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User-Centered Design Strategies for Massive Open Online Courses
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User-Centered Design
Strategies for Massive
Open Online Courses
(MOOCs)
Ricardo Mendoza-Gonzalez
Instituto Tecnologico de Aguascalientes, Mexico
A volume in the Advances in Educational
Technologies and Instructional Design (AETID)
Book Series
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This book is published in the IGI Global book series Advances in Educational Technologies and Instructional Design (AETID) (ISSN: 2326-8905; eISSN: 2326-8913)
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• Digital Divide in Education
• Social Media Effects on Education
• K-12 Educational Technologies
• Hybrid Learning
• Virtual School Environments
• Bring-Your-Own-Device
• Online Media in Classrooms
• E-Learning
• Educational Telecommunications
• Higher Education Technologies
Coverage
Education has undergone, and continues to undergo, immense changes in the way it is enacted and
distributed to both child and adult learners. From distance education, Massive-Open-Online-Courses
(MOOCs), and electronic tablets in the classroom, technology is now an integral part of the educational
experience and is also affecting the way educators communicate information to students.
The Advances in Educational Technologies & Instructional Design (AETID) Book Series is a resource where researchers, students, administrators, and educators alike can find the most updated research
and theories regarding technology’s integration within education and its effect on teaching as a practice.
Mission
ISSN: 2326-8905
EISSN: 2326-8913
Lawrence A. Tomei
Robert Morris University, USA
Advances in Educational
Technologies and Instructional
Design (AETID) Book Series
Titles in this Series
For a list of additional titles in this series, please visit: www.igi-global.com
Handbook of Research on Estimation and Control Techniques in E-Learning Systems
Vardan Mkrttchian (HHH University, Australia) Alexander Bershadsky (Penza State University, Russia) Alexander
Bozhday (Penza State University, Russia) Mikhail Kataev (Tomsk State University of Control System and Radio
Electronics, Russia) and Sergey Kataev (Tomsk State Pedagogical University, Russia)
Information Science Reference • copyright 2016 • 554pp • H/C (ISBN: 9781466694897) • US $235.00 (our price)
Handbook of Research on Active Learning and the Flipped Classroom Model in the Digital Age
Jared Keengwe (University of North Dakota, USA) and Grace Onchwari (University of North Dakota, USA)
Information Science Reference • copyright 2016 • 450pp • H/C (ISBN: 9781466696808) • US $300.00 (our price)
Handbook of Research on Applied Learning Theory and Design in Modern Education
Elena Railean (European University of Moldova, Moldova) Gabriela Walker (University of South Dakota, USA)
Atilla Elçi (Aksaray University, Turkey) and Liz Jackson (University of Hong Kong, Hong Kong)
Information Science Reference • copyright 2016 • 866pp • H/C (ISBN: 9781466696341) • US $400.00 (our price)
Handbook of Research on Strategic Management of Interaction, Presence, and Participation in Online Courses
Lydia Kyei-Blankson (Illinois State University, USA) Joseph Blankson (Ohio Northern University, USA) Esther
Ntuli (Idaho State University, USA) and Cynthia Agyeman (Ohio University, USA)
Information Science Reference • copyright 2016 • 611pp • H/C (ISBN: 9781466695825) • US $235.00 (our price)
Intelligent Design of Interactive Multimedia Listening Software
Vehbi Turel (Bingol University, Turkey)
Information Science Reference • copyright 2015 • 448pp • H/C (ISBN: 9781466684997) • US $215.00 (our price)
Utilizing Virtual and Personal Learning Environments for Optimal Learning
Krista Terry (Appalachian State University, USA) and Amy Cheney (Appalachian State University, USA)
Information Science Reference • copyright 2016 • 375pp • H/C (ISBN: 9781466688476) • US $185.00 (our price)
Handbook of Research on Individual Differences in Computer-Assisted Language Learning
Mehrak Rahimi (Shahid Rajaee Teacher Training University, Iran)
Information Science Reference • copyright 2015 • 571pp • H/C (ISBN: 9781466685192) • US $325.00 (our price)
Fuzzy Logic-Based Modeling in Collaborative and Blended Learning
Sofia J. Hadjileontiadou (Hellenic Open University, Greece) Sofia B. Dias (Universidade de Lisboa, Portugal)
José A. Diniz (Universidade de Lisboa, Portugal) and Leontios J. Hadjileontiadis (Aristotle University of Thessaloniki, Greece)
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Editorial Advisory Board Members
Antonio Silva Sprock, Universidad Central de Venezuela, Venezuela
Miguel A. García-Ruiz, Algoma University, Canada
Miguel Vargas Martin, University of Ontario Institute of Technology, Canada
César Alberto Collazos Ordoñez, Universidad del Cauca, Colombia
María de Lourdes Yolanda Margain Fuentes, Universidad Politécnica de Aguascalientes, Mexico
Josefina Guerrero García, Benemérita Universidad Autónoma de Puebla, Mexico
Jaime Muñoz Arteaga, Universidad Autónoma de Aguascalientes, Mexico
List of Reviewers
Huizilopoztli Luna-García, Universidad Autónoma de Zacatecas, Mexico
Alfredo Mendoza-González, Universidad Autónoma de Aguascalientes, Mexico
Marina Muñoz Serna, Universidad Autónoma de Zacatecas, Mexico
Mario A. Rodríguez Díaz, Instituto Tecnológico de Aguascalientes, Mexico
Table of Contents
Preface................................................................................................................................................. xvi
Acknowledgment..............................................................................................................................xxiii
Section 1
Fostering Social Learning with MOOCs: Perspectives and MOOCs Applications
Oriented to Promote Social Learning Among People
Chapter 1
Facilitating Student Interaction and Collaboration in a MOOC Environment ....................................... 1
Stein Brunvand, University of Michigan-Dearborn, USA
Chapter 2
Users’ Digital Competences Study to Design MOOCs for Digital Literacy in Mexico ....................... 15
Ricardo Mendoza-Gonzalez, Instituto Tecnológico de Aguascalientes, Mexico
Laura C. Rodríguez-Maríinez, Instituto Tecnológico de Aguascalientes, Mexico
Mario A. Rodríguez-Díaz, Instituto Tecnológico de Aguascalientes, Mexico
Chapter 3
MOOCs and Multiple Learning Styles................................................................................................. 30
Sandra Jiménez González, Universidad Politécnica de Aguascalientes, Mexico
Ricardo Mendoza-González, Instituto Tecnologico de Aguascalientes, Mexico
Laura C. Rodriguez-Martinez, Instituto Tecnológico de Aguascalientes, Mexico
Mario Rodríguez-Díaz, Instituto Tecnológico de Aguascalientes, Mexico
Section 2
Designing Interactions for MOOCs: Strategies, Studies and Methods to Define Starting
Points for Well Designed MOOCs’ Interactions
Chapter 4
Identifying Parent’s Security Requirements for Web Filtering in MOOCs for Kids............................ 48
Juanita Avila Sánchez, Procuraduría General de Justicia de Aguascalientes, Mexico
Ricardo Mendoza González, Instituto Tecnológico de Aguascalientes, Mexico
Chapter 5
Finding the Design Basic for MOOCs: Analyzing the UIs of edX, Coursera, and Udacity................. 67
Sandra G. Jiménez-González, Universidad Politécnica de Aguascalientes, Mexico
Huizilopoztli Luna-García, Universidad Autónoma de Zacatecas, Mexico
Ricardo Mendoza-González, Instituto Tecnologico de Aguascalientes, Mexico
Chapter 6
Online Community-Based Practices for Massive Open Online Courses (MOOCs) at Open
Universities Australia: A Case Study.................................................................................................... 83
Mandi Axmann, Open Universities, Australia
Ren Atkins, Open Universities, Australia
Chapter 7
Using Design Patterns to Incorporate Usability in Notifications from MOOCs .................................. 99
Ricardo Mendoza-González, Instituto Tecnológico de Aguascalientes, Mexico
Section 3
Inclusive MOOCs: Exploring Some Alternatives to Design Inclusive MOOCs for
Diverse Users
Chapter 8
Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners....... 115
Sandra Sanchez-Gordon, National Polytechnic School of Ecuador, Ecuador
Sergio Luján-Mora, University of Alicante, Spain
Chapter 9
Addressing Accessibility of MOOCs for Blind Users Hearing Aid for Screen Orientation .............. 142
Teresita de Jesús Álvarez Robles, Universidad Veracruzana, México
Alfredo Mendoza González, Universidad Juárez Autónoma de Tabasco, México
Alma Rosa García Gaona, Universidad Veracruzana, México
Francisco Alvarez Rodríguez, Universidad Autónoma de Aguascalientes, México
Chapter 10
Enabling MOOCs’ Usage to Mild and Moderate Intellectual Disabled Users: An Approach to
Enhance Mobile Interfaces ................................................................................................................. 157
Alfredo Mendoza González, Universidad Juarez Autónoma de Tabasco, México
Francisco Alvarez Rodríguez, Universidad Autónoma de Aguascalientes, México
Section 4
Evaluation Strategies for MOOCs: Describing Some Proposals for Students Evaluation
in MOOCs
Chapter 11
Automatic Item Generation for Elementary Logic Quizzes via Markov Logic Networks................. 177
Davor Lauc, University of Zagreb, Croatia
Nina Grgić Hlača, University of Zagreb, Croatia
Sandro Skansi, Infigo IS, Croatia
Chapter 12
An Elastic Platform for Large-scale Assessment of Software Assignments for MOOCs
(EPLASAM) ....................................................................................................................................... 187
Michael Walker, Vanderbilt University, USA
Douglas C. Schmidt, Vanderbilt University, USA
Jules White, Vanderbilt University, USA
Section 5
Future Trends and Applications: Analyzing Some Future Venues to Enhance
Interaction and Applications of MOOCs
Chapter 13
The Role of Virtual Worlds for Enhancing Student-Student Interaction in MOOCs ......................... 208
Rosa Reis, Instituto Superior de Engenharia do Porto, Portugal
Paula Escudeiro, Instituto Superior de Engenharia do Porto, Portugal
Chapter 14
Towards a Gamification Design Process for Building Engaging MOOCs......................................... 222
Aikaterini Kalogeraki, Open University of Cyprus, Cyprus
Chapter 15
Use of Augmented Reality a New Vision on the Massive Open Online Courses .............................. 254
Julio Ponce, Universidad Autonoma de Aguascalientes, México
Francisco Ornelas, Universidad Politecnica de Aguascalientes, México
Francisco Álvarez, Universidad Autonoma de Aguascalientes, México
Beatriz Toscano, Universidad Autonoma de Nayarit, México
Chapter 16
Therapy Reports through a Supervision Model using MOOCs.......................................................... 272
Raúl Alejandro Gutiérrez García, Universidad Politecnica de Aguascalientes, Mexico
Kalina Isela Martínez Martínez, Universidad Autonoma de Aguascalientes, Mexico
Karina Elizeth Armas de Santos, Universidad Politecnica de Aguascalientes, Mexico
José Antonio Saldivar Cervantes, Universidad Politecnica de Aguascalientes, Mexico
María Abigail Paz Pérez, Universidad Politecnica de Aguascalientes, Mexico
Compilation of References ............................................................................................................... 287
About the Contributors.................................................................................................................... 315
Index................................................................................................................................................... 321
Detailed Table of Contents
Preface................................................................................................................................................. xvi
Acknowledgment..............................................................................................................................xxiii
Section 1
Fostering Social Learning with MOOCs: Perspectives and MOOCs Applications
Oriented to Promote Social Learning Among People
Chapter 1
Facilitating Student Interaction and Collaboration in a MOOC Environment ....................................... 1
Stein Brunvand, University of Michigan-Dearborn, USA
Collaborative learning facilitatesthe clarification ofideas, provides accessto peer-feedback and promotes
the sharing of diverse and alternate perspectives (Stacey, 2007). Guardia, Maina and Sangra (2013)
identified collaborative learning as a key design principle for MOOCs and the interactions facilitated
through this kind of learning are often considered to be as valuable as the direct instruction provided by
the teacher (Stewart, 2013). This chapter explores a variety of technologies and pedagogical approaches
that can be employed in a MOOC environment to promote collaboration and student interaction. Benefits
and drawbacks of these strategies are considered in order to help guide decisions about the instructional
design of MOOCs.
Chapter 2
Users’ Digital Competences Study to Design MOOCs for Digital Literacy in Mexico ....................... 15
Ricardo Mendoza-Gonzalez, Instituto Tecnológico de Aguascalientes, Mexico
Laura C. Rodríguez-Maríinez, Instituto Tecnológico de Aguascalientes, Mexico
Mario A. Rodríguez-Díaz, Instituto Tecnológico de Aguascalientes, Mexico
Severalgovernmentprogramsorientedtocontribute inreducingdigitaldividegapshave emerge inMexico,
particularly in Stateslike Jalisco, Nayarit, Nuevo Leon, Veracruz, and Aguascalientes. However, current
alternatives have certain weaknesses and issues that should be solved in order to provide appropriate
literacy. To contribute in achievement of this goal, here is proposed an alternative to conform a strategy
based on Massive Open Online Courses (MOOCs). First, a study was performed to establish the actual
level of digital competences of current program users, and then obtained feedback was considered to
structure the contents to offer through the MOOCs. This study was performed in the Aguascalientes
state government program Vagones de Ciencia.
Chapter 3
MOOCs and Multiple Learning Styles................................................................................................. 30
Sandra Jiménez González, Universidad Politécnica de Aguascalientes, Mexico
Ricardo Mendoza-González, Instituto Tecnologico de Aguascalientes, Mexico
Laura C. Rodriguez-Martinez, Instituto Tecnológico de Aguascalientes, Mexico
Mario Rodríguez-Díaz, Instituto Tecnológico de Aguascalientes, Mexico
Massive Online Open Courses are a recent trend in distance learning promoted by several prestigious
universities. They have drastically changed the way we learn as well as how we teach. The main aim of
MOOCsisto provide newopportunitiesto amassive number oflearnersto attend free online coursesfrom
anywhere all over the world. MOOCs provide open learning. It has been found that the current model of
open learning suffers from some limitations, and one of these limitations is the lack of personalization.
A way to provide personalization into open learning is through learning style theory. The learning style
theory is considered and,specifically, the Felder and Silverman model isselected to identify the learning
styles and provide the required adaptation.
Section 2
Designing Interactions for MOOCs: Strategies, Studies and Methods to Define Starting
Points for Well Designed MOOCs’ Interactions
Chapter 4
Identifying Parent’s Security Requirements for Web Filtering in MOOCs for Kids............................ 48
Juanita Avila Sánchez, Procuraduría General de Justicia de Aguascalientes, Mexico
Ricardo Mendoza González, Instituto Tecnológico de Aguascalientes, Mexico
This work investigatesthe challenges and concernsfaced when usersset up and use web filtering systems
for children, and identifies those changes, in the configuration interface and notifications, that could
improve the users’ experience and satisfaction. The findings of this study derived from the perception of
one hundred parents on the usability of ten web filtering systems. The obtained results could represent
a convenient starting point for further design-strategies oriented to facilitate the user-centered design in
order to get web filtering systems easy to interpret and understand, thus helping to reduce configuration
errors that create gaps in the safety of kids when using MOOCs and their integrated social tools.
Chapter 5
Finding the Design Basic for MOOCs: Analyzing the UIs of edX, Coursera, and Udacity................. 67
Sandra G. Jiménez-González, Universidad Politécnica de Aguascalientes, Mexico
Huizilopoztli Luna-García, Universidad Autónoma de Zacatecas, Mexico
Ricardo Mendoza-González, Instituto Tecnologico de Aguascalientes, Mexico
The platforms edX, Coursera, and Udacity are pioneersin MOOCs distribution and access providing and
their popularity among people grows daily. Prestigious universities, such as Massachusetts Institute of
Technology, Harvard, Stanford, Princeton, among others, support their courses, which are conducted by
the best Professors and academic staff. On the other hand, these platforms provide adequate interactions
for users, focusing in encourage the appropriation of knowledge and competences related to specific
topics. User Interfaces include video-lectures display; quizzes; forums; slides, code and many other
resources. However, there are certain interaction features that are not common among these platforms
and undoubtedly could improve the user experience. The objective of this chapter is to highlight those
interactive elements and provide an alternative for well-designed user interfaces for MOOCs including
generic interactions which able usersto properly perform their activities and achieve their learning goals.
The findings will be discussed and then reflected in a prototype.
Chapter 6
Online Community-Based Practices for Massive Open Online Courses (MOOCs) at Open
Universities Australia: A Case Study.................................................................................................... 83
Mandi Axmann, Open Universities, Australia
Ren Atkins, Open Universities, Australia
Free online offerings or massive open online courses (MOOCs) have caused much controversy in
the higher education sector. MOOCs are often criticized for having very low completion rates, not
contributing much to the development of higher order thinking skills, and lacking academic rigor. This
study aimed to investigate the learning elements which would offer students a sense of connection and
deeper understanding of concepts by means of online community-based practices. This chapter reports
on the findings from surveying 3,000 students that enrolled in free online offerings at Open2Study.
Preliminary findings indicated that the learning elements of interaction and complexity rated highest
for student motivation and learner engagement within free online offerings.
Chapter 7
Using Design Patterns to Incorporate Usability in Notifications from MOOCs .................................. 99
Ricardo Mendoza-González, Instituto Tecnológico de Aguascalientes, Mexico
Feedback provided by interactive systems is crucial to ensure a good user experience. In this vein,
notifications represent the most common kind of feedback from interactive systems, such as MOOCs. In
this scenario, notifications from system to users require a special look from designers since three basic
types of interaction/communication converge in MOOCs: User-User; User-Platform (content); Usergroup. Every kind of interaction may require a specific mode of notifications, nevertheless it is possible
to extract the basic types of notifications from MOOCs and then specify them into a pattern-based
structure which could be easily incorporated into the systemslife cycle. Thisstrategy may contribute both
to facilitate designers to create well designed notifications for MOOCs and to enhance user experience
through its final application.
Section 3
Inclusive MOOCs: Exploring Some Alternatives to Design Inclusive MOOCs for
Diverse Users
Chapter 8
Design, Implementation and Evaluation of MOOCs to Improve Inclusion of Diverse Learners....... 115
Sandra Sanchez-Gordon, National Polytechnic School of Ecuador, Ecuador
Sergio Luján-Mora, University of Alicante, Spain
This chapter presents accessibility requirementsthat need to be considered in the design, implementation
and evaluation of Massive Open Online Courses (MOOCs) to ensure they are inclusive. Accessibility
requirements take in account particular needs, preferences, skills and situations of diverse learners, e.g.
peoplewith disabilities, elderly people and foreign students.The accessibility needs have to be considered
in the design and implementation of MOOCs’ interfaces, contents and learning/assessment activities.
Due to its open and massive nature, with an adequate implementation, MOOCs can overcome inclusion
barriers for the benefit of potential learners worldwide, both able and disabled. For evaluation, there are
accessibility evaluation tools that identify accessibility problems in the content, semantic and structural
elements of a website that can be used to evaluate the level of accessibility of MOOCs. Additional expertbased and user-based evaluations are always recommended in order to achieve valid results.
Chapter 9
Addressing Accessibility of MOOCs for Blind Users Hearing Aid for Screen Orientation .............. 142
Teresita de Jesús Álvarez Robles, Universidad Veracruzana, México
Alfredo Mendoza González, Universidad Juárez Autónoma de Tabasco, México
Alma Rosa García Gaona, Universidad Veracruzana, México
Francisco Alvarez Rodríguez, Universidad Autónoma de Aguascalientes, México
The concept of universal access to information society stands for the guaranteed access for all people in
the world to internet services, online learning including. Blind users have been benefited by accessible
tools such as screen readers, auditory interfaces, etc., nevertheless this kind of external software would
not be required if the blind user’s requirements were taking into account since the design process. This
chapter presents a set of guidelines for designing hearing messages that help blind students to navigate
in a MOOC’s interface.
Chapter 10
Enabling MOOCs’ Usage to Mild and Moderate Intellectual Disabled Users: An Approach to
Enhance Mobile Interfaces ................................................................................................................. 157
Alfredo Mendoza González, Universidad Juarez Autónoma de Tabasco, México
Francisco Alvarez Rodríguez, Universidad Autónoma de Aguascalientes, México
The intention of Massive Open Online Courses (MOOCs) is to extend online learning worldwide and to
the most users as possible. Nowadays MOOCs have been used not only by undergraduate and hig-school
students, but also by the elderly and the children. MOOCs have the potential to change the education in a
better way to all people, including off course, the cognitive disabled people. From basic mathematics to
specialized technical courses, MOOCs may enhance the opportunity to have better educational programs
for cognitive disabled users, nevertheless, there are many things to do, about accessibility to guarantee
a delightful user experience. This chapter introduces a new perspective to design inclusive MOOCs’
interfaces.
Section 4
Evaluation Strategies for MOOCs: Describing Some Proposals for Students Evaluation
in MOOCs
Chapter 11
Automatic Item Generation for Elementary Logic Quizzes via Markov Logic Networks................. 177
Davor Lauc, University of Zagreb, Croatia
Nina Grgić Hlača, University of Zagreb, Croatia
Sandro Skansi, Infigo IS, Croatia
Theaimofthischapteristopresentanexampreparationsystemdesignedtogenerate examsforpropositional
logic. The main challenge wasto determine a filter to single out relevant problems. An expert assessment
was used to generate initial learning data for Markov Logic Network and then the result was analyzed
in terms of evaluation conducted on students. The results point out that there is no significant difference
(p-value of 0.2708) between problems prepared by a human examiner and problems generated.
Chapter 12
An Elastic Platform for Large-scale Assessment of Software Assignments for MOOCs
(EPLASAM) ....................................................................................................................................... 187
Michael Walker, Vanderbilt University, USA
Douglas C. Schmidt, Vanderbilt University, USA
Jules White, Vanderbilt University, USA
To address this efficiency and the resulting inherent scalability problems of Learning-at-Scale, this
chapter propose a platform called SPLAShED: Software Platform for Large-Scale Assessment of
Software-Development for Education-at-a-Distance, that uses Linux containers to provide OS-level
virtualization. This gives each desired service the equivalent of a Virtual Private Server (VPS) that
creates a temporary private userspace on the server. Each VPS provides a separate working environment
for each desired application, but does not incur the overhead of traditional virtualization techniques.
Our SPLAShED platform appliesrecent advancesin Linux container deployment automation, resources
isolation, portability, and usability.These advances enable the SPLAShED platformto serve both as.This
chapter explores assignments as a case study: an Android based software design assignment. This case
study shows how the SPLAShED platform will able to accommodate and facilitate advanced Software
Development courses with features and abilities currently not available.
Section 5
Future Trends and Applications: Analyzing Some Future Venues to Enhance
Interaction and Applications of MOOCs
Chapter 13
The Role of Virtual Worlds for Enhancing Student-Student Interaction in MOOCs ......................... 208
Rosa Reis, Instituto Superior de Engenharia do Porto, Portugal
Paula Escudeiro, Instituto Superior de Engenharia do Porto, Portugal
This theoretical chapter attempts to clarify interaction role in Massive Open Online Courses (MOOCS)
and increased emphasis on utilization the virtual worlds, as tools to a constructive process where the
learnershould be actively involved. An overview of the core concepts of the MOOCs and Virtual Worlds
is provided and an explanation of how these environments can be used for helping in creation more
authentic learning activities. The chapter presents an interaction model based on collaboration, so as
to elucidate the major design differences. In conclusion, we want explore the changing role of formal
learning in an era open education, where the Massive Open Online Courses can allow access, in many
cases completely free of cost to the learner.
Chapter 14
Towards a Gamification Design Process for Building Engaging MOOCs......................................... 222
Aikaterini Kalogeraki, Open University of Cyprus, Cyprus
MOOCs offer a model of massive, free and personalized education and they are consider by many
educators and researchers as a potential alternative to global education and providing massive open
lifelong learning, indispensable in the “Information Society” we live in today. Nevertheless research
conducted have observed a large dropout rate among MOOCs, mainly because courses are massively
open and centered around learners with different ages, experiences, skills and motivations. The author
believes that it is vital to introduce Gamification elements in order to commitment the learners for
completing the courses, with willingness and pleasure. In this chapter will be presented the theoretical
background of Gamification elements that can be combined with the principles of UX, guidelines for
the design interface of MOOCs and their involvement of learning theories and game-based theory. It
will also include a design proposal for the interface of MOOCs that will engaged UX with elements of
Gamification.
Chapter 15
Use of Augmented Reality a New Vision on the Massive Open Online Courses .............................. 254
Julio Ponce, Universidad Autonoma de Aguascalientes, México
Francisco Ornelas, Universidad Politecnica de Aguascalientes, México
Francisco Álvarez, Universidad Autonoma de Aguascalientes, México
Beatriz Toscano, Universidad Autonoma de Nayarit, México
This study explains the importance of use Augmented Reality in education and how it can be used on
the Massive Open Online Courses(MOOCs) in order to improve specific advantages. Augmented reality
(AR) is an area that mixes real-world images, whose elements are augmented by computer-generated
sensory input such as sound, video, graphics or GPS data. This study further shows the development
tools, application areas, and results obtained through augmented reality in the education, as a support
tool to achieve the primary objective of education, which islearning through the use of MOOCs, making
it a more attractive with the use of information and communication technologies. Currently there is a
great variety of applicationsthat use the augmented reality in areassuch as medicine, military, education,
among others.
Chapter 16
Therapy Reports through a Supervision Model using MOOCs.......................................................... 272
Raúl Alejandro Gutiérrez García, Universidad Politecnica de Aguascalientes, Mexico
Kalina Isela Martínez Martínez, Universidad Autonoma de Aguascalientes, Mexico
Karina Elizeth Armas de Santos, Universidad Politecnica de Aguascalientes, Mexico
José Antonio Saldivar Cervantes, Universidad Politecnica de Aguascalientes, Mexico
María Abigail Paz Pérez, Universidad Politecnica de Aguascalientes, Mexico
This chapter has the purpose of analyzing the PIBA supervision on the MOOC by a group of clinical
psychologists of UNEME- CAPA, by sending reports to counselors’ sessions in moodle platform. 95
participating clinical psychologists who applied for the adolescents program were advised on a case of
an alcohol users and other drugs. Qualitative methodology was used to collect the information techniques
and instruments.Each ofthe reports was analyzed and the dimension regrouped to classify theminto four: