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The impacts of language games on vocabulary learning of young learner's at My - Viet foreign language center
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MINISTRY OF EDUCATION AND TRAINING
HO CHI MINH CITY OPEN UNIVERSITY
PHẠM DUY HẠNH
THE IMPACTS OF LANGUAGE GAMES ON VOCABULARY LEARNING
OF YOUNG LEARNERS AT MY-VIET FOREIGN LANGUAGE CENTER
MASTER OF ARTS IN TESOL
Ho Chi Minh City, 2019
MINISTRY OF EDUCATION AND TRAINING
HO CHI MINH CITY OPEN UNIVERSITY
PHẠM DUY HẠNH
THE IMPACTS OF LANGUAGE GAMES ON VOCABULARY LEARNING
OF YOUNG LEARNERS AT MY-VIET FOREIGN LANGUAGE CENTER
Major: Teaching English to speakers of other languages
Major code: 60140111
MASTER OF ARTS IN TESOL
Supervisor: Le Thi Thanh Thu, Ed. D.
Ho Chi Minh City, 2019
I
STATEMENT OF AUTHORSHIP
I certify that this thesis entitled “The Impacts of Language Games on
Vocabulary Learning of Young Learners at My-Viet Foreign Language Center” is
my own work.
Except where reference is made in the thesis, this thesis contains no material
published elsewhere or extracted in whole or in part from the other thesis.
No other person’s work has been used without the acknowledgement in the
main text of the thesis.
This thesis has not been submitted for the award of any degree or diploma in
any other tertiary institution.
Tien Giang Province, 2019
PHAM DUY HANH
II
ACKNOWLEDGEMENTS
I would like to express my deep thanks to the contribution of those who
supported me during the time I wrote this thesis. I cannot finish this study without
their help.
First and foremost, I would like to send my great gratitude to my supervisor,
Le Thi Thanh Thu, Ed. D, Dean of Postgraduate Education of Ho Chi Minh City
Open University, for all of her support during the time I have done this thesis. Her
useful advice helped me gain a lot of great knowledge to finish the thesis.
I am also thankful to Mr. Minh Tran Thien, the manager of My-Viet FLC
who created the best condition for me to conduct the experiment.
I also thank for the participant of all the learners for their enthusiastic in all
of the activities.
Lastly, I would like to send my gratitude to my family who motivated me to
finish this thesis.
III
ABSTRACT
The research was carried out at My-Viet Foreign Language Center (My-Viet
FLC) from May 12, 2018 to July 28, 2018. Two classes which the researcher is
teaching were conveniently chosen for this study as the experimental group (EG)
and the control group (CG). The research covered ten sub-units of Everybody Up 6
(Kampa & Vilina, 2012). The purpose of the study was to investigate the
effectiveness of applying language games in teaching English vocabulary to young
learners as compared to the current practice and the attitudes of the participants
towards the language games. The instruments were used to collect the data included
the tests for both groups and questionnaire for the EG. The results found from the
tests and the questionnaire were analyzed by using the mean score, the percentage
and T-Test.
The result from the tests showed that, at the beginning of the experiment,
there was no significant difference in the English proficiency between the two
groups. After the experiment, the EG got higher mean scores in comparison with
those of the CG. Because the same material was used to teach vocabulary for the
two groups and similar vocabulary teaching stages, the difference in the results
could be counted on the intervention of applying the language games. In addition,
the findings from the questionnaire demonstrated that young learners had a positive
attitude towards language games application. They strongly agreed that the
language games were beneficial for their vocabulary learning and even did not
consider what the educators warned as the disadvantages of the language games as
disadvantages at all.
The results of the study confirmed that language games could help My Viet
FLC young learners enhancing positive attitude towards studying vocabulary with
games and improve their vocabulary learning.
IV
TÓM TẮT
Nghiên cứu được thực hiện tại Trung tâm ngoại ngữ Mỹ Việt (Mỹ-Việt FLC)
từ ngày 12 tháng 5 năm 2018 đến ngày 28 tháng 7 năm 2018. Hai lớp mà nhà
nghiên cứu đang giảng dạy đã được sử dụng như là một nhóm thực nghiệm và một
nhóm đối chứng cho nghiên cứu này. Nghiên cứu trải dài qua 10 bài học của quyển
Everybody Up 6 (Kampa & Vilina, 2012). Mục đích của nghiên cứu là để kiểm
chứng hiệu quả của việc áp dụng những trò chơi ngôn ngữ trong việc dạy từ vựng
Tiếng Anh cho những học viên nhỏ tuổi so với những phương pháp giảng dạy đang
được sử dụng hiện tại và thái độ của những người tham gia hướng tới các trò chơi
ngôn ngữ. Công cụ để thu thập dữ liệu bao gồm những bài kiểm tra cho hai nhóm
và bảng câu hỏi cho nhóm thực nghiệm. Kết quả tìm thấy được phân tích bằng cách
sử dụng điểm trung bình, tỉ lệ phần trăm và kiểm định T-Test.
Kết quả từ những bài kiểm tra đã chỉ ra rằng, trước thực nghiệm, không có sự
khác biệt đáng kể giữa hai nhóm về mức độ thành thạo Tiếng Anh. Sau thực
nghiệm, nhóm thực nghiệm đã đạt được những điểm trung bình cao hơn nhóm đối
chứng. Bởi vì cùng một tài liệu đã được sử dụng để dạy từ vựng cho hai nhóm và
các giai đoạn dạy từ vựng là tương tự, sự khác biệt trong những kết quả có thể được
giải thích bởi sự can thiệp của các trò chơi ngôn ngữ. Thêm nữa, những tìm thấy từ
bảng câu hỏi đã chứng tỏ rằng những học viên nhỏ tuổi có thái độ tích cực đối với
các trò chơi ngôn ngữ. Các em rất đồng ý rằng các trò chơi có nhiều ích lợi cho việc
học từ vựng của mình và thậm chí không xem xét những nhân tố được cho là bất lợi
của các trò chơi như là những bất lợi chút nào.
Những kết quả của nghiên cứu đã chứng thực rằng các trò chơi ngôn ngữ có
thể giúp cải tiến việc học từ vựng Tiếng Anh của những học viên nhỏ tuổi ở MỹViệt FLC cũng như các em đã có thái độ tích cực hướng tới việc học từ vựng với
các trò chơi.
V
TABLE OF CONTENTS
STATEMENT OF AUTHORSHIP ..........................................................................i
ACKNOWLEDGEMENTS..................................................................................... ii
ABSTRACT............................................................................................................. iii
TABLE OF CONTENTS..........................................................................................v
LIST OF TABLES ...................................................................................................ix
LIST OF FIGURES ..................................................................................................x
ABBREVIATIONS ..................................................................................................xi
CHAPTER 1: INTRODUCTION............................................................................1
1.1. Rationale for the study ............................................................................................. 1
1.2. Statement of the problem......................................................................................... 2
1.3. Background of the study .......................................................................................... 3
1.3.1. My-Viet FLC ...................................................................................................... 3
1.3.2. The teachers........................................................................................................ 4
1.3.3. The learners........................................................................................................ 4
1.3.4. Materials............................................................................................................. 5
1.4. Objectives of the study and research questions ..................................................... 9
1.4.1. Objectives of the study ...................................................................................... 9
1.4.2. Research questions............................................................................................. 9
1.5. Significance of the study........................................................................................... 9
1.6. The scope of the study ............................................................................................ 10
1.7. Organization of the study....................................................................................... 11
CHAPTER 2: LITERATURE REVIEW..............................................................12
2.1. YOUNG LEARNERS............................................................................................. 12
2.1.1. Definitions of young learners.......................................................................... 12
2.1.2. Characteristics of young learners................................................................... 12
2.2. VOCABULARY...................................................................................................... 13
2.2.1. Definitions of vocabulary ................................................................................ 13
2.2.2. Different kinds of knowledge of a word......................................................... 14
2.2.3. Types of vocabulary......................................................................................... 16
VI
2.2.4. The importance of vocabulary........................................................................ 17
2.2.5. Vocabulary learning strategies....................................................................... 19
2.2.5.1. Determination strategies...........................................................................................19
2.2.5.2. Social strategies........................................................................................................20
2.2.5.3. Memory strategies....................................................................................................20
2.2.5.4. Cognitive strategies..................................................................................................21
2.2.5.5. Metacognitive strategies...........................................................................................21
2.2.5.6. Note-taking strategies...............................................................................................22
2.2.5.7. Rote rehearsal strategies...........................................................................................22
2.2.5.8. Encoding strategies ..................................................................................................23
2.2.6. How to learn vocabulary effectively............................................................... 24
2.2.7. Process of teaching vocabulary....................................................................... 26
2.2.7.1 Presentation...............................................................................................................26
2.2.7.2. Practice.....................................................................................................................27
2.2.7.3. Production ................................................................................................................28
2.2.7.4. Review .....................................................................................................................28
2.3. GAMES.................................................................................................................... 29
2.3.1. Definitions of games......................................................................................... 29
2.3.2. Types of games................................................................................................. 30
2.3.2.1. Guessing word games ..............................................................................................31
2.3.2.2. Slap blackboard games.............................................................................................32
2.3.2.3. Hangman games.......................................................................................................33
2.3.2.4. Charade games.........................................................................................................34
2.3.3. Characteristics of language games................................................................. 34
2.3.4. Benefits of using games.................................................................................... 35
2.3.5. Disadvantages of games................................................................................... 37
2.3.6. When and how to use games........................................................................... 38
2.4. ATTITUDES OF YOUNG LEARNERS TOWARDS TO THE GAMES......... 39
2.5. PREVIOUS STUDIES............................................................................................ 40
2.5.1. Studies outside Vietnam .................................................................................. 40
2.5.2. Studies in Vietnam........................................................................................... 43
2.5.3. Study gap .......................................................................................................... 44
CHAPTER 3: METHODOLOGY.........................................................................45
VII
3.1. Research site............................................................................................................ 45
3.2. Research participants............................................................................................. 45
3.3. Research design....................................................................................................... 46
3.4. Language games applied in the experiment ......................................................... 49
3.5. Data collection instruments.................................................................................... 52
3.5.1. The tests............................................................................................................ 52
3.5.1.1. Pre-test .....................................................................................................................52
3.5.1.2. Post-test 1.................................................................................................................53
3.5.1.3. Post-test 2.................................................................................................................53
3.5.1.4. Post-test 3.................................................................................................................53
3.5.2. Questionnaire ................................................................................................... 54
3.6. Data analysis methodology..................................................................................... 56
3.6.1. Tests................................................................................................................... 56
3.6.2. Questionnaire ................................................................................................... 57
CHAPTER IV: RESULTS AND DISCUSSIONS................................................58
4.1. Pretest results of the EG and the CG.................................................................... 58
4.2. Posttest results of the CG....................................................................................... 59
4.3. Posttest results of the EG ....................................................................................... 61
4.4. Posttests result comparison between the CG and the EG................................... 63
4.5. Questionnaire results.............................................................................................. 68
4.5.1. The participants’ general feelings towards language games ....................... 69
4.5.2. The respondents’ reflections on the benefits of language games................. 71
4.5.3. The participants’ attitudes towards the disadvantages of language games 77
CHAPTER V: CONCLUSIONS AND RECOMMENDATIONS......................81
5.1. Conclusions.............................................................................................................. 81
5.2. Recommendations................................................................................................... 83
5.2.1. For young learners........................................................................................... 83
5.2.2. For the teachers................................................................................................ 85
5.2.3. For My- Viet FLC managers .......................................................................... 86
5.3. Limitations of the study.......................................................................................... 87
5.4. Suggestion for further research............................................................................. 88
REFERENCES........................................................................................................89
VIII
APPENDIX A. THE SAMPLE OF LESSON PLAN...........................................96
OF THE CONTROL GROUP AND THE EXPERIMENTAL GROUP...........96
APPENDIX B. THE PRE-TEST .........................................................................101
APPENDIX C. THE POST-TESTS ....................................................................102
APPENDIX D ........................................................................................................107
QUESTIONNAIRE IN ENGLISH VERSION...................................................107
APPENDIX E ........................................................................................................109
QUESTIONNAIRE IN VIETNAMESE VERSION..........................................109
APPENDIX F: THE PRETEST RESULTS OF TWO GROUPS ....................112
THE SCORES OF THE PRETEST OF THE CG.............................................112
APPENDIX G: THE POSTTEST RESULTS OF THE CG.............................115
APPENDIX H: THE POSTTEST RESULTS OF THE EG .............................117
APPENDIX I: POSTTESTS RESULT COMPARISON BETWEEN TWO
GROUPS ................................................................................................................119
APPENDIX J: PERSONAL INFORMATION OF THE PARTICIPANTS...122
APPENDIX K: DATA OF THE ATTITUDES OF THE PARTICIPANTS
TOWARDS LANGUAGE GAME APPLICATION .........................................124
IX
LIST OF TABLES
Table 3.1. The teaching activities for the CG and the EG.
Table 3.2. Game applied in the lessons of the EG.
Table 4.1. The pretest results.
Table 4.2. Posttest results of the CG.
Table 4.3. Posttest results of the EG.
Table 4.4. Posttest result comparisons between two groups.
Table 4.5. The participants’ general attitudes towards language game application.
Table 4.6. The benefits of games for learning new vocabulary.
Table 4.7. The participants’ attitudes towards the disadvantages of games.
X
LIST OF FIGURES
Figure 4.1. Posttest results of the CG.
Figure 4.2. Posttest results of the EG.
Figure 4.3. The test results of two groups.
Figure 4.4. The personal information of the respondents.
Figure 4.5. Students’ perceptions of games’ benefits in learning vocabulary.
XI
ABBREVIATIONS
CG The control group
EG The experimental group
M Mean score
My-Viet FLC My- Viet foreign language center
N Number
p. Page
Q Question
SPSS Statistical Package for the Social Sciences
1
CHAPTER 1: INTRODUCTION
1.1. Rationale for the study
Young learners in English classes that the researcher is teaching cannot
remember new vocabulary well. They almost forget a significant number of new
words they learned after a few weeks. As a result, they did not perform well the
tests in class.
Although the researcher required them to repeat and write out new
vocabulary many times, the problem did not improved significantly. They still
cannot remember and write out the words correctly when required in the tests.
In terms of theory, to help children learn vocabulary effectively, classroom
environment must be fun and relaxed (Wharton, 2000), there are a lot of
oppoturnities for interaction (Key, 2004), vocabulary need to be repeated in
different ways (Brno, 2006), etc.
It seems that games could meet the above requirements. For example,
according to Azar (2012), the use of games in teaching vocabulary is one of the best
techniques to make the lessons more interesting and fun. In addition, Yuksek (2008)
realized that, when joining the games, learners had chances to repeat the same
vocabulary many times which helped them revise vocabulary in various ways. Last
but not least, Aslanabadi and Rasouli (2013) argued that, with games, the students
had opportunities to cooperate with their friends.
Therefore, the researcher decided to conduct this study, investigating the
effect of games on young learner's vocabulary learning, in comparison with the
current teaching techniques.