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4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 1
Multimedia Technology
n Overview
q Introduction
q Chapter 1: Background of compression techniques
q Chapter 2: Multimedia technologies
n JPEG
n MPEG-1/MPEG -2 Audio & Video
n MPEG-4
n MPEG-7 (brief introduction)
n HDTV (brief introduction)
n H261/H263 (brief introduction)
n Model base coding (MBC) (brief introduction)
q Chapter 3: Some real-world systems
n CATV systems
n DVB systems
q Chapter 4: Multimedia Network
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 2
Introduction
n The importance of Multimedia technologies: ‡ Multimedia everywhere !!
q On PCs:
n Real Player, QuickTime, Windows Media.
n Music and Video are free on the INTERNET (mp2, mp3, mp4, asf, mpeg,
mov, ra, ram, mid, DIVX, etc)
n Video/Audio Conferences.
n Webcast / Streaming Applications
n Distance Learning (or Tele-Education)
n Tele-Medicine
n Tele-xxx (Let’s imagine !!)
q On TVs and other home electronic devices:
n DVB-T/DVB-C/DVB-S (Digital Video Broadcasting –
Terrestrial/Cable/Satellite) ‡ shows MPEG-2 superior quality over
traditional analog TV !!
n Interactive TV ‡ Internet applications (Mail, Web, E -commerce) on a TV !!
‡ No need to wait for a PC to startup and shutdown !!
n CD/VCD/DVD/Mp3 players
q Also appearing in Handheld devices (3G Mobile phones, wireless PDA) !!
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 3
Introduction (2)
n Multimedia network
q The Internet was designed in the 60s for low-speed internetworks with boring textual applications ‡ High delay,
high jitter.
q ‡ Multimedia applications require drastic modifications
of the INTERNET infrastructure.
q Many frameworks have been being investigated and
deployed to support the next generation multimedia
Internet. (e.g. IntServ, DiffServ)
q In the future, all TVs (and PCs) will be connected to the
Internet and freely tuned to any of millions broadcast
stations all over the World.
q At present, multimedia networks run over ATM (almost
obsolete), IPv4, and in the future IPv6 ‡ should
guarantee QoS (Quality of Service) !!
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 4
Chapter 1: Background of compression
techniques
n Why compression ?
q For communication: reduce bandwidth in multimedia
network applications such as Streaming media, Video-onDemand (VOD), Internet Phone
q Digital storage (VCD, DVD, tape, etc) ‡ Reduce size &
cost, increase media capacity & quality.
n Compression factor or compression ratio
q Ratio between the source data and the compressed data.
(e.g. 10:1)
n 2 types of compression:
q Lossless compression
q Lossy compression
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 5
Information content and redundancy
n Information rate
q Entropy is the measure of information content.
n ‡ Expressed in bits/source output unit (such as bits/pixel).
q The more information in the signal, the higher the
entropy.
q Lossy compression reduce entropy while lossless
compression does not.
n Redundancy
q The difference between the information rate and bit
rate.
q Usually the information rate is much less than the bit
rate.
q Compression is to eliminate the redundancy.
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 6
Lossless Compression
n The data from the decoder is identical to the
source data.
q Example: archives resulting from utilities such as
pkzip or Gzip
q Compression factor is around 2:1.
n Can not guarantee a fix compression ratio ‡
The output data rate is variable ‡ problems
for recoding mechanisms or communication
channel.
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 7
Lossy Compression
n The data from the expander is not identical to
the source data but the difference can not be
distinguished auditorily or visually.
q Suitable for audio and video compression.
q Compression factor is much higher than that of
lossless. (up to 100:1)
n Based on the understanding of
psychoacoustic and psychovisual perception.
n Can be forced to operate at a fixed
compression factor.
4/2/2003 Nguyen Chan Hung– Hanoi University of Technology 8
Process of Compression
n Communication (reduce the cost of the data
link)
q Data ? Compressor (coder) ? transmission
channel ? Expander (decoder) ? Data'
n Recording (extend playing time: in proportion
to compression factor
q Data ? Compressor (coder) ? Storage device
(tape, disk, RAM, etc.) ? Expander (decoder)
? Data‘