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Tài liệu User Experience Re-Mastered Your Guide to Getting the Right Design- P6 docx
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236 User Experience Re-Mastered: Your Guide to Getting the Right Design
ITERATION 5: FROM PAPER PROTOTYPE TO CODED
PROTOTYPE
In the last stages of prototyping, many open design and technical questions can
be answered. The required functionality, the audience, and the business case
are already fi rm (see Fig. 7.10 ) and no longer the source of focus. Now, a highfi delity prototype like the one shown in Fig. 7.11 is used to fi rm up the remaining requirements and design details.
Paper Prototype
Business
Functional
Audience
User needs
User needs
Design
Technical
Development
Assumptions
Coded Prototype
Business
Functional
Audience
User needs
Design
Technical
Development
Requirements
Assumptions Requirements
5
FIGURE 7.10
Late high-fi delity prototypes come closer to resembling a software product as well as the
requirements.
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Verify Prototype Assumptions and Requirements CHAPTER 7 237
FIGURE 7.11
Late prototypes resemble the real software as the requirements become fi rmer, and more
advanced prototype development can take place with greater confi dence.
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238 User Experience Re-Mastered: Your Guide to Getting the Right Design
ITERATION 6: FROM CODED PROTOTYPE TO
SOFTWARE REQUIREMENTS
In the last step, specifying the requirements from a late high-fi delity user-facing
prototype (here in the form of a coded prototype) enables us to, fi nally, say that
we have validated all the software requirements (see Fig. 7.12 ). The worksheet
that was the basis for evaluating the prototype requirements could now almost
double for a table of contents or central reference point for the software requirements. So the journey from the interplay of assumptions and requirements is
now complete with the fi nal product shown in Fig. 7.13 ready to ship; prototyping has been the primary aid in validating assumptions and transforming them
into requirements. Although, it is important to note that prototyping has been
an aid, not the sole source of requirements validation, such as focus groups,
usability testing, market research, and competitive analysis.
Assumptions
Coded Prototype
Business
Functional
Audience
User needs
Design
Technical
Development
Software Prototype
Business
Functional
Audience
User needs
Design
Technical
Development
Requirements
Assumptions Requirements
6
FIGURE 7.12
Only at the end of the
prototyping process
do the assumptions
fi nally give way to
concrete data to base
the software creation
and development.
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Verify Prototype Assumptions and Requirements CHAPTER 7 239
SUMMARY
We reviewed requirements setting for prototyping as the fi rst step toward
collectingprototype content. We have seen that prototyping requirements try
to come as close as necessary to the actual business, functional, technical, and
usability requirements. However, a prototype also has the fl exibility to be based
on assumptions. In fact, prototyping can be used to play with assumptions while
being gradually turned into concrete validated requirements. For this validation,
a worksheet template supports the three-step process:
FIGURE 7.13
The fi nal end product
for time entry at the
end of the project.
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240 User Experience Re-Mastered: Your Guide to Getting the Right Design
Following this validation process and using the worksheet template, you can
be assured that your prototype will address exactly the right assumptions and
requirements your team judges to be important. The worksheet, with the prioritization of requirements and assumptions, also helps others understand what
they should and should not be looking for when reviewing your prototype.
1STEP
STEP 2
STEP 3 Gather
• Requirements
Inventory
• Requirements
• Assumptions
Prioritize
• Worksheet 3.1
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