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Practical engineering design
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£ngineering
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Bruce Eisenstein
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Practical
Engineering
Design
Practical
Engineering
Design
Edited by
Maja Bystrom
Bruce Eisenstein
@
Taylor Francis
Taylor & Francis Croup
Boca Raton London New YotỲ Singapore
A CRC title, part of the Taylor & Francis im print, a m em ber of the
Tayior & Francis Croup , the academ ic division of T& F Informa pic.
Published in 2005 by
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© 2005 by Taylor & Francis Group. LLC
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PREFACE
D esign gives engineering students an opportunity to practice their profession by designing a real-w orld solution to an engineering problem in a way
that can best be likened to an apprenticeship. In the early days o f engineering education, virtually the entire curriculum consisted o f students working
w ith faculty and practitioners from industry in an apprenticeship setting to
solve problem s that w ere identified by local industry as critical. Thus, many
engineering schools began as m ining, agriculture, or technical colleges to
serve local needs.
Follow ing W orld W ar II and the enorm ous num ber o f technological
innovations spaw ned during the w ar years, engineering schools shifted to
an engineering science m odel o f engineering education in which all courses
becam e science based instead of experience based. A lthough the pendulum
is swinging back in the direction o f an experience-based engineering education, today’s students are left with practically no exposure to the real
problem s facing industry and society if they do not have a form al program
in engineering design.
The main benefit o f the design project you are about to undertake is
the opportunity to recapture the practical experience that is now regrettably
m issing from the rest o f the engineering cuniculum . Students can have the
satisfaction o f carrying a project through from the early design stage to a
working prototype. In the process, you will leam about working in teams,
scheduling, budgeting (both tim e and dollars), fabrication, docum entation,
and presentation. You w ill have the pride that com es from a jo b w ell done
and, as an added bonus, an entry on your resum e that w ill help in getting
a good job. For those who envision their future in an entrepreneurial track,
the experiences and know ledge that you will gain from a w ell-done design
project can accurately m irror the process of running your own company.
At the outset, a design project is intim idating: you are required to either
take a project description from an industry o r faculty advisor or com e up
with your own project idea and find an advisor. You then m ust com plete
the project design and docum entation and turn in a com pleted prototype in
a relatively short am ount of time. It is no w onder, when you have very little
practical training, that this may seem to be a difficult, if not im possible,
task. However, a successful design project is certainly achievable if you
break the project into subtasks, turn to faculty or industry advisors for
assistance, and keep yourself and your team organized.
M ost universities have some form o f engineering design in order to
allow students practice in com pleting an entire extensive project. A formal
course gives you the room to explore and experience the design process at
i relatively little risk (other than a low grade) before you are plunged into your
’radical entirely responsible for the development of a product or
ingineering design. ___
Even if you have had solid work experience through co-op jobs or other
means, a formal course in design gives you the opportunity to hone die skills
necessary for success in any work position. In both course-based design and
real jobs you will typically work in a group, and therefore you will have to
be able to successfully allocate duties and resolve inưa-group conflicts. A
design project gives you the chance to experience working in a team whose
members have different working styles and personalities, with an advisor
available to help if there are any difficulties. The design process will also help
you to hone your engineering skills, the problem-solving skills that have been
subtly inserted into all o f your classes since you were a freshman. In this way
it brings together everything you have learned — not the obscure mathematical
transforms or chemical processes requừed in undergraduate classes but rather
the thought processes requừed to arrive at conclusions from a starting set of
ideas or hypotheses by examining the ưade-offs and alternative paths. Finally,
it is almost impossible to be a good engineer today without possessing good
communication skills. Unfortunately, oral and written communications are
among the topics that are often overlooked or underemphasized in engineering
curricula. By producing written (and often oral) reports o f your project, you
can obtain immediate feedback and leam how to fine-tune your presentation
skills. This will benefit you immensely when you take a job in inđusưy and
are required to write project proposals or present ideas to your managers.
While it is often the case that the number of requirements for a design project
are great, and the allotted time very short, it is an almost unanimous opinion
of graduating seniors that the design experience was valuable and, in most
cases, enjoyable.
This handbook is an outgrowth of a set o f senior design guidelines used
in the Electrical and Computer Engineering Department, and as an extension
of the Senior Design Handbook written in 1996 by James E. Mitchell for the
Civil and Architectural Engineering Department at Drexel University. This
handbook is aimed at students in design classes as well as novice engineers
who are taking on their first project as a co-op assignment or on theừ first
permanent job. It was written to answer some of the most pressing and most
often repeated questions that we have heard from seniors or novice engineers
as we have either taught various courses on design or served as project advisors. Unfortunately, there is no formal checklist by which you can complete
a design process; however, this handbook provides a set of guidelines and
includes examples of different aspects of the process. This is by no means a
complete manual for the design process, and thus at the end of every chapter
we have included what we feel are some of the best references on the topics
covered. We strongly urge you to turn to these references for further information and simply use this book as a set of guidelines for your project.
The topics are arranged in the order in which you are likely to encounter
them during your project. In the first chapter an overview of the design process
is given. If you are at a loss as to where to start your project, you should read
this chapter in detail. If, however, you already have a solid idea in mind, have
formed a team, and have begun the design, this chapter will refresh your
memory of important design aspects.
The second chapter briefly discusses how to consider the impact of your
project on society. Often, the ethics and social impacts of projects are subtle
and require considerable reflection to discern. The chapter provides a series
determ ine the benefits and risks o f your project and can serve as a guideline
as you m ove from the w orld o f academ ia into industry after graduation. P ref
The third, fourth, and fifth chapters cover project scheduling, m anagem ent,
and budgeting. W hile these chapters contain useful tips on these topics, not
all o f the m aterial presented w ill be requừed for all design projects. For
instance, in C hapter 5, three types o f project budgets are discussed. Your design
course may only requứe that you produce a budget for your prototype. H ow
ever, it may be interesting for you to scan the rem ainder o f the chapter to see
how budgets m ight be produced for a project in industry.
The sixth and seventh chapters contain guidelines for w ritten and oral
presentation o f your work and discuss how to m ake your project appealing to
a variety o f audiences. O bviously there is no clear-cut form ula for doing so;
much effort has to be put into writing and speaking, and many revisions
perform ed to obtain fine-tuned results. These chapters provide im portant, but
by no m eans exhaustive, tips for arranging the w ritten docum ents and the oral
presentation.
The eighth and ninth chapters are included as extra m aterial for those who
have unique projects w ith intellectual property that should be protected o r that
can be expanded into a business. A gain, these chapters are not com plete
discussions o f the topics, but are designed to answ er basic questions such as
what is intellectual property and w hat steps w ould be needed if you wanted
to use your ideas to start a business. If you think your ideas should be protected,
we encourage you to contact your organization’s intellectual property office
(m ost com panies, colleges, and universities have such an office, typically as
part o f theữ research offices, or at least have a full- or part-tim e lawyer who
can advise on these issues). If you are a student and think you may w ant to
start a business based on your project (we know m any students w ho have done
so), you should contact the entrepreneurial or incubator center at your university. If your university does not have facilities such as these, you should
consider finding a faculty m em ber who has experience in starting a com pany
and ask for ideas or assistance. It is also a good idea to take a business or
m anagem ent course o r tw o so that you w ill know w hat to expect as you start
to deal with the com plex issues o f finding financing and m anaging em ployees.
We have included in the Appendix a set o f excerpts from senior design
reports and presentations that you can refer to in order to obtain ideas about
%.«.n content o f different docum ents. These docum ents were selected to
different types o f projects and are w hat we consider to be both
excellent selections o f project topic and w ell-written docum ents. These reports
will be reíeư ed to throughout the docum ent and both their qualities and faults
w ill be discussed. T he faults and om issions of the reports were not necessarily
due to laxness on the part o f the authors; they w ere in part due to the changing
requirem ents as the Senior D esign course evolved at Drexel University. These
docum ents em phasize the fact that no m atter how well designed and presented,
a project and its docum entation can always be improved. We thank the authors
o f these reports: D avid Brouda and Kevin Lenhart for The Talking Book and
Keith C hristm an, A dam O ’Donnell, Chayil Tim m erm an, and Sum a Varghese
for Coreware IPv4 to IPv6 Bridge. W ithout their generosity in sharing their
work, this book would have been m issing a vital section.
You will find that there are some points that are em phasized over and over
again, or repeated through every chapter (such as getting an early start, keeping
backups and good notes, asking people for help, taking care to consider all
aspects of the design, docum entation, and presentation). This is not because
there is a lack o f topics to cover, but rather because all o f the authors have
learned through experience how im portant these points are.
Finally, as mentioned above, this handbook is not an exhaustive list of
design procedures and requirements and does not contain solutions to all of
fig the problems and challenges you will encounter during your design project.
You should work with your manager, advisors, or mentors such as other faculty
in your department or senior staff in your company to ensure that you are
meeting the requirements of the course and have not omitted significant steps
in the design process. You should also consult your peers and ask for candid
opinions of your project ideas and presentation, since (just as in a mechanical
or electronic system) feedback is often the most valuable tool in improving
the output. Often it only takes another perspective to obtain insight into the
solution of a difficult problem, or your peers may know of someone who can
assist you. You should also consult the books and Web sites in the suggestions
for further reading, since they contain more complete discussions of ứie topics.
We wish you success during your design project. With time, care, and
attention, everyone can produce an excellent design or prototype while gaining
experience in the many aspects of the design process.
Bruce Eisenstein
Maja Bystrom
CONTRIBUTORS
Valaríe M eliotes A rm s
Department of English and
Philosophy
Drexel University
Philadelphia, Pennsylvania
Kim berly s. Chotkowski
InterDigital Communications
Corporation
King of Prussia, Pennsylvania
M oshe Kam
Electrical and Computer Engineering
Department
Drexel University
Philadelphia. Pennsylvania
R obert J. L on n g
School of Biomedical Engineering,
Science and Health Systems
Drexel University
Philadelphia, Pennsylvania
Jam es E . M itchell
Department of Civil, Architectural,
and Environmental Engineering
Drexel University
Philadelphia, Pennsylvania
Stew art D. Personick
Electrical and Computer Engineering
Department
Drexel University
Philadelphia, Pennsylvania
CONTENTS
1 T he D esign P rocess................................................................................................. 1
B ruce Eisenstein, Stew art D, Personick, Jam es E. Mitchell, a n d
M aja Bystrom
1.1 W hat Is a D esign Project?....................................................................................... 1
1.2 The Steps to a Successful P ro ject........................................................................2
1.2.1 Choosing Your Team and A d v iso r........................................................3
The T e a m ................................................................................................3
The A d v iso r...........................................................................................4
C o-A dvisors...........................................................................................5
1.2.2 Identifying an O pportunity or a P ro b lem ...........................................5
1.2.3 Selecting and Evaluating Your Project T o p ic ....................................6
Selecting a T o p ic .................................................................................6
Evaluating Your T o p ic........................................................................7
1.2.4 G enerating and Evaluating D esign A lternatives.............................14
Project M anagem ent and Scheduling...........................................15
Developing Design Specifications................................................ 16
Evaluating Design A lternatives..................................................... 17
Defining the Criteria for S uccess.................................................17
Developing Decision M atrices...................................................... 18
1.2.5 Simulation and M odeling.......................................................................19
1.2.6 Im plem enting Your D esign.................................................................... 19
1.2.7 Testing and Verifying the D esign........................................................20
Test Plans and P rocedures..............................................................20
1.2.8 Documenting and Presenting Your W ork......................................... 22
D ocum enting.......................................................................................23
Presenting.............................................................................................23
1.3 C onclusions............................................................................................................. 24
Further R eading.................................................................................................................25
2 Ethics and the Social Im pacts o f D esign P ro jects....................................27
M oshe Kam
2.1 W hy E thics?.............................................................................................................. 27
2.1.1 The B lood-Carrying P ip e ...................................................................... 27
2.1.2 The Plagiarism D etector.........................................................................27
2.1.3 Fighting C rim e in C y b ersp ace............................................................ 28
2.2 Social Im plications............................................................................................... 29
2.3 Q uestions and T ests................................................................................................30
Ì .Ĩ . 1 Ask Yourself: W ho Is A ffected?....................... .30
tíi 2.3.2 Ask Yourself: What Is ứie Effect of the Project
Practical Natural Resources?..................................................................... 30
En^neerine Yourself: Is Development of the Product Safe?.................... 31
2.3.4 Ask Yourself: Is the Development of the Product Eứiical?......... 32
2.3.5 Ask Yourself: What Is the Effect o f the Project
on Human Welfare and on Human Rights?..................................32
2.3.6 Ask Yourself: What Could Go W rong?....................................... 32
2.3.7 Ask Yourself: Can This Product Be Used Unlawfully
or U nethically?...................................................................................32
2.3.8 Ask Yourself Questions about Risk and L iability..................... 33
2.4 Acting Ethically................................................................................................ 33
2.4.1 Understand Your Relationship widi the Sponsor........................33
2.4.2 Keep Records........................ ............................................................ 34
2.4.3 Finally, Speak U p ............................................................................. 34
References......................1.......................................................................................... 34
Further Reading.......................................................................................................... 35
3 Project M anagement..................................................................................... 37
James E. Mitchell
3.1 Inưoduction........................................................................................................ 37
3.1.1 What It Is and Why You Want I t ...................................................37
3.1.2 You Do It A ừeady............................................................................ 37
3.1.3 Formal Project M anagement...........................................................38
Goals................... .7...................................................................... 38
Time Frame....................................................................................38
Resources....................................................................................... 38
3.2 Scheduling: The Key Support Tool............................................................... 39
3.2.1 Scheduling for the Working Professional.................................... 39
3.2.2 Scheduling for the Student or Early Professional......................39
3.3 The Basics of Scheduling................................................................................40
3.3.1 D eadlines............................................................................................40
3.3.2 Tasks....................................................................................................40
3.3.3 Logic: The Netw ork..........................................................................41
3.3.4 Eifort: Time to Complete Tasks......................................................41
Sample Scheduling Logic N etw ork......................................... 43
Duration vs. Working Hours Effort...........................................43
Common Time Estimation E ư o rs.............................................43
3.3.5 Resources............................................................................................ 43
3.3.6 C o sts....................................................................................................44
3.4 How 10 Schedule..............................................................................................44
3.4.1 Levels of Scheduling........................................................................44
Simplest Schedule: An Organized L ist....................................44
Medium Level Schedule: A Gannt Chart................................ 45
Complex Schedule: A Scheduling Program............................ 45
Using a Complex Program for Your Design Project..............46
3.5 Tools for Scheduling....................................................................................... 47
3.5.1 Calendar: Paper or Computer..........................................................47
3.5.2 Paper and Pencil................................................................................47
3.5.3 Electronic Tools................................................................................. 47
eProject.com: An Example of a Web-Based
Project Tool....................................................................................47
Spreadsheets.................................................................................. 49
3.6 A Senior Design Schedule E xam ple.............................................................49 !
3.6.1 Overview o f Scheduling T ask s........................................................... 49 Conte
Entering the D a ta .............................................................................. 50
Project Summary G annt...................................................................50
N etw ork D etail....................................................................................51
N etw ork C om plex..............................................................................51
Resources Table...................................................................................51
Resource: Individual H o u rs............................................................53
Resource G raph..................................................................................54
Resource U sage H ours..................................................................... 55
Resource Costs for P ro jec t.............................................................55
Task Hours over T im e......................................................................56
Task C ost Sum m ary..........................................................................56
3.6.2 Illustration o f D etailed Tasks...............................................................57
D eciding the Project Team ..............................................................57
D eciding the G eneral Project.........................................................58
D eciding Team R oles....................................................................... 58
Short Project S tatem en t...................................................................58
Develop Project Schedule...............................................................59
Perform R esearch.............................................................................. 59
W rite Proposal....................................................................................60
D evelop P resentation.......................................................................60
Full Gannt: Initial S ection..............................................................61
Full Gannt: Final Section................................................................ 61
3.7 Sum m ary................................................................................................................... 61
References........................................................................................................................... 63
Further R eading.................................................................................................................63
4 T eam w ork............................................................................................................... 65
Jam es E. M itchell
4.1 Teamwork and Team R o le s.................................................................................65
4.1.1 Talking about Team w ork.....................................................................65
4.1.2 Teamwork R o le s....................................................................................66
4.2 A ssigning and Rotating Teamwork R o les...................................................... 68
Í ria rify Task Responsibilities and S chedule...................................................68
^ -Í in jm Dynamics: The Phases o f D evelopm ent...............................................69
F orm ing..................................................................................................... 69
4.4.2 S torm ing................................................................................................... 69
4.4.3 N o rm in g ....................................................................................................69
4.4.4 P erfo rm in g ...............................................................................................70
4.5 Conflict R esolution............................................................................................... 70
4.5.1 Act C alm ly...............................................................................................70
4.5.2 C larify the D ispute.................................................................................71
4.5.3 Look for C om prom ise..........................................................................71
4.5.4 Use an External P arty ...........................................................................71
4.6 W hat to Do W hen You Fall B eh in d ................................................................. 71
4.6.1 U nanticipated or Underestim ated T asks......................................... 72
4.6.2 C hanged M in d s...................................................................................... 72
4.6.3 Ineffective Com m unication................................................................. 73
4.6.4 Procrastination........................................................................................73
4.7 C om m unications.................................................................................................... 74
4.7.1 Hold a Regular M eeting: With F ood............................................... 74