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The impact of using languae game - based instruction on young learners' vocabulary retention - A Quasi-experimental study
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STATEMENT OF AUTHORSHIP
I certify that this thesis entitled “The Impact of Using Language Game-Based
Instruction on Young Learners’ Vocabulary Retention: A Quasi-Experimental
Study” is my own work.
Except where reference is made in the text of thesis, this thesis contains no
material published elsewhere or extracted in whole or in part from a thesis by
which I have qualified for or been awarded another degree or diploma.
No other person’s work has been used without due acknowledgement in the
main text of the thesis.
This thesis has not been submitted for the award of any degree or diploma in
any other tertiary institution.
Ho Chi Minh City, 2016
NGUYEN THI THU HIEN
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ACKNOWLEDGEMENTS
This thesis paper was my maser thesis, and it was the most noticeable
achievement for my master study. It was the outcome based on my personal efforts;
my supervisor’s timing support, and my colleagues’ assistance.
I would like to express my deepest gratitude to my supervisor Dr. Pham Vu
Phi Ho, whose insights and thoughtful comments have guided me to do this work,
and who has seriously directed me with his competence, generosity, and patience. I
thank him for his understanding, encouragements, and precious advice. Without him,
my thesis completion would not be corrected and submitted on time.
I am thankful to the teaching staff and students in Vietnamese American
Private School. I am grateful to Ms. Thuy, the school headmaster for her acceptance
to carry out the experiment. I also thank Mr. Thanh and Ms. Mai, the vice principals,
for their encouragements by elaborative advice and technical supports.
Finally, my thesis paper would not have been successful without the
participation from the students in Class 5A3 and Class 5A4. I thank them for
cooperating with me throughout the training program, filling the questionnaire and
help in the accomplishment of this work.
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ABSTRACT
Vocabulary learning is an important and indispensable part of any language
learning process. It is considered as a difficult task so that teachers try as much as
possible to facilitate it for their learners. One of the techniques that can be used is
integrating language games. However, few studies have been conducted to explore
the influence of using language games in vocabulary teaching in the real context,
especially in Vietnamese American Private School. To address this gap, this study
especially focuses on examining the impact of using language game-based
instruction on the fifth graders’ vocabulary retention at Vietnamese American
Private School (VAPS).
The study was conducted in VAPS during the summer course (June to July)
of the academic school year 2015-2016, in district 8, Ho Chi Minh City, Viet Nam.
The primary aim of this study was to examine the effectiveness of using language
game-based instruction on young learners’ vocabulary retention in primary schools.
The study involved 39 fifth grade pupils in two classes at VAPS. One class
consisted of 21 children and was considered as the experimental group; and the
second one involved 18 pupils and was considered as the control group. The
experimental group was exposed to language games in learning vocabulary,
whereas the control group involved in lessons without the use of language games.
The study lasted 6 weeks and involved a pre-test and post-test, interview and
questionnaire to participants. It was hypothesized that language games would
improve pupils’ vocabulary retention and their attitudes towards learning
vocabulary were positive.
The results of the study highlighted the positive effects of game-based
strategy in improving children’s vocabulary retention as well as positive attitudes
from the participants. These lead to two conclusions that adopting game activities
indeed helped the pupils improve their ability to memorize the new words
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effectively and their attitudes towards the game-based instruction were positive. The
study also mentioned several difficulties in applying game activities as well as
recommendations for better game treatment. Finally, it addressed some implications
and called for further research to investigate game-based instruction in a wider
context.
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TABLE OF CONTENTS
STATEMENT OF AUTHORSHIP ......................................................................... i
ACKNOWLEDGEMENTS..................................................................................... ii
ABSTRACT............................................................................................................. iii
TABLE OF CONTENTS..........................................................................................v
LIST OF TABLES ................................................................................................ viii
LIST OF FIRUGES ................................................................................................ ix
ABBREVIATIONS AND SYMBOLS.....................................................................x
CHAPTER I...............................................................................................................1
INTRODUCTION.....................................................................................................1
1.1. Background of the study....................................................................................1
1.2. Problems of teaching and learning vocabulary in Vietnam...........................4
1.3. Statement of the purpose ...................................................................................8
1.4. Research questions.............................................................................................8
1.5. Significance of the study ....................................................................................9
1.7. Overview of the thesis chapters ........................................................................9
CHAPTER II...........................................................................................................11
LITERATURE REVIEW.......................................................................................11
2.1. Vocabulary........................................................................................................11
2.1.1. What is Vocabulary?....................................................................................11
2.1.2. Kinds of Vocabulary....................................................................................12
2.1.3. The teaching of vocabulary .........................................................................15
2.2. Young learners .................................................................................................19
2.2.1. Definition of young learners........................................................................19
2.2.2. Characteristics of young learners.................................................................20
2.3. Language games...............................................................................................24
2.3.1. What are language games? ..........................................................................24
2.3.2. Types of language games.............................................................................27
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2.3.3. The advantages and disadvantages of using language games .....................31
2.4. Previous research in using language games in teaching English vocabulary
............................................................................................................................38
CHAPTER III..........................................................................................................47
METHODOLOGY..................................................................................................47
3.1. Research site .....................................................................................................47
3.2. Participants.......................................................................................................47
3.3. Research design ................................................................................................48
3.4. Procedures of the study ...................................................................................51
3.4.1. Pre-Training Phase.......................................................................................52
3.4.2. While- and Post-Training Phase ..................................................................52
3.4.3. Training procedures.....................................................................................53
3.4.4. Teaching material ........................................................................................61
3.5. Research instruments.......................................................................................63
3.5.1. Pre-test and post-test....................................................................................63
3.5.2. Questionnaire ...............................................................................................64
3.5.3. Interviews.....................................................................................................68
3.6. Data collection ..................................................................................................70
3.7. Analytical Framework.....................................................................................71
3.7.1. The statistical tests.......................................................................................71
3.7.2. Descriptive data analysis .............................................................................72
3.8. Summary of the chapter ..................................................................................72
CHAPTER IV..........................................................................................................73
RESULTS / FINDINGS & DISCUSSION............................................................73
4.1. Performance of both groups on pretest...........................................................73
4.2. Research question 1: Does language game-based instruction have any
effect on pupils’ vocabulary retention? .........................................................74
4.2.1. Control group’s performance on the pretest and posttest............................74
4.2.2. Experimental group’s performance on the pretest and posttest...................76
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4.2.3. Experimental group’s and control group’s performance on the posttest.....78
4.3. Research Question 2: To what extent language games facilitate learners’
vocabulary learning? .......................................................................................82
4.4. Summary of the chapter ..................................................................................94
CONCLUSION........................................................................................................95
5.1. Summary of the results/ findings....................................................................95
5.2. Limitations of the study...................................................................................97
5.3 Suggestions for further research .....................................................................98
5.4. Summary of the chapter ..................................................................................98
REFERENCES........................................................................................................99
APPENDICES .......................................................................................................106
APPENDIX A: TEST............................................................................................106
APPENDIX B: SCORES OF PRE- AND POST-TEST OF BOTH GROUPS118
APPENDIX C: POST QUESTIONNAIRE ........................................................119
APPENDIX D: DATA ANALYSIS OF POST QUESTIONNAIRE................125
APPENDIX E: INTERVIEWTRANSCRIPTS..................................................128
APPENDIX G: LESSON PLAN FOR THE CONTROL GROUP ..................143
APPENDIX H: LESSON PLAN FOR THE EXPERIMENTAL GROUP......153
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LIST OF TABLES
Table 1. Types of vocabulary......................................................................................151
Table 2. Schedule for the main stages of the research..................................................51
Table 3. Types of language games included ...............................................................551
Table 4. Structure of a traditional lesson ......................................................................51
Table 5.Structure of a language games-based lesson....................................................57
Table 6. Selected learning unit......................................................................................51
Table 7. Themes represented in questionnaire items....................................................67
Table 8.T-test value of vocabulary pretest of experimental and control groups ..........74
Table 9.Mean scores of vocabulary pre-post-tests for control group ...........................75
Table 10.Comparison between the pre-post-tests of the control group ........................75
Table 11.Mean scores of vocabulary pre-post-tests of experimental group .................77
Table 12.Comparison between the pre-post-tests of the experimental group...............77
Table 13.Mean scores of vocabulary posttests of experimental and control groups....79
Table 14. T-test value of vocabulary posttests of experimental and control groups....79
Table 15.Pupils’ general stance on the effect of language games on learning
vocabulary ....................................................................................................83
Table 16.Games in practicing and remembering vocabulary .......................................85
Table 17. Games and motivation ..................................................................................88
Table 18. Games and anxiety........................................................................................89
Table19. Pupils’ preference for the use of games.........................................................92
Table 20.Pupils’ desire for the use of language games.................................................92
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LIST OF FIRUGES
Figure 1. Pre-test and Post-test Design .........................................................................51
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ABBREVIATIONS AND SYMBOLS
CG Control group
CLT Communicative Language Teaching
EFL English foreign language
EG Experimental group
e.g. for example
ELT English language teaching
F Frequency
HCMC Ho Chi Minh City
L1 First language
L2 Second language
Min. Minute(s)
N Total number
No. Number
p. Page
Pp Pages
Q(s) Question(s)
r Correlation
S(s) Student(s)
SD Standard deviation
SE Standard error
SEM Standard error of the mean
T Teacher
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CHAPTER I
INTRODUCTION
1.1. Background of the study
English has become a global language and this is why our society is more
concerned about teaching and learning English at early ages. However, it is believed
that teaching English to school children is not an easy job; it requires a lot of work
and preparations. Especially, vocabulary plays an important role in learning a
foreign language. According to Nguyen & Khuat (2003), vocabulary is one element
that links the four skills of speaking, listening, reading and writing all together. In
order to communicate well in a foreign language, students should acquire an
adequate number of words and should know how to use them accurately. Similarly,
vocabulary is at the heart of oral language comprehension and sets the foundation
for domain-specific knowledge and later reading comprehension (McKeown &
Beck, 2007; Snow, Burns, & Griffin, 1998). However, a lot of educators face
difficulties to teach and to help learners memorize new words; most students have
shown no motive to learn and to memorize vocabulary. Indeed, many educators
have found that students learning a foreign language tend to forget or misuse new
words most of the time (Rohani & Pourgharib, 2013). For that reason, it is clear that
vocabulary learning is one of the most common problems in L2 learning. As Holden
(1999) claims that one of the most important issues in second language teaching and
learning is vocabulary learning and perhaps one of the most difficult aspects of
learning a second language is the retention of learned vocabulary.
What is the best way to teach vocabulary has always been one of the
controversial issues in language teaching (Coady & Huckin, 1997). For many years,
teachers have disagreed about how to include vocabulary teaching in their
instructional programs. According to Hatch & Brown (1995), there are numerous
types of approaches, techniques, exercises and practice that can be used to teach
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vocabulary, but teachers should decide what types would be best for their students
and their circumstances. Some researchers such as Nguyen & Khuat (2003) and
Uberman (1998) have shown that students are tired of learning vocabulary in
traditional methods such as rehearsing, writing words on papers or learning
passively through teachers’ explanations, and this has created severe problems with
learning skills. Throughout the researchers’ long experience as teachers of English
for youngsters, they faced a lot of problems looking for the best way to teach
English to children; how to draw their attention and keep it for the whole class
period; how to motivate children and encourage them to learn. Thus, it is useful to
remmeber that teachers should have a good and interesting technique to introduce
vocabulary to learners; so that they will be interested and motivated to learn them.
It is believed that language games are proposed to solve the problem.
According to Yolageldili & Arikan (2011), although some teachers of English see
language games as time consumer or classroom techniques for fun, games have a
special role in any foreign language teaching programme because they facilitate
foreign language learning especially for young learners. Indeed, Nguyen & Khuat
(2003) believe students prefer to learn language in a relaxed environment such as
taking part in vocabulary games. They believe that in an interesting and
communicative class learners can learn 80 percent of what they were exposed to.
Similarly, Freeman (1986) also emphasizes that learners enjoy language games they
enjoys communicative involvement in the classroom. He believes that games can
provide a healthy and constructive competition. Games can encourage learners
discovering and voluntary involvement to the learning process, it can also establish
a better bonding between teachers and learners.
Furthermore, Yolageldili & Arikan (2011) also claim that with the
introduction of communicative language teaching; English language teaching and
learning has become much more demanding for teachers and learners just like any
other innovation poses challenges for its users. They believe that games have
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become crucially important for English language learners and teachers not only
because they provide enjoyment and relaxation, but also as they encourage students
to use their language in a creative and communicative manner. Besides, because the
definition of the term “young learners” encapsulates those children between the
ages of about 5 years old and 12 years old (Rixon, 1999), it can be suggested that
games are a natural part of young learners’ lives.
Similarly, people usually enjoy a task if they play an essential part in it
(Dornyei, 2001). According to the author, the best way to illustrate this situation is
through activities done in the class, and which need a discussion among learners.
These activities make learners who contribute in them feel interested while those,
who do not, feel uninspiring. Learners need to practice regularly; otherwise, they
will forget. For that reason, teachers can resort to interactive techniques for
vocabulary revision and consolidation. Games, for instance, can be included in
revising learned items. They also help teachers to create a good atmosphere for
optimal teaching learning process. Many teachers believe that since learners prefer
to learn in an enjoyable environment; they will respond to and interact with these
games (Aslanabadi & Rasouli, 2013). Moreover, using such complementary tools
help learners learn many aspects of the language at the same time. Most of the time,
games can be considered as simple activities, but they are not always an easy task.
As it is mentioned above, using games in class is very effective especially for
beginners in improving their language. As Uberman (1998) stated, games can be
considered as an unconscious way of learning. In the similar vein, Azarmi (2011)
shares the same view that teaching languages by games is one of the best methods
for learning foreign languages; as play is the basic means processing information
for youngsters, learning new skills and practising old ones should be done by
adapting childhood games into the learning situation for getting better results.
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1.2. Problems of teaching and learning vocabulary in Vietnam
For years, many researchers have confirmed the important role of vocabulay
knowledge in learning a foreign language. Language ability of learners will be
improved overall by vocabulary improvement (Linse, 2006). Nevertheless,
vocabulary learning is not always an easy task since learners have to deal with
unfamiliar vocabulary during their language acquisition. According to Luu (2012),
for young learners, perhaps it is less difficult to learn vocabulary items for the first
time than to consolidate and to remember them. He also claims that young learners
often complain that they keep learning and forgeting. Most Vietnamese pupils; thus,
have faced a lot of difficulties in learning vocabulary and almost learn vocabulary
passively even though they realize the importance of vocabulary in learning foreign
language.
Firstly, according to ‘Tuoitrenews’ (electronic newspaper, July,16th, 2014), in
reality most of English classrooms in Viet Nam today, vocabulary lessons were not
paid enough attention in order to help students learn new words more interestedly
and effectively. For example, some teachers of English think highly of the ability of
speaking English and ignore the importance of vocabulary. They always focus on
the four skills in their teaching procedures, this causes many difficulties for learners
to acquire vocabulary. Those teachers also admited that they sometimes found it
hard to apply appropriate teaching methods. As a result, most students have formed
a habit of only learning new words found in their text books or through teacher’s
giving or explanation.
Secondly, according to To Thu Thuy (personal communication, April, 8th,
2015), the head of English Group who has been teaching English for over 20 years,
revealed that most learners find learning vocabulary boring and learn it passively.
She said that most teachers in the school use conventional methods to teach their
students. For instance, teaching and doing exercises by textbook, and there is not
much interaction between teacher and students. It makes students get bored and do
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not pay attention at their teacher. Moreover, according to an article “Students,
parents confused about English study requirements at HCM schools.”,
(http://english.vietnamnet.vn/, online newspaper, September, 13th, 2012) claimed
that most Vietnamese learners normally learn vocabulary by such traditional
methods as listing new words on a notebook and learning them by heart, writing
new words repeatedly down on papers, reading new words out loud several times,
and so forth. As a result, the students are bored with the traditional method
which is done by their teacher in language teaching. Likewise, teachers often
think highly of how to keep words in mind rather than teach them how to learn
through games in the relaxed and interesting environment. This phenomenon is so
common among the primary school that affects the quality of pupils and their
interests. In addition, the standard method of presenting up to 20 or more new
vocabulary words that students are expected to learn at a given time is not an
effective way to help the learners develop vocabulary (Gersten & Baker, 2000).
These methods seem not to be very effective and interesting ways for acquisition.
Due to this, students do not reason out the information and do not assimilate what is
being taught since they only reproduce what is done and what they learn just lasts a
short time.
Thirdly, for further clarifying of students’ information, Nguyen Thi Xuan Bich
and Tran Sung (personal communication, 5th April 2015), teachers of English who
have been teaching English for over 21 years, also shared the same point of view
that the problem was also caused by the teaching methods. Some of teachers were
not creative when teaching the foreign language to children. Teachers sometimes
made the students get bored and they also felt that the teaching method did not give
more chances to them to internalize the words in their memory. Moreover, they also
claimed that the other problem was classroom situation. The classroom situation in
learning vocabulary showed that the atmosphere was not alive, with the teachers