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Tài liệu Flash After Effects- P2 pdf
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36 Chapter 1: Getting Started in After Effects
Summary
Your journey has begun. This chapter introduced you to After Effects. Each
of the four exercises discussed the steps it takes to create a typical project.
Although Flash and After Effects share a common project workflow, the two
applications differ when it comes to animation and visual effects. Throughout
the chapter comparisons were made to Flash, its workspace and workflow.
These tables summarize the key similarities and differences.
Table 1.1: After Effects and Flash Workspace
After Effects Workspace Similarities to Flash Differences from Flash
Project Panel It is similar to the Library
in Flash. It displays the
imported footage and stores
compositions.
It provides more information
about the imported footage
files within the panel itself.
A search feature allows you
to quickly locate footage
nested within folders.
Composition Panel It is similar to the Stage in
Flash. It is used to compose,
preview, and edit a project.
In addition to magnification,
there are more controls
available. The workspace
outside the Comp Window’s
image area does not render
pixels, only a bounding box.
Timeline Panel It shows the structure of
your project’s composition.
Footage layers are stacked
in a similar order. Keyframes
are displayed over time.
You can access individual
Transform properties for a
layer. Adjustment layers can
be added to effect other
layers.
Table 1.2: After Effects and Flash Project Workflow
After Effects Workflow Similarities to Flash Differences from Flash
Creating a Project The project file is similar to
a Flash file. It references
imported files and stores the
animation for publishing.
Only one project file can be
open at one time. Flash can
open multiple files at the
same time.
Importing Footage Files These imported files are used
to compose the project.
The files are NOT embedded
within the project.
Setting Keyframes Interpolation is the same as
tweening in Flash — filling
in the transitional frames
between two keyframes.
After Effects interpolates
both space and time. Bezier
handles give you more
control over a motion path.
Applying Effects Enhances items on the Stage. After Effects provides
hundreds of effects and an
unlimited number of ways
to combine them.
Rendering a Project This is similar to publishing
a file in Flash.
You have more output
options available.
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CHAPTER 2
From Flash to After Effects
Video production presents technical requirements
and limitations that can’t be ignored. This chapter
explores the world of broadcast design and offers a
basic guide to exporting Flash files to After Effects.
2 Flash to Broadcast Video .................................................. 38
2 Publishing SWF Files for After Effects............................... 45
2 Using the QuickTime Exporter...........................................51
2 Exporting ActionScript-driven Movies............................... 56
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38 Chapter 2: From Flash to After Effects
Flash to Broadcast Video
Say you have just finished the world’s greatest Flash animation and want to
watch it on TV. What do you do? Similar to the Web standards you follow
when publishing your Flash file online, there are video standards you need to
be aware of when creating a Flash file destined for video.
This chapter guides you through these technical issues surrounding broadcast
design. These include frame and pixel aspect ratio, frame rate, title safe and
action safe areas, and color management. A good place to start is at the
beginning by determining the proper frame size to use.
Setting the Stage
Before you start any Flash project, you first determine the dimensions of the
document’s Stage. In video, this is referred to as the frame aspect ratio. It is
the relationship between the width and height of an image. Standard television
has a 4:3 frame aspect ratio (Figure 2.1). Where did this ratio come from?
Figure 2.1: For every four units of width there are three units of height.
Motion pictures through the early 1950s had roughly the same aspect ratio.
This became known as Academy Standard and had an aspect ratio of 1.37:1.
Television adopted the Academy Standard to a 1.33:1 aspect ratio. This is the
recognized video standard commonly referred to as a 4:3 frame aspect ratio.
In 1953 Hollywood introduced the widescreen format for motion pictures in
an effort to pry audiences away from their television sets. Today, widescreen
film has two standardized ratios: Academy Flat (1.85:1) and Anamorphic Scope
(2.35:1). High-definition (HD) television adopted Academy Flat and has an
aspect ratio of 1.78:1. This is referred to as a 16:9 aspect ratio (Figure 2.2).
4:3 Aspect Ratio
1 234
1
2
3
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Flash to Broadcast Video 39
Figure 2.2: For every sixteen units of width there are nine units of height.
There are three popular video format standards used throughout the world.
NTSC, which stands for National Television Standards Committee, is the video
format used in the United States, Canada, Japan, and the Philippines. Phase
Alternating Line, or PAL, is the format of choice in most European countries.
France uses SECAM, which stands for Séquential Couleur Avec Memoire. All
three standard video formats use a 4:3 frame aspect ratio.
As previously mentioned, HDTV displays a 16:9 frame aspect ratio. It is a digital
television broadcasting system that provides higher resolution than the standard
video formats — NTSC, PAL, and SECAM. How does all this affect Flash and its
Stage size when Flash movies can be resolution independent?
If you use only vector art, the published Flash movie can be scaled as big or
small as you want without any loss in quality. Even though the movie size may
not be important, designing for the correct aspect ratio is. If you don’t, image
distortion will occur going from Flash to video or DVD. So what dimensions
should you set the Flash Stage to?
Square versus Non-square Pixels
Before you adjust the Stage width and height, you need to be aware of the
pixel aspect ratio. This refers to the width and height of each pixel that makes
up an image. Computer screens display square pixels. Every pixel has an aspect
ratio of 1:1. Video uses non-square rectangular pixels, actually scan lines.
To make matters even more complicated, the pixel aspect ratio is not consistent
between video formats. NTSC video uses a non-square pixel that is taller than it
16:9 Aspect Ratio
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
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40 Chapter 2: From Flash to After Effects
is wide. It has a pixel aspect ratio of 1:0.906. PAL is just the opposite. Its pixels
are wider than they are tall with a pixel aspect ratio of 1:1.06.
Figure 2.3: The pixel aspect ratio can produce undesirable image distortion if you do
not compensate for the difference between square and non-square pixels.
Flash only works in square pixels on your computer screen. As the Flash file
migrates to video, the pixel aspect ratio changes from square to non-square.
The end result will produce a slightly stretched image on your television screen.
On NTSC, round objects will appear flattened. PAL stretches objects making
them appear skinny. The solution is to adjust the dimensions of the Flash Stage.
A common Flash Stage size used for NTSC video is 720 x 540 which is slightly
taller than its video size of 720 x 486 (D1). For PAL, set the Stage size to
768 x 576. This is wider than its video size of 720 x 576. The published movie
can be rescaled in After Effects to fit the correct dimensions. Even though the
image may look distorted on the computer screen, it will appear correct on
video. Table 2.1 shows the correct Stage size needed for each video format.
Table 2.1: Flash Stage Size Settings for Different Video Formats
Video Format Frame Ratio Pixel Ratio Video Size Flash Stage
NTSC DV 4:3 non-square 720 x 480 720 x 534
NTSC D1 4:3 non-square 720 x 486 720 x 540
PAL DV/D1 4:3 non-square 720 x 576 768 x 576
NTSC DV 16:9 non-square 720 x 480 864 x 480
NTSC D1 16:9 non-square 720 x 486 864 x 486
PAL 16:9 non-square 720 x 576 1024 x 576
HDTV 720p 16:9 square 1280 x 720 1280 x 720
HDTV 1080i 16:9 square 1920 x 1080 1920 x 1080
There is some good news with high-definition (HD) television. HD uses square
pixels. This means that depending on the HD format you choose, either 720p
or 1080i, your Flash Stage dimensions are the same as the video size. We’ll
discuss other methods of adapting a 720 x 540 Stage size to HDTV’s wider
aspect ratio later in the chapter. Let’s focus on setting the proper frame rate.
Computer Screen
(square pixels)
NTSC DV or D1
(non-square pixels)
PAL DV or D1
(non-square pixels)
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