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The Essential Persona Lifecycle
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The Essential
Persona Lifecycle
Your Guide to Building and
Using Personas
Tamara Adlin and John Pruitt
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
NEW YORK • OXFORD • PARIS • SAN DIEGO
SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO
Morgan Kaufmann Publishers is an imprint of Elsevier
Morgan Kaufmann Publishers is an imprint of Elsevier
30 Corporate Drive, Suite 400, Burlington, MA 01803, USA
This book is printed on acid-free paper.
©2010 Elsevier Inc. All rights reserved.
No part of this publication may be reproduced or transmitted in any form or by any means, electronic
or mechanical, including photocopying, recording, or any information storage and retrieval system,
without permission in writing from the publisher. Details on how to seek permission, further
information about the Publisher’s permissions policies and our arrangements with organizations such
as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our
website: www.elsevier.com/permissions .
This book and the individual contributions contained in it are protected under copyright by the
Publisher (other than as may be noted herein).
Notices
Knowledge and best practice in this fi eld are constantly changing. As new research and experience
broaden our understanding, changes in research methods, professional practices, or medical
treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating
and using any information, methods, compounds, or experiments described herein. In using such
information or methods they should be mindful of their own safety and the safety of others, including
parties for whom they have a professional responsibility.
To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume
any liability for any injury and/or damage to persons or property as a matter of products liability,
negligence or otherwise, or from any use or operation of any methods, products, instructions, or
ideas contained in the material herein.
Library of Congress Cataloging-in-Publication Data
Application submitted
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library.
ISBN: 978-0-12-381418-0
For information on all Morgan Kaufmann publications,
visit our web site at www.mkp.comor www.elsevierdirect.com
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Printed in China
1011 12 13 14 5 4 3 2 1
This book is dedicated to the hundreds of brave souls who have participated in our
workshops and worked with us as clients or colleagues over the past 10 years. Your creativity
and experiences helped us build this process, and we couldn’t have done it without you.
Oh, and we both adore our families and friends. Your support
(and patience) mean the world to us.
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vii
CONTENTS
About the Authors.......................................................................................................ix
CHAPTER 1 What are personas? ................................................................................1
Introduction ............................................................................................1
Why a persona lifecycle? .........................................................................1
Why another persona lifecycle book? ........................................................4
What additional materials will I fi nd in the original persona lifecycle book? .... 4
CHAPTER 2 The fi ve phases of the persona lifecycle..................................................7
Introduction ............................................................................................7
The persona lifecycle encourages and supports user-centered design .........8
CHAPTER 3 Persona family planning........................................................................11
What is family planning for personas? ....................................................11
Organizational introspection: Are personas right for your project? .............11
Step 1. Build a core team ......................................................................12
Step 2. Identify goals ............................................................................12
Step 3. Create an action plan ................................................................14
Step 4. Get your hands on some data ....................................................14
Get ready for conception and gestation! ..................................................17
CHAPTER 4 Persona conception and gestation........................................................19
What is the conception and gestation process for personas? ...................20
The six-step conception and gestation process .......................................21
How long does the conception and gestation process take? .....................23
How many personas should you create? .................................................23
Persona conception: Steps 1, 2, and 3 ...................................................25
Persona gestation: Steps 4, 5, and 6 .....................................................51
How to know you are ready for birth and maturation ................................79
Summary .............................................................................................80
CHAPTER 5 Persona birth and maturation................................................................81
What is birth and maturation for personas? ............................................82
Step 1. Prepare for birth and beyond ......................................................82
Step 2. Birth ........................................................................................88
Step 3. Maturation ................................................................................93
Persona artifacts (the what and how of communicating your
personas) .............................................................................................95
If you are a consultant .........................................................................112
Summary ...........................................................................................113
CHAPTER 6 Persona adulthood..............................................................................115
What is adulthood for personas? ..........................................................116
What to expect during persona adulthood .............................................116
Job 1: Help your personas settle in ......................................................117
Start with the basics: Invite personas into your offi ces and into your
meetings ............................................................................................118
Plan, design, evaluate, release: How to use personas during the
stages of product development ............................................................119
CONTENTS
viii
Stage 1. Use personas to plan your product .........................................120
Stage 2. Use personas to explore design solutions ...............................130
Use personas to help you explore visual design solutions ......................148
Adult personas and developers ............................................................150
Stage 3. Use personas to evaluate your solutions .................................151
Stage 4. Use personas to support the release of your product ...............157
Transitioning into lifetime achievement, reuse, and retirement ................160
Summary ...........................................................................................161
CHAPTER 7 Persona lifetime achievement, reuse, and retirement...........................163
What are lifetime achievement, reuse, and retirement for personas? ......163
Step 1. Measure the return on investment of your persona effort ...........164
Step 2. Decide how to manage the transition to the next project ............165
Summary ...........................................................................................168
APPENDIX A Ad hoc persona example.....................................................................171
Company: ACME professional association for CPAs ...............................171
Gary getting started ............................................................................171
Meet gary ...........................................................................................171
APPENDIX B Data-driven persona example..............................................................173
Description .........................................................................................173
Tanner’s goals and desires ..................................................................175
What does Tanner want from G4kids.com?............................................176
Tanner’s computer and internet usage ..................................................176
Research report references .................................................................180
APPENDIX C Case study: G4K (games 4 kids) kids’ web portal................................183
Introduction ........................................................................................184
G4K persona family planning ...............................................................184
The G4K persona team fi nd some much needed data free
web-based data sources ......................................................................186
G4K persona conception and gestation ................................................189
Identifying factoids and transferring them to sticky notes .......................191
Assimiliating factoids ..........................................................................192
Identifying subcategories of users and creating skeletons ......................194
Discussing priorities ............................................................................195
Completing the personas .....................................................................197
G4K persona birth and maturation .......................................................199
G4K persona adulthood .......................................................................201
Using personas for competitive analysis ...............................................201
Using personas for feature brainstorms ................................................205
Creating a persona-weighted feature matrix ...........................................206
Using a scenario collection spreadsheet ...............................................206
G4K measures the ROI of the persona effort ........................................210
Measuring product improvements.........................................................211
Measuring process improvements ........................................................212
Preparing personas for the next project ................................................213
Bibliography .............................................................................................................215
Index.......................................................................................................................217
ix
Tamara Adlin is the president of adlin, inc., a user experience strategy company in Seattle,
Washington. Tamara’s focus is on … focus! She’s an expert at wrangling executive teams until
they agree on a shared, crystal-clear, and prioritized set of key users and their goals; she
believes that teams who can develop and stick with a solid focus on their users are in the
best position to create really great products. She has tons of fun running workshops with
executives, and then diving in to help teams who are working ‘ in the trenches ’to design and
develop great products. Tamara co-authored The Persona Lifecycle: Keeping People in Mind
Throughout Product Design with John Pruitt, has been featured in several other books, and has
been invited to speak on user experience strategy all over the world. In her recent work life,
Tamara co-founded Fell Swoop, a user experience design company, and she ran a customer
experience and usability team at Amazon.com. She cut her professional teeth at a series of
Seattle tech startups after getting her Master’s Degree in Technical Communication from
the University of Washington. Today, she’s happily focusing on practical methods that help
business people increase their bottom lines by focusing on their customers, and she’s got her
work cut out for her.
John Pruitt is a Senior Program Manager at Microsoft, currently working on the next version
of SharePoint as part of the Microsoft Offi ce 2010 suite of products. Since joining Microsoft
in 1998, he has conducted user research and designed UI for several versions of Windows
(including Windows 98SE, 2000, ME, XP, and Vista) as well as Microsoft’s integrated
Internet client, MSN Explorer (versions 6, 7, and 8), and innovative mobile PCs like the
Tablet PC and the super small form factor UMPC (Ultra-Mobile PC). Prior to Microsoft, he
was an invited researcher in the Human Information Processing Division of the Advanced
Telecommunications Research Laboratory in Kyoto, Japan, and also worked as a civilian
scientist doing simulation and training research for the U.S. Navy. John holds a Ph.D. in
experimental psychology from the University of South Florida and has published a variety of
journal articles and book chapters on usability methods, skill training, naturalistic decisionmaking, speech perception, and second-language learning. He has been creating and using
personas for more than 10 years, continually developing his approach and mentoring
numerous product teams around Microsoft and companies worldwide. John co-authored the
book, The Persona Lifecycle: Keeping People in Mind Throughout Product Design , with Tamara
Adlin, and has presented broadly on the topic of personas at both academic and industry
events.
ABOUT THE AUTHORS
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1
CHAPTER
What are personas?
INTRODUCTION
Personas are fi ctitious, specifi c, concrete representations of target users. The notion of
personas was created by Alan Cooper and popularized in his book The Inmates Are Running
the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (Sams
Publishing, 1999). Personas put a face on the user — a memorable, engaging, and actionable
image that serves as a design target. They convey information about users to your product
team in ways that other artifacts cannot.
Personas have many benefi ts:
● Personas make assumptions and knowledge about users explicit, creating a common
language with which to talk about users meaningfully.
● Personas allow you to focus on and design for a small set of specifi c users (who are not
necessarily like you), helping you make better decisions.
● Personas engender interest and empathy toward users, engaging your team in a way that
other representations of user data cannot.
In other words, personas will help you, your team, and your organization become more user
focused.
WHY A PERSONA LIFECYCLE?
We originally wrote The Persona Lifecycle: Keeping People in Mind Throughout Product Design
because lots of people were excited about personas, but:
● No one had described, in practical terms, how to create personas.
● No one had described specifi c tools for using personas during a product development
process.
● Practitioners who had tried personas had failed in their efforts more often than they had
succeeded.
1
Introduction 1
Why a Persona Lifecycle? 1
The Five Phases of the Persona Lifecycle 2
Why Another Persona Lifecycle Book? 4
What Additional Materials Will I
Find in the Original Persona
Lifecycle Book? 4
CHAPTER OUTLINE
CHAPTER 1
What are personas?
2
We looked into why so many persona efforts were failing, and we found four common
reasons:
1. The effort was not accepted or supported by the leadership team.
2. The personas were not credible and not associated with methodological rigor and data.
3. The personas were poorly communicated.
4. The product design and development team employing personas did not understand how
to use them.
The Persona Lifecycle was a solution: an end-to-end set of methods and tools designed to
support persona practitioners from the moment they decided to try personas until well after
the completion of a project. The persona lifecycle is built on several core assertions, all of
which arose from our research and experience:
● Building personas from assumptions is good; building personas from data is much, much
better.
● Personas are not documents. They are shared ideas around who your users are that must
come to life in the minds of the people in your organization.
● Personas are a highly memorable, inherently usable communication tool if they are
communicated well.
● Personas can be initiated by executives or fi rst used as part of a bottom-up grass-roots
experiment, but eventually they require support at all levels of an organization.
● As long as personas are well built, data driven (or otherwise validated and agreed upon),
and thoughtfully communicated, the product team can use the personas that come to
exist to generate new insights and seek out the right details when they need them.
● Personas are not a stand-alone, user-centered design (UCD) process but should be
integrated into existing processes and used to augment existing tools.
● Effective persona efforts require organizational introspection and strategic thinking.
● Personas can be created and show their value quickly, but if you want to obtain the full
value from personas you will have to commit to a signifi cant investment of time and
resources.
We understand that the devil is in the details when it comes to launching a persona effort
within an organization, and we are excited to share specifi c techniques that will help you
succeed in your own persona efforts and in turn help your organization realize the benefi ts
of truly UCD.
The fi ve phases of the persona lifecycle
The persona lifecycle is a metaphoric framework that breaks the persona process into phases
similar to those of human procreation and development. As shown in Figure 1.1 , the fi ve
phases in this framework bring structure to the potentially complicated process of persona
creation and highlight critical (yet often overlooked or ignored) aspects of persona use:
● Family planning — Before you begin any persona effort, you should fi gure out what
problems you’re trying to solve and what materials (specifi cally, data sources) are already
available for you to use.
● Conception and gestation — Organize assumptions; turn data into information and
information into personas.
● Birth and maturation — Create a persona campaign and introduce the personas to your
organization.
● Adulthood — Use the personas in specifi c ways to help during the design, development,
evaluation, and release of your product.
● Lifetime achievement and retirement — Measure the success of the persona effort and create a
plan to reuse or retire the personas.
CHAPTER 1
What are personas?
3
As the name indicates, the persona lifecycle is a cyclical, largely serial, process model. As
Figure 1.1shows, each stage builds on the next, culminating but not ending at the adulthood
phase. Note also that the fi nal stage, lifetime achievement and retirement , is not immediately
followed by a cyclical return to the fi rst stage. This is because different persona efforts
culminate and restart in different ways. Personas can be reused, reincarnated, or retired
depending on the project.
More importantly, although each phase does build on the previous, some are more
important than others, and some you can complete in just an hour or two if need be.
Conception and gestation and adulthood are the vital steps. As you read this book, remember
that you can (and should) customize your own persona process in accordance with the
amount of time, resources, and data you have.
The persona lifecycle doesn’t have to take a long time. You can, and should, be selective in
the techniques you choose to integrate into your persona effort. Although we do not think
it is a good idea to skip any of the lifecycle phases completely, we do believe it is completely
acceptable to take some shortcuts within any of the phases. Giving some attention to every
phase will increase the odds that your persona effort will ultimately be successful. Your
overall goal should be to create helpful and well-used personas, not to follow the process
described in this book to the letter. Throughout the book, we suggest both complete end-toend processes and helpful shortcuts. We point out the processes we believe to be the most
important and effective, and you can treat each chapter as a menu of techniques and tools
that can be used together or independently.
Family Planning
Conception & Gestation
Birth & Maturation
Adulthood
Lifetime
Achievment
& Retirement
FIGURE 1.1
The fi ve phases of the persona lifecycle. This diagram is designed to show both the order of the phases (from
family planning through conception and gestation, birth and maturation, adulthood, and fi nally lifetime achievement
and retirement) and the relative amount of effort and importance related to each phase. Each lifecycle phase is
covered in detail in subsequent chapters of this book.
CHAPTER 1
What are personas?
4
WHY ANOTHER PERSONA LIFECYCLE BOOK?
The original version of The Persona Lifecycle: Keeping People in Mind Throughout Product Design
is rich in details, examples, philosophy, and stories from the fi eld. It was written to give
you the full context around every aspect of persona creation, communication, and use, in
addition to as many tools and tricks as we could fi nd. The original is a reference tome that
will help practitioners navigate the specifi c needs of their own organizations …and get past
the inevitable hurdles everyone faces during a persona effort.
This book is for people who just need to know what to do and what order to do it in. It is
completely focused on practical tools and methods, without much explanation on why the
particular tool or method is the right one. For that reason, we have signifi cantly shortened
the entire book, and we have further abridged the chapters that did not include critical steps
in the persona creation and use process.
We have focused the content as follows:
● Family planning — Basic ideas and a few tools that will help you get organized
● Conception and gestation — Step-by-step instructions to move from assumptions to
completed personas
● Birth and maturation — Strategic techniques to get the right information about your
personas out to your teammates at the right time
● Adulthood — Specifi c tools that will ensure your personas are used by the right people at
the right times (and in the right ways!) during the product development cycle
● Lifetime achievement and retirement — Basic ideas and a few tools that will help you
measure the success of your persona effort …and prepare for the next one
Again, we don’t recommend that you skip any step in the persona lifecycle (even those that
we cover very briefl y here). In this book, we include some guidelines that will help you with
every phase, no matter how much time you have. Our goal is to help you give some thought
to important issues and jot down some basic information. A little upfront work will be
incredibly helpful when you need to justify your project, capture lessons learned, and plan
for your next persona effort.
WHAT ADDITIONAL MATERIALS WILL I FIND IN THE
ORIGINAL PERSONA LIFECYCLE BOOK?
Our original book, The Persona Lifecycle: Keeping People in Mind Throughout Product Design , is a
lot longer than this edition, which provides a very practical — in some cases, a step-by-step —
description of the basics of the persona lifecycle; the original includes much more in-depth
content. Several chapters in this edition, including those on family planning and retirement
and lifetime achievement, have been radically shortened; they tell you what you need to
do but do not include details on how to do some of these steps. The chapter on birth and
maturation is shortened, but not as drastically; it still contains some specifi c how-to methods
and suggestions. The chapters on conception and gestation and adulthood are also still quite
detailed, and they include a few important updates based on lessons we’ve learned since our
original book was published.
Having said that, one of our most important insights into persona projects is that the
devil is always in the details. If you fi nd yourself stuck during the process, don’t despair.
Instead, consult the original persona lifecycle book for many more details and suggestions,
including:
● A complete history of the origin of personas
● Detailed analysis of why personas work and what causes them to fail
● Many “ bright ideas ”to help streamline your persona efforts