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Tài liệu Working through Screens-100 Ideas for Envisioning Powerful, Engaging, and Productive User
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Application Concepting Series
No. 1
A publication of
FLASHBULB INTERACTION, Inc
Also available in .html, “Idea Cards”
and 11’’X17” .pdf formats at
www.FlashbulbInteraction.com
100 ideas for envisioning
powerful, engaging,
and productive
user experiences
in knowledge work
By Jacob Burghardt
WORKING
THROUGH
SCREENS
This book is for my grandfather, William Wolfram, who
believed that the nature of work was changing into something
very different than what he had experienced at sea, in the
fields, and on assembly lines — and strongly encouraged
me to explore what it might mean.
FRONT MATTER | FRAMING THE PROBLEM
2
WORKING THROUGH SCREENS
FRONT MATTER | FRAMING THE PROBLEM
3 WORKING THROUGH SCREENS
The category of human efforts sometimes called “knowledge
work” is growing.
Knowledge workers are valued for their specialized intellectual
skills and their ability to act on and with complex information in
goal oriented ways.
In many contexts, the idea of knowledge work has become
almost synonymous with using a computer, to both positive and
negative effect.
Product teams creating computing tools for specialized workers
struggle to understand what is needed and to successfully
satisfy a myriad of constraints.
As a result of the design deficiencies in these interactive
products, people experience many frustrations in their working
lives.
Noticeable deficiencies, along with the ones that have invisibly
become the status quo, can lower the quality and quantity of
workers’ desired outputs.
With so many people in front of so many screens — attempting
to practice their chosen professions — these deficiencies have
real costs.
FRONT MATTER | FRAMING THE PROBLEM
4
WORKING THROUGH SCREENS
I’m going to do some
of my normal work
so you can see what I
mean about this new
so�ware applica�on
that I am supposed
to use all day...
Well, there’s one big
thing that I really
don’t understand, but
I can get around it...
So I’m ge�ng started
on a normal work
item that I tackle all
the �me...
EXPERIENCED EFFORT
INTERACTIONS PERFORMED
SUBJECTIVE SATISFACTION
PROGRESS TOWARD GOAL
+
+ + + ++
FRONT MATTER | FRAMING THE PROBLEM
5 WORKING THROUGH SCREENS
Done. But I s�ll can’t
arrive at the quality
of work that I want,
no ma�er what...
Hmm, this part is just
too long and arduous
compared to how I
used to do this...
8:12 ELAPSED TIME
+ + + + + +
Boring Circuitous
Awkwardly dynamic
Hard
Inconsistent Distracting
Overly flexible
Mismatched
Replaceable
Needed
Typical
FRONT MATTER | FRAMING THE PROBLEM
6
WORKING THROUGH SCREENS
+
FRONT MATTER | FRAMING THE PROBLEM
7 WORKING THROUGH SCREENS
Collectively, we have an infrastructural sense of what these
technologies can be that tends to limit our ability to imagine
better offerings.
Targeted improvements in the design of these tools can have
large impacts on workers’ experiences. Visionary design can
advance entire fields and industries.
At a basic level, applications can “fit” the working cultures that
they are designed for, rather than forcing unwanted changes in
established activities. They can augment rather than redefine.
When workers alter their culture to adopt a new computing tool,
it can be solely because that tool provides new meaning and
value in their practices.
Going further, elegantly designed applications can become a
joy to use, providing an empowering, connective sense of direct
action and a pleasing sensory environment for people to think
“within.”
Product teams can make significant progress toward these aims
by changing how they get started on designing their products
— by beginning with an emphasis on getting to the right design
strategy and design concepts long before getting to the right
design details.
It is time to start holistically envisioning exemplary new tools for
thought that target valuable intersections of work activity and
technological possibility.
FRONT MATTER | FRAMING THE PROBLEM
8
WORKING THROUGH SCREENS
Now I’ve got a new
applica�on for doing
the same work, and
let me show you how
much be�er it is by
comple�ng the same
task with this tool...
I s�ll run into confusing spots and errors,
but it’s easier to get
around them...
I feel like I make
progress toward what
I want to accomplish
more quickly...
EXPERIENCED EFFORT
INTERACTIONS PERFORMED
SUBJECTIVE SATISFACTION
PROGRESS TOWARD GOAL
+ + + + + + + +
FRONT MATTER | FRAMING THE PROBLEM
9 WORKING THROUGH SCREENS
Overall, this new
tool feels like it just
belongs in how I
think about my own
ways of working...
And I get to a beer
conclusion faster,
which feels much
more empowering...
6:03 ELAPSED TIME
+ + + ++
Meaningful
Beautiful
Engaging
Irreplaceable
Eye opening
Mastery building
Clearly targeted
Domain grounded
Dependable activity infrastructure
Wanted
Extraordinary
FRONT MATTER | FRAMING THE PROBLEM
10
WORKING THROUGH SCREENS
Extensive concepting,
based on intensive
questioning,
driving visionary,
collaboratively
defined strategies
for exemplary tools
for thought.
FRONT MATTER | FRAMING THE PROBLEM
11 WORKING THROUGH SCREENS
Suggestions for product teams:
Deliberately spend more time envisioning, at a high
level, what your interactive application could be and
how it could become valued infrastructure in work
activities.
Do not assume that a compelling knowledge work tool
will arise solely from the iterative aggregation of many
discrete decisions during the long haul of a product
development process.
Create a divergent ecosystem of concepts for your
product’s big picture and primary experiences.
Examine the potential value of reusing expected design
conventions — while at the same time ideating potential
departures and differentiated offerings.
Explore a breadth of directions and strategies before
choosing a course.
Plan on staying true to the big ideas imbedded in the
concepts that your team selects, while knowing that
those ideas will evolve along the way to becoming a
reality.
FRONT MATTER | FRAMING THE PROBLEM
12
WORKING THROUGH SCREENS
Extensive concepting,
based on intensive
questioning,
driving visionary,
collaboratively
defined strategies
for exemplary tools
for thought.
FRONT MATTER | FRAMING THE PROBLEM
13 WORKING THROUGH SCREENS
Suggestions for product teams:
Ask more envisioning questions, both within your team
and within your targeted markets.
Develop empathy for knowledge workers by going into
the field to inform your notions of what your product
could become.
Stimulate conversations with this book and other
sources relevant to the topic of mediating knowledge
work with technology.
Find and explore situations that are analogous to the
work practices that your team is targeting.
Keep asking questions until you uncover driving factors
that resonate.
Create visual models of them.
Focus your team on these shared kernels of understanding and insight.
Lay the groundwork for inspiration.