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Invent Business Opportunities No One Else Can Imagine phần 6 pot
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Mô tả chi tiết
Fresh Eyes
103
costs, Wal-Mart operates with expense rates that competitors aren’t likely
to approach anytime soon.
Ignorance of the rules has paid off. In their fi rst 36 years of operation,
Wal-Mart, Wal-Mart Super Centers, and Sam’s Clubs combined to capture
15 percent of the total U.S. retail market, including autos!
Long standing businesses must get ignorant in order to get smart—
ignorant in the sense of never treating the industry’s conventional wisdom
as unquestionable dogma. The trendsetters’ only dogma is: Question
everything.
How to get ignorant to become smart
• Walk through your offi ce, store, or plant, as you have never
done before. Each step of the way; adopt the naive eyes of a
young child and ask questions like, “Why are things done this
way?” or “Why can’t we do that a different way?”
• As you talk with manufacturers and distributors in your
supply channel, notice the compromises being tolerated out
of “it’s-always-been-done-this-way” habit. Then imagine you
are a child who feels no need to compromise. (Remember,
kids don’t care about budgets, so don’t shut down your capacity for no-limit thinking at the very outset with preoccupations about paying for the innovation.)
• Better still, invite a group of grade-schoolers to tour your business and encourage them to voice their questions and share
their reactions. Get ready for an eye-opening experience.
In 1966, Payless Shoes President Maxine Clark left to
pursue her mission of bringing the theater back to retailing. In her research, Clark visited a factory that offered
tours to grade schools and scout troops. She observed how
the process of seeing products actually being manufactured
enthralled the children. Clark decided to recreate the factory’s process in a mall-based retail experience, known as
Build-A-Bear Workshop. The workshop is organized into a
Invent Business Opportunities No One Else Can Imagine
104
sequence of eight stations where children and adults work
on their furry friend selected from 30 stuffed animals. The
stations are titled Choose Me, Stuff Me, Hear Me (a record
your own message chip to serve as the bear’s voice), Stitch
me, Fluff Me, Name Me (a birth certifi cate and entry into
a bear tracking system), Dress Me, and Take Me Home (a
carrying/storage case).
Clark’s advisory board includes children ages six through
14. She is constantly checking ideas with friends’ children,
children she meets during travel, and of course, feedback
from in-store questionnaires.
Build-A-Bear Workshop is one of the few mall-based interactive retailing experiences for children. In 1991, National
Retail Federation honored the company with its Retail Innovator of the Year Award.
• Practice thinking like a kid who doesn’t know any better.
Pretend that you are a 6-year-old blessed with a huge
capacity for no-limit thinking. What are the wildest dreams
for services that you would love to have available? For
example:
- Why can’t they develop some surgical procedure,
neuron stimulation method, or drug to create selective
memory, so we vividly recall happy times and totally
forget unpleasant experiences?
- While golfi ng, why can’t we channel to our conscious
minds the same thoughts Tiger Woods does when he
contemplates a 12-foot putt?
- Why can’t we have a company that specializes in cleaning and organizing garages (so we can actually park our
cars in them)?
- Why can’t there be an emergency number to call when
you need help with a computer problem and you
receive the tech support runaround?