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Jossey-Bass Teacher - Math Wise Phần 5 pps
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Copyright
© 2010 by John Wiley & Sons, Inc.
Decimal Squares
162 Computation Connections
Chapter 44
Square Scores
Grades 2–8
Total group activity
× Cooperative activity
Independent activity
Concrete/manipulative activity
× Visual/pictorial activity
× Abstract procedure
Why Do It:
Students will practice with addition, subtraction, multiplication, or division facts, using logical-thinking strategies in a
game setting.
You Will Need:
Square Score Grids (provided at the end of this activity) are
required. Usually one per pair of students is enough to start
with. Once they are familiar with the activity, players might
also devise grids for each other (see Extensions). Pencils and
pens of different colors are also needed.
How To Do It:
Square Scores is usually played by two students on one grid.
The grid contains 5 rows and 7 columns of dots. In the
middle of a group of four adjacent dots is a math problem.
Each student uses a pencil or pen of a different color, and at
her or his turn draws a vertical or horizontal line between any
two adjacent dots. Play continues in this manner until a line
is drawn that closes a square. The student who draws that
line must attempt to answer the problem contained within
163
that box. If the problem is answered correctly, that student is allowed
to claim the square and to shade or mark it. If the student gives an
incorrect answer, the square is marked with an X and no credit is
allowed. (Students might check their answers with a calculator or an
answer sheet.) When all squares are closed, the students count the boxes
claimed to see how many facts they knew.
Example:
The players pictured below are practicing their multiplication facts for
6s, while also attempting to capture as many squares as possible. Thus
far Juanita has captured and marked the three squares marked \\\\, and
Jose has claimed the two facts marked ////.
Extensions:
1. If students need practice with a certain operation, such as subtraction, then the grid should utilize only those types of problems.
However, if mixed practice is desirable, a different grid might
include a combination of addition, subtraction, multiplication, or
division or even fractions or decimals.
164 Computation Connections
2. Square Scores also works well as a team game when it is played on
the overhead projector. In such a setting, the team members are
allowed a strategy conference (for two minutes), and then the team
leader draws the line for that turn. Play continues in this manner
until all squares on the overhead transparency are surrounded and
marked. The winning team is the one that has captured the most
squares.
3. Players can easily devise their own grids by writing equations
designated for practice on blank grids (see model provided) or
by using one-inch or larger graph paper. (Note: The grid designer
should also create an answer key.) The designed grid can be
photocopied and tried by several other players.
4. Advanced levels of the game might include having three, four, or
more players competing on the same grid, and could include bonus
squares (enclosing problems more difficult than those typical for
the grade or age level.
Square Scores 165