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Informati o n
Educati on and
Te chnolog ies
Edited by diana G. oblinger
Game Changers
Changers
Game
Game Changers
Informati o n
Educati on and
Te chnolog ies
Edited by diana G. oblinger
Game Changers: Education and Information Technologies
© 2012 EDUCAUSE
This book is released under a Creative Commons Attribution-NonCommercial-NoDerivs
3.0 license (http://creativecommons.org/licenses/by-nc-nd/3.0/). Authors retain the
copyright to their individual contributions, which are released under the same Creative
Commons license except as noted.
For more information or for permission requests, please visit educause.edu/copyright.
This book is available in its entirety on the EDUCAUSE website, at educause.edu/books.
ISBN 978-1-933046-00-6
FROM THE EDITOR
I would like to thank the many people who made this book possible, particularly
Gregory Dobbin for managing the project and Karen Mateer for her research.
—Diana G. Oblinger
EDUCAUSE is a nonprofit association and the foremost community of IT leaders and
professionals committed to advancing higher education. EDUCAUSE programs and services are focused on analysis, advocacy, community building, professional development,
and knowledge creation because IT plays a transformative role in higher education.
EDUCAUSE supports those who lead, manage, and use information technology through
a comprehensive range of resources and activities. educause.edu
Game Changers: Education and Information Technologies is published by EDUCAUSE,
with generous support from Ellucian.
Cover and interior design by Michael Brady Design (michaelbradydesign.com).
Game Changers: Education and Information Technologies
Today’s knowledge revolution isn’t about how much information is available. It’s
about how fast knowledge can travel through vast, connected networks of people—and
how it can grow exponentially.
Ten years ago we knew that technology would change the face of education, and
we were just beginning to imagine the ways. Today, learning can happen anywhere.
More people, with increasingly diverse needs, are seeking education, and almost every
country is promoting greater access to education. At a time when educational attainment is a global priority, the need to reimagine the education experience has never
been greater.
Game Changers: Education and Information Technologies explores the tools and
processes that can improve the quality, flexibility, and scalability of postsecondary education. The book takes a hard look at the education landscape today and asks what
that landscape might look like tomorrow. It asks important questions and pushes us
to open our minds about how technology will shape the universe of possibility for tomorrow’s students.
• How will your institution negotiate the new geography of learning? Technologies are reshaping how people learn and connect, and people are connecting
to a global learning network previously inconceivable.
• In a world where information is always accessible, how will teaching and
learning change? Learning is no longer bound by classrooms, libraries, or even
instructors. Online tools make resources available to learners everywhere.
Open-source learning can reach thousands of learners in nontraditional ways.
• What will constitute an institution of higher education in the future? More
and more, competencies, not credit hours, determine credentials. A degree is
no longer the only indicator of success. How we understand and assess learning
is changing. Portfolios will augment standard assessment tools.
• How do we ready our institutions, our students, and ourselves for what higher
education can—and must—become? Many institutions are piloting innovative
models for education, and the entire community can benefit from the lessons
learned.
These are questions that we at Ellucian ask ourselves every day as we work to help
more than 2,300 colleges, universities, state systems, and foundations around the globe
thrive in today’s dynamic world. We value our collaborative and long-standing relationships with EDUCAUSE and the amazing community that makes it strong. Working together, our collective intelligence will help shape the future of education.
Ellucian is proud to sponsor this book and support ongoing efforts to help higher
education meet the challenges of today and those of tomorrow.
John F. Speer III, President and CEO, Ellucian
vii
Contents
Foreword xi
Molly Corbett Broad
Game Changers
Introduction 3
Diana G. Oblinger
Chapter 1
The Knowledge Economy: Challenges and Opportunities for
American Higher Education 9
Paul E. Lingenfelter
Chapter 2
The Questions We Need to Ask First: Setting Priorities for Higher
Education in Our Technology-Rich World 25
Debra Humphreys
Chapter 3
IT as a Game Changer 37
Diana G. Oblinger
Chapter 4
From Metrics to Analytics, Reporting to Action: Analytics’ Role in
Changing the Learning Environment 53
Linda Baer and John Campbell
Chapter 5
IT Innovations and the Nontraditional Learner 67
Pamela Tate and Rebecca Klein-Collins
Game Changers: Education and IT
Chapter 6
Why Openness in Education? 81
David Wiley and Cable Green
Chapter 7
Early Days of a Growing Trend: Nonprofit/For-Profit Academic
Partnerships in Higher Education 91
Daniel Pianko and Josh Jarrett
Chapter 8
Scaling Up: Four Ideas to Increase College Completion 105
Vernon C. Smith
Chapter 9
Western Governors University 115
Robert W. Mendenhall
Chapter 10
University of Phoenix 133
William (Bill) Pepicello
Chapter 11
SUNY Empire State College: A Game Changer in Open Learning 145
Meg Benke, Alan Davis, and Nan L. Travers
Chapter 12
Athabasca University: Canada’s Open University 159
Dietmar Kennepohl, Cindy Ives, and Brian Stewart
Chapter 13
Providing Quality Higher Education for Adults 175
Susan C. Aldridge
Chapter 14
University of the People 187
Shai Reshef
Chapter 15
The Open Learning Initiative: Enacting Instruction Online 201
Ross Strader and Candace Thille
Chapter 16
The Postmodality Era: How “Online Learning” Is Becoming “Learning” 215
Thomas B. Cavanagh
Chapter 17
Going the Distance: Outsourcing Online Learning 229
Susan E. Metros and Joan Falkenberg Getman
viii
Game Changers: Education and IT
Case Studies
Case STUDY 1
Royal Roads University: Using Synchronous Web Conferencing
to Maintain Community at a Distance 255
Mary Burgess
Case STUDY 2
The Open Course Library of the Washington State Colleges 259
Tom Caswell
Case STUDY 3
Austin Peay State University: Degree Compass 263
Tristan Denley
Case STUDY 4
Yakima Valley Community College: Using Near-Real-Time Data
to Increase Student Success 269
Wilma Dulin, Sheila Delquadri, and Nicole M. Melander
Case StudY 5
Ball State University 275
Jo Ann Gora
Case STUDY 6
Mozilla Open Badges 279
Erin Knight and Carla Casilli
Case STUDY 7
STAR: Using Technology to Enhance the Academic Journey 285
Erika Lacro and Gary Rodwell
Case STUDY 8
OpenCourseWare 291
Mary Lou Forward
Case STUDY 9
The Open University of Hong Kong: The i-Counseling System 301
Chun Ming Leung and Eva Tsang
Case STUDY 10
Central Piedmont Community College: Online Student Profile
Learning System 305
Clint McElroy
Case STUDY 11
The CHANCE Program in China: Transforming Students into
“Global-Minded” Scientific Investigators and Citizens 313
Jacqueline McLaughlin
ix
Game Changers: Education and IT
case study 12
Georgetown University: Web Conferencing—A Critical Skill for the
Connected World 321
Pablo G. Molina
Case STUDY 13
Blended Learning and New Education Logistics in Northern Sweden 327
Anders Norberg
Case STUDY 14
Valencia College: LifeMap and Atlas—Planning for Success 331
Joyce C. Romano and Bill White
Case STUDY 15
The Saylor.org Model 337
Jennifer Shoop
Case STUDY 16
Penn State World Campus: Ensuring Success, Not Just Access 343
Wayne Smutz and Craig D. Weidemann
case study 17
Stories in Our Classrooms: A Faculty Community of Practice
as an Agent of Change 349
Beverly Bickel, William Shewbridge, and Jack Suess
Case STUDY 18
Kansas State University: Creating a Virtual Faculty Consortium 355
Elizabeth A. Unger
Case STUDY 19
CS50 at Harvard: “The Most Rewarding Class I Have Taken . . . Ever!” 361
Katie Vale
Case STUDY 20
Transforming Education with Research That Makes a Difference 369
J. D. Walker, Charles D. Dziuban, and Patsy D. Moskal
case study 21
Shaping the Path to Digital: The Indiana University eText Initiative 373
Brad Wheeler and Nik Osborne
Index 381
x
xi
Among the many strengths of higher education, the ones most frequently mentioned are the roles played by its mission that yield value to society
and help create the future. Realistically, our institutions may place more emphasis on one element of higher education’s mission—research or teaching or
outreach—over another; support different types of students; and serve different
geographic areas as well as local, regional, or national constituencies. And some
focus on the liberal arts, others on sciences and engineering. The strength of
American higher education is found in this rich diversity.
Over time, the diversification within higher education has expanded with
the creation of new types of institutions such as land-grant universities and
community colleges. In recent years, physical campuses have been increasingly
augmented by online offerings. The majority of today’s students may be labeled as “nontraditional,” with no single definition of what that term indicates.
Some are adults who have not graduated from high school. Others seek an
education but lack confidence and do not have the required foundational skills
in English and/or mathematics. Some have no clear path to or through their
education. However, the numbers are clear. No matter how well we do today,
we must serve more of all types of students—and serve them more effectively—if we are to reach our national goals for education.
This book helps those in higher education explore important questions
through ideas that we might incorporate as we prepare for the next generations of students. While we honor our history—remembering that much of the
power of higher education is in its tradition of critical inquiry—we must not
shy away from questioning some time-honored practices and previously held
assumptions. Let us consider:
Foreword
© 2012 Molly Corbett Broad
Game Changers: Education and IT
• Cognitive science and recent research about the human brain are giving
us new insights into how students learn. Can we ensure our educational system is flexible, incorporates new approaches in line with the way
we learn, and adapts its organizational structures to the needs of the
learner rather than constraining the learner’s options?
• What new models currently exist and what models can we create that
better serve our students as individual learners as well as society as a
whole? And can we celebrate the creation of new models that serve
unique needs without having qualms about the differences?
• Today we have tools that were virtually unknown a few years ago.
Which of these are most promising in the digital world our institutions
helped produce? Given these tools, are there foundational competencies that can be mastered through multiple means?
• What can we learn from disruptive change in other sectors? Do we
have the leadership that pushes us to think and act differently to
achieve our goals?
• If we were to reset or reinvent higher education for the future, what
would we continue, discontinue, or change?
The needs of our society are clear. Quality education, broadly available,
is an imperative. It is not enough to open the doors to more learners—we
must do more to help them achieve the education and preparation they seek
and that today’s world demands. Currently, our aspirations are greater than
our accomplishments. We must ensure we are not overlooking options from
which we have previously turned away or that we failed to explore. Higher
education fosters creative insights and innovative questioning, and the contributors to this book offer a range of models and a wealth of examples to help
us think outside our comfort zone. These models can serve as a starting point
for exploring game changers that will strengthen the learning experience for
students and the institutions of higher education that serve them, ultimately
enriching our society.
We are justifiably proud of our unique and diverse system of higher education. We must also have the humility to know that it can be even better.
The game changer we need may depend on how well we expand access and
improve attainment through the intelligent use of information technology to
enhance learning. Many are looking to our colleges and universities for the
answers; their future is up to us.
Molly Corbett Broad
xii
Changers
Game