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Hiệu quả của việc sử dụng các trò chơi ngôn ngữ đến khả năng học từ vựng của học sinh lớp 5 tại trường tiểu học Trần Hưng Đạo
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Hiệu quả của việc sử dụng các trò chơi ngôn ngữ đến khả năng học từ vựng của học sinh lớp 5 tại trường tiểu học Trần Hưng Đạo

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THAI NGUYEN UNIVERSITY

SCHOOL OF FOREIGN LANGUAGES

TRAN THI LIEN

THE EFFECTIVENESS OF USING LANGUAGE GAMES ON

VOCABULARY LEARNING ABILITY FOR THE 5TH

GRADERS AT TRAN HUNG DAO PRIMARY SCHOOL

(Hiệu quả của việc sử dụng các trò chơi ngôn ngữ đến khả năng học từ

vựng của học sinh lớp 5 tại trường tiểu học Trần Hưng Đạo)

M.A THESIS

Field: English Linguistics

Code: 8220201

THAI NGUYEN – 2019

THAI NGUYEN UNIVERSITY

SCHOOL OF FOREIGN LANGUAGES

TRAN THI LIEN

THE EFFECTIVENESS OF USING LANGUAGE GAMES ON

VOCABULARY LEARNING ABILITY FOR THE 5TH

GRADERS AT TRAN HUNG DAO PRIMARY SCHOOL

(Hiệu quả của việc sử dụng các trò chơi ngôn ngữ đến khả năng học từ

vựng của học sinh lớp 5 tại trường tiểu học Trần Hưng Đạo)

M.A THESIS

APPLICATION ORIENTATION

Field: English Linguistics

Code: 8220201

Supervisor: Dr. Nguyen Thi Huong

THAI NGUYEN – 2019

i

DECLARATION

I certify my authorship of the study report entitled

“The effectiveness of using language games on vocabulary learning ability

for the 5th graders at Tran Hung Dao primary school”.

In fulfillment of the requirements for the degree Master of Arts

Quang Ninh, September 23rd 2019

Trainee

Tran Thi Lien

This study was approved by:

ii

ACKNOWLEDGEMENTS

I am deeply indebted to a number of people for helping me to make this M.A

thesis possible. First and foremost, my deepest gratitude goes to Dr. Nguyen

Thi Huong, my supervisor, who supported and encouraged me generously

throughout this study. Without her excellent academic guidance and support,

my thesis would not have been completed.

I would like to sincerely thank the anonymous participants who contributed

data to this study. Without their outstanding cooperation, this thesis would

not have been completed.

My appreciation is also extended to a number of staff members of

Department of Foreign Languages at Tran Hung Dao Primary school for

their assistance in statistical issues and for their assistance in editing work.

I would like to thank my family, especially my parents and my husband for

their constant source of love, support and encouragement in times of

difficulty and frustration.

Finally, I would like to thank my readers for their interests and comments on

this thesis.

While I am deeply indebted to all these people for their help to the

completion of this thesis, I myself remain responsible for any inadequacies

that are found in this work.

Tran Thi Lien

iii

ABSTRACT

This study is set out to investigatethe effectiveness of language games

used in classroom to enhance vocabulary learning among young learners. The

study adopts experimental research design, which involves both the use of

qualitative and quantitative methods. 70 fifth- grade students were divided into

two groups, controlled and experimental groups, whose average mean test scores

were similar. The experimental group received treatment with the use of games

to enhance their vocabulary learning while the controlled group was taught with

the traditional method. The findings show that the experimental group on

average scored higher than the controlled group in the post-test. The survey

questionnaire and observation also indicate that the students who were involved

in vocabulary games expressed a higher level of interest and engagement in the

lesssons and reported improvement in different aspects of vocabulary, including

spelling, pronunciation, meaning and use. The study puts forward suggestions

and implications for language teaching using vocabulary games for young

learners.

Contents

CHAPTER I: INTRODUCTION.................................................................1

1.1.Rationale ................................................................................................1

1.2.Research context....................................................................................5

1.3.Aims of the study...................................................................................6

1.4.Research questions.................................................................................7

1.5.Scope of the study..................................................................................7

1.6.Limitation of the study...........................................................................7

1.7.Thesis design..........................................................................................8

CHAPTER 2: LITURATURE REVIEW.....................................................9

2.1. Vocabulary............................................................................................9

2.1.1. Concepts of vocabulary learning .......................................................9

2.1.2. Aspects of Vocabulary learning.......................................................10

2.2. An overview of Language Games .....................................................15

2.2.1. Definitions .......................................................................................15

2.2.2. Games categories.............................................................................15

2.2.3. Impacts of using games in vocabulary learning ability ...................16

2.3. Previous studies ..................................................................................18

CHAPTER 3: METHODOLOGY .............................................................21

3.1. Method of the study ............................................................................21

3.2. Research Design .................................................................................21

3.3. Participants..........................................................................................23

3.4. Data collection instrument..................................................................23

3.4.1. Pre-test and Post-test........................................................................24

3.4.2. Survey Questionnaires.....................................................................24

3.4.3. Classroom Observation....................................................................25

3.4.4. Lesson Plan for group B ..................................................................26

3.5. Data analysis.......................................................................................27

CHAPTER 4: FINDINGS AND DISCUSSION ........................................28

4.1. Findings ..............................................................................................28

4.1. 1. Pretest and posttest result................................................................28

4.1.2. Questionnaire and observation result...............................................29

4.2. Discussion...........................................................................................31

CHAPTER 5: CONCLUSION...................................................................36

5.1. Recommendation ................................................................................36

5.1.1.Tips for teachers in using language games for the fifth graders.......36

5.1.2.Criteria for choosing games in the English class of young learner...39

5.1.3. Top languages games for vocabulary learning ................................39

5.1.4. Techniques to teach English for young learners at primary school.43

5.2. Conclusion ..........................................................................................46

References.................................................................................................... I

Appendix .................................................................................................. VII

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