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What is e-Knowledge?
2 4 Tr a n s f o rming e-Knowledge
I n t e rfaces with Knowledge Sourc e s .
To d a y, knowledge is made available thro u g h
c o n versation, books, other physical re p resentations, and graphical user interf a c e s
with digital sources of explicit know l e d g e .
In the future, individuals will enjoy more
n u m e rous and capable interfaces with
digital re s o u rces. The range of interf a c e
options with digital knowledge will
i n c rease dramatically. Individuals will
communicate with digital devices thro u g h
speech, handwriting, gestures, and/or keyb o a rding. Output will be re c e i ved on a
wider variety of ambient, mobile, or personal displays. Mo re ove r, the communication with digital re s o u rces will encompass
tacit and explicit knowledge, conve yed in
images, speech, text, graphics, and multiple media at once.
A far richer combination of schematic,
graphics, simulations, and syntheses of
k n owledge will be used to array know ledge relationships. Individuals and gro u p s
w o rking on projects will be able to
arrange, display, and manipulate complex
combinations of knowledge in a variety of
amenable ways. Previous generations
d e veloped skills in manipulating and presenting knowledge. Fu t u re generations
will hone greater skills in analyzing,
reframing, utilizing, and sharing know ledge—at a faster pace and in real time.
Intensity of Engagement with Knowl -
edge Sourc e s . To d a y’s pre vailing model
of engagement with digital know l e d g e
re s o u rces re q u i res concentration on a keyb o a rd and mouse communication thro u g h
a GUI display. Attention is re q u i red and
actions taken on the body of know l e d g e
a re consciously dire c t e d .
In our Knowledge Age future, individuals
will engage knowledge sources in a va r i e t y
of modes ranging from ambient/peripheral
to direct/highly engaged. Mo re ove r, the
capability to deploy agents to perf o r m
k n owledge searches and aggregation will
facilitate brief periods of engagement foll owed by movement to other tasks while the
s e a rches and aggregation are conducted.
The physical act of engaging knowledge will
be more intense, enabling users to engage,
manipulate, and combine an avalanche of
images, text, audio, and other media.
Time Sequence for Accessing Knowledge.
To d a y, most knowledge is pre - a c q u i re d
and collected for decision-making,
p roduct development, and policymaking.
The shelf life of decisions is set by the
timeframes for change in the enviro n m e n t
and timeframe to assemble know l e d g e
n e c e s s a ry for decisions.
In our future, we will develop the capacity
to seek and manipulate knowledge with
g reat fluidity and speed. To a far gre a t e r
extent than today, users will acquire and use
k n owledge on a just-in-time basis. Pl a i n
language communication with expert / e xe cu t i ve data warehouses will become
common practice for managers, analysts,
customer service re p re s e n t a t i ves, and eve n
consumers. Alternative sources and pers p e c t i ves can be considered, selected,
and/or abandoned rapidly. The shelf life of
n e e d - t o - k n ow knowledge and the time to
make knowledge-based decisions will
decline dramatically. The knowledge assimilation and decision-making experiences
will fuse and change substantially.
Reliance on Agents, Expert Advice ,
S y n t h e s i s . To d a y’s generation of agents
and search engines are puny in comparison with the knowledge-seeking tools and
the knowledge repositories that will
emerge over the coming five to ten ye a r s .
In our future, these agents will be pervas i ve, powe rful, and plentiful. Mo re ove r,
the knowledge repositories and mark e tplaces they access will be extensive and
easily used.
Having all the information in the world at
o n e’s fingertips is a curse, not a blessing,
for most individuals. Consequently, most
individuals will rely heavily on vetted (re fe reed) sources of information, prove n
It’s not the strongest of the
species that survive, nor the
most intelligent, but the ones
most responsive to change.
Charles Darwin
m a rketplaces, and syntheses of insight
p rovided by re c o g n i zed experts. Eve n
when they use agents to collect know l e d g e
and insight, many individuals will dire c t
the agents to favor vetted sourc e s .
Ability to Multi-task Knowledge Stre a m s .
To d a y’s knowledge navigators quickly fill
their personal know l e d g e - p rocessing bandwidths. Multi-tasking is limited seve rely by
the state of today’s knowledge tools.
The combination of high amenity interfaces, ambient re s o u rces, agents, and peerre v i ewed knowledge marketplaces will dramatically reduce the time re q u i red for
k n owledge search and synthesis. Know ledge navigators will be able to draw upon
m o re streams of knowledge at one time
without ove rwhelming their limited attention capacity.
Amenity of the Knowledge Experience.
Amenity has been achieved by traditional
means of acquiring and sharing know le d g e — c o n versation, books, new s p a p e r s ,
other print media, television, video, and
the like. These media usually fit seamlessly
into our lives. On the other hand, today’s
experience of engaging digital know l e d g e
is still uncomfortable and distinct fro m
o n e’s other activities.
In our future, engagement with digital
k n owledge will acquire amenity. The physical interfaces, means of interacting, languages, and other aspects of the know l e d g e
experience will be familiar and easy. In
some cases they be peripheral, indistinguishable, even invo l u n t a ry. For know l e d g e
d e n i zens buying into accelerated know ledge sharing, perva s i ve interactivity and
k n owledge engagement will be as much a
p a rt of life as bre a t h i n g .
The Challenge of Accommodating
D i ff e rent Knowledge Experiences
As we enter this brave new world of
quantum leaps in the velocity and acceleration of knowledge assimilation, a
variety of challenges will emerge. T h e
g reatest will be the divide between what
Ma rc Prensky labels “digital native s”
(net or digital generation people), who
a re comfortable with using digital tools
to accelerate ways of experiencing
k n owledge, and “digital immigrants”
(some generation X people and most
Ba by Boomers), who are programmed to
experience knowledge in slow, sequential,
and long-shelf-life ways. As digital native s
embrace the new ways of experiencing
k n owledge, think of the existing gaps that
will become chasms in our organizat i o n s — b e t ween managers and fro n t - l i n e
w o rkers, between faculty and learners,
b e t ween boards of directors and staffs.
To a greater extent than we pre v i o u s l y
thought, people can acquire new ways of
thinking and experiencing know l e d g e .
But it is hard work. The easy part of the
e - k n owledge re volution will be deve l o ping the infrastru c t u res, tools, pro c e s s e s ,
and competencies for e-knowledge use
among the d i g e r a t i . The harder task will
be for organizations to enable and incent i v i ze both digital natives a n d d i g i t a l
immigrants to embrace new ways of experiencing know l e d g e.
New Experiences Shape New
Behaviors, Practices, and Social
G ro u p i n g s
How will new ways of experiencing
k n owledge change the behavior and social
patterns of knowledge-seeking individuals
and enterprises in the Knowledge Age?
And how could that lead to new social and
economic stru c t u res and processes based
on knowledge? The following practices of
people on the leading edge of the Know ledge Age may yield some clues.
S w a rming. Preteens in Finland, young professional in Ko rea, and Senate staffers in
Washington D.C. all have one thing in
common: they swarm. Swarming is the
behavior pattern of groups of amorphous
g roups of cell phone users who communicate to one another about where the best
What is e-Knowledge?
Tr a n s f o rming e-Knowledge 2 5
The real danger is not that
computers will begin to think
like men, but that men will
begin to think like computers.
Sydney Harris