Thư viện tri thức trực tuyến
Kho tài liệu với 50,000+ tài liệu học thuật
© 2023 Siêu thị PDF - Kho tài liệu học thuật hàng đầu Việt Nam

Mobile Virtual Work A New Paradigm phần 5 pptx
Nội dung xem thử
Mô tả chi tiết
6 Collaboration in Mobile Virtual Work: a Human Factors View 151
Langan-Fox J, Anglim J, Wilson JR (2004) Mental models, team mental models
and performance: Process, development and future directions. Human Factors
and Ergonomics in Manufacturing 14:331–352
MacCarthy BL, Wilson JR (eds) (2001) Human factors in scheduling and planning. Taylor and Francis, London
MacCarthy BL, Wilson JR, Crawford S (2001). Human Performance in Industrial
Scheduling: A framework for understanding. Human Factors and Ergonomics
in Manufacturing 11:299–320
Mackay W (2000) Is paper safer? The role of flight strips in air traffic control.
ACM Transactions on Computer Human Interaction 6:311–340
McNeese M, Salas E, Endsley M (eds) (2001) New Trends in cooperative activities: Understanding system dynamics in complex environments. Human Factors and Ergonomics Society, Santa Monica
Morris W, Wilson JR, Koukoulaki T (2004) Developing a participatory approach
to the decision of work equipment: Assimilating lessons from workers’ experiences. TUTB, Brussels
Olson GM, Olson JS (2002) Distance matters. In: Carroll JM. (ed) Humancomputer interaction in the new millennium. Addison-Wesley, New York, pp
397–413
Rogers Y, Ellis J (1994) Distributed cognition: an alternative framework for analysing and explaining collaborative working. Journal of Information Technology 9(2):119–128
Rogers Y, Muller H (2003). Stop making sense: Designing sensor-based interaction to facilitate exploration and reflection. Technical Report Equator-03-002,
Equator. (Submitted to International Journal of Human Computer Studies)
Rönkkö J, Markkanen J, Launonen R, Ferrino M, Gaia E, Basso V, Patel H
D’Cruz M, Laukkanen S (2005). Multi-nodal astronaut virtual training prototype. (Submitted to International Journal of Human Computer Studies)
Scott J (2000) Social network analysis. 2P
ndP
edition. SAGE Publications, London
Slamen A, Schock A, Ryan B, Wilson JR (2004) Human factors analysis of the
work of the engineering supervisor. (Restricted report of Network Rail, London)
Tromp JG, Steed A, Wilson JR (2003) Systematic usability evaluation and design
issues for collaborative virtual environments. Presence: Teleoperators and
Virtual Environments 12(3):241–267
Vicente KJ (1999) Cognitive work analyses: towards safe, productive and healthy
computer based work. L. Erlbaum, New Jersey
Wilson JR (2000) Fundamentals of ergonomics. Applied Ergonomics 31:557–567
Wilson JR, D’Cruz MD (2005) Virtual and interactive environments for work of
the future. (Paper to appear in special issue of International Journal of Human
Computer Science)
Wilson JR, Jackson S, Nichols S (2003) Cognitive work investigation and design
in practice: the influence of social context and social work artefacts. In: Hollnagel E (ed) Cognitive Task Design, pp 83–98
Wilson JR, Norris BJ, Clarke T, Mills A (2005) Rail human factors. Ashgate,
London
7 Model-based Design of Mobile Work Systems
Ludger Schmidt and Holger Luczak
Institute of Industrial Engineering and Ergonomics, RWTH Aachen University, Germany
7.1 Introduction
The fast development in the area of information and communication technology and especially in broadband internet access and mobile computing
has changed the established ways of communication, learning, entertainment and work in professional and private lives. Undoubtedly, mobile devices, network applications and services offer a wide range of new possibilities. But besides technological feasibility it is not always clear what
features are really essential, useful or handy for a particular person in a
particular work context. Therefore, to create mobile work systems that enable efficient and effective work in a new way or improve current work
processes, it is necessary not only to focus on technology, but to look at
the users, their qualifications and tasks, as well as to include aspects of
work organisation in an integrative approach. Especially in the area of mobile work applications, the time to market and the half-life period of products gets shorter and constantly new versions of products are launched.
Accordingly, the time frame for design phases decreases, calling for an efficient and reliable design process.
Hence, to meet these challenges a structured and model-based framework has been developed that includes a human-centred and task-oriented
design approach. It is supposed to help mobile work systems’ designers to
think about what is required for particular work context in terms of technology, organisation and personnel. Against the background of trends in
mobile work, this framework is presented in this chapter and illustrated by
a case study to exemplify the proposed design process.
154 Ludger Schmidt and Holger Luczak
7.2 Trends of mobile work in Europe
In 2002 the EU-Commission published the Action Plan “eEurope 2005 –
An information society for all” (Commission of the European Communities 2002) which identified key targets like the connection to broadband
networks and the review of legislation affecting e-business. Similarly the
German report “Information Society Germany 2006” (Federal Ministry of
Economics and Labour & Federal Ministry of Education and Research
2004) set a focus on a digital economy aimed at growth and competitiveness and pointed out that in 2005 75% of the German population should
use the internet and in 2010 50% of all homes should be connected to a
broadband line.
In 2003, more than one out of three EU citizens was an internet user,
whereas Sweden had the highest share of internet users with 57 per 100 inhabitants. In the EU, there were 80 mobile phone subscriptions per 100 inhabitants in 2003. Luxembourg (120), Sweden (98), and Italy (95) had the
highest number of subscriptions per 100 inhabitants, Lithuania (62), Latvia
(52), and Poland (46) the least (Eurostat 2004).
The future of work is supposed to demand a high degree of mobility,
multifunctional applications and flexibility concerning the aspects of time
and space. Relevant prognoses and statistics that concentrate on the mobile
market support these requirements. Working persons need to adapt to
working circumstances, which call for flexibility and mobility, for instance
(tele)commuters or moving people.
The technological development is progressing and computer technologies are becoming smaller as well as more advanced and create various
possibilities of mobile data transfer. Besides offering these options of innovative applications and services the current progress presents new perspectives and research demands in the field of industrial engineering and
ergonomics.
Actual trends in the development of mobile work can be summarized
according to six aspects characterizing the use of mobile technologies
(Scheer et al. 2001, Pousttchi et al. 2003):
• Mobility
The most obvious advantage of mobile technology is a gain in the freedom of movement. The user is not attached to a certain location or to a
fixed frame of time. The freedom of movement will only be ceased if
provision of mobile networks is terminated.
7 Model-based Design of Mobile Work Systems 155
• Ubiquitous access and processing
The term ubiquity refers to the omnipresence of information systems,
thus, ubiquitous access means ad-hoc access to the virtual world from
every spot in the real world. The user is permanently online, no boot
procedure is necessary; the services are applicable at any time and at
any place. Mobile end devices can be taken along everywhere. Furthermore, ubiquitous access provides permanent reception and sending of
data as well as direct data processing.
• Context sensitivity
Context sensitivity means shaping information to the actual needs of the
user. This is also known as tailoring (Rumelhart 1980). Tailoring is to
design information in a way it fits the target group, for example presenting different information to a tourist than to a business man when visiting a particular town. The user’s environment can be recorded and
evaluated with mobile technologies. Therefore, user services can be offered for each specific context. For example, for a tourist visiting a city
information about different events can be tailored to location of the person (local context), to the persons actual activity (action-related context), to the time of the day or year (time context) or to personal preferences like non-smoker, sportsman (personal context). Therefore, local,
action related, temporal and personal contents are to be considered for
designing a mobile work environment.
• Reach ability
Mobile users are connected to information structures at any time. They
cannot only access information, they can also be contacted anywhere.
Pro-active services can be provided by permanent availability, e.g. intelligent agents are supposed to give particular advice. For example these
advices could refer to buying or selling stocks if the stock quotation
falls beneath a threshold. The permanent availability of users enables a
synchronous communication among users. The availability is realized
technologically by the infrastructure of mobile networks.
• Remote control
The internet already provides the possibility to operate or configure stationary machines from far distances. Mobile end devices are supposed
to control other devices in close distance via for example an infrared or
Bluetooth radio interface. Medium and far distances can be by-passed
by WLAN (Wireless Local Area Network), GPRS (General Packet Radio Service) and UMTS (Universal Mobile Telecommunication System). The device that is being controlled can also be mobile, for exam-