picture and vivid sound so that students will easily remember the lesson when
prompted. If games are amusing, challenging, intriguing and surprising, lessons are
clearly meaningful to them. Thus, the meaning of the language they listen to, read,
speak and write will be more vividly experienced and, therefore, better
remembered. What’s more, they are eager to wait for the next lesson. After a long
lesson, students want to let their hair down. The way to make the most impressive
thing is to choose and design the appropriate games integrated into the lessons,
especially in the post teaching stage is necessary.
For the reasons mentioned above, I would like to express some effective and
exciting games that I have designed in the teaching process. Moreover, those above
reasons urged to me find the best way to encourage students to learn English.
That’s why I choose the theme “SOME GAMES IN THE POST READING
STAGE TO MOTIVATE THE 11TH GRADE-STUDENTS AT HAU LOC 4TH
UPPER SECONDARY SCHOOL TO LEARN VOCABULARY”
LUAN VAN CHAT LUONG download : add [email protected]