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Tài liệu SOFT CINEMA navigating the database docx
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SOFT CINEMA
navigating the database
TEXAS
MISSION TO EARTH
ABSENCES
Cinema and Software
Lev Manovich
The Future Was Then
Sheldon Brown
The Maturity of New Media
Jeffrey Shaw
Films
Introductions
Lev Manovich | Andreas Kratky
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Lev Manovich | Andreas Kratky
Soft Cinema: Navigating the Database
Distributed by The MIT Press, 2005
Massachusetts Institute of Technology
Cambridge, Massachusetts 02142
http://mitpress.mit.edu
© The MIT Press, 2005
All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means
(including photocopying, recording, or information storage and retrieval) without permission in writing from
the publisher.
MIT Press books may be purchased at special quantity discounts for business or sales promotional use.
For information, please email [email protected] or write to Special Sales Department, The MIT Press,
5 Cambridge Center, Cambridge, MA 02142.
ISBN 0-262-13456-X
Produced with the assistance of:
BALTIC The Centre for Contemporary Art, Gateshead, UK
CAL-IT (2) (California Institute for Telecommunications and Information Technology),
San Diego and Irvine, USA
CRCA (Center for Research in Computing and the Arts),
University of California - San Diego, USA
RIXC (The Centre for New Media Culture), Riga, Latvia
ZKM (Center for Art and Media), Karlsruhe, Germany
Cinema and Software
The twentieth century cinema ‘machine’ was born at the intersection of the two
key technologies of the industrial era: the engine that drives movement and the
electricity that powers it. While an engine moves fi lm inside the projector at uniform speed, the electric bulb makes possible the projection of the fi lm image on
to the screen.
The use of an engine makes the cinema machine similar to an industrial
fac tory organized around an assembly line. A factory produces identical objects
that are coming from the assembly line at regular intervals. Similarly, a fi lm
projector spits out images, all the same size, all moving at the same speed. As
a result, the fl ick er ing irregularity typical of the moving image toys of the nineteenth century is replaced by the standardization and uniformity typical of all
industrial pro ducts.
Cinema also refl ects the logic of the industrial era in another way. Ford‘s
assembly line, introduced in 1913, relied on the separation of the production
process into a set of repetitive, sequential, simple activities. Similarly, cinema replaced previous modes of visual narration with a sequential narrative and an
assembly line of shots that appear on the screen one at a time.
Given that the logic of the cinema machine was closely linked to the logic of
the industrial age, what kind of cinema can we expect in the information age?
Rather than waiting for this new cinema to appear, the Soft Cinema project
generates new cinema forms using the key technology of the information society–
a digital computer.
As I have already explained, the logic of twentieth century cinema was not
dir ectly connected to the operation of an engine but instead refl ected the
industrial logic of mass production, which the engine made possible. Similarly,
the Soft Cinema project is interested not in the digital computer per se, but rather
in the new structures of production and consumption enabled by computing.
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