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Learning by Playing video gaming in education
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Learning by Playing
1
Learning by Playing
VIDEO GAMING IN EDUCATION
EDITED BY FRAN C. BLUMBERG
1
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© Oxford University Press 2014
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Library of Congress Cataloging-in-Publication Data
Learning by playing : frontiers of video gaming in education / edited by Fran C. Blumberg.
pages cm
Includes bibliographical references and index.
ISBN 978–0–19–989664–6
1. Educational technology. 2. Education—Effect of technological innovations on.
3. Video games and children. I. Blumberg, Fran C.
LB1028.3.L3775 2014
371.33—dc23
2013034455
9 8 7 6 5 4 3 2 1
Printed in the United States of America
on acid-free paper
v
Contents
Contributors ix
Part One INTRODUCTION AND OVERVIEW
1. Academic Lessons from Video Game Learning 3
Fran C. Blumb erg, De bb y E . A lmon t e ,
Y ishai Barkhardori, and Andrew L eno
Part Two THEORETICAL AND COGNITIVE
PERSPECTIVES: HOW SHOULD WE THINK ABOUT
LEARNING IN VIDEO GAMES?
2. Virtual to Real Life—Assessing Transfer of Learning from
Video Games 15
Susan M. Barnett
3. The Perceptual and Cognitive Effects of Action Video
Game Experience 29
C. Shawn G reen
4. Relations between Video Gaming and Children’s
Executive Functions 42
John R . Best
5. Developing Scientific Thinking in the Context of Video
Games: Where to Next? 54
Corinne Zimmerman
viâ•…â•…Contents
6. Do Video Games Provide Motivation to Learn? 69
A kane Zusho, Jared S. Anthony, Naoko Hashimo t o,
a nd G erard Rob ert son
7. What We Know About How Experts Attain Their Superior
Performance: Implications for the Use of Video Games and
Games Training in Schools 87
K . Anders E r ic sson, Jong Sung Yoon, and Walter R . Boot
8. Media Effects, Communication, and Complexity Science Insights
on Game for Learning 104
John L . Sherry
9. The General Learning Model: Unveiling the Teaching Potential
of Video Games 121
Douglas A . Gent ile, Christopher L . G rove s, and J. Ronald G ent ile
Part Three GAME DESIGN PERSPECTIVES: HOW
SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES?
10. Toward a Playful and Usable Education 145
Célia Hodent
11. Educational Video Games: Two Tools for Research
and Development 159
Matthew G ayd o s
12. Formative Research for Game Design 176
James Ba chhub e r
13. Transfer of Learning from Video Game Play to the Classroom 189
D e b ra A . L i e b erman, E r i ca Bie ly, Chan L . Thai, and Su sana P einado
Part Four LEARNING IN PRACTICE: HOW SHOULD WE
STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO
ACADEMIC TASKS?
14. Cross-Platform Learning: How Do Children Learn from
Multiple Media? 207
Shalom M. Fis ch, R ichard L esh, E l i za b eth Motok i ,
Sa ndra Crespo, and V i ncent Me l f i
Contentsâ•…â•…vii
15. Electronic Game Changers for the Obesity Crisis 220
Sa ndra L . Calvert, Bradley J. Bond, and Amanda E . S taiano
16. Tug-of-War: Seeking Help while Playing an Educational
Card Game 232
Osvald o Jiméne z , Ug ochi Acholonu, and Dyl an A rena
17. Scientific Inquiry in Digital Games 246
J odi A s b ell-Clarke and E l i za b eth Rowe
18. Computer Games and Education: A Multidimensional
Relationship 261
Keith Roe and Anne Dickmeis
19. Video Games, Motivation, and Learning 273
Mi chael A . E vans, Bre tt D. Jones, and Jenni f er Biedler
20. Video and Computer Games as Grounding Experiences
for Learning 290
John B. Black, Sa adia A . Khan, and Shih-Chieh Doug Huang
21. Evaluating the Specificity of Effects of Video Game Training 302
Kasey L . Powe rs and Patric ia J. Brooks
Part Five CONCLUSION
22. Games in a Digital Age: Supporting a New Ecology of Learning 333
Mi chael H. L e v ine, Lori Takeuchi, and Sarah E . Vaala
Index 347
ix
Contributors
Ugochi Acholonu, Graduate School of Education, Stanford University, Stanford,
California
Debby E. Almonte, National Assessment of Educational Progress, Princeton,
New Jersey
Jared S. Anthony, Division of Psychological and Educational Services, Fordham
University, New York, New York
Dylan Arena, Kidaptive, Inc., Palo Alto
Jodi Asbell-Clarke, EdGE at TERC, Cambridge, Massachusetts
James Bachhuber, Education Development Center, Center for Children and
Technology, New York, New York
Yishai Barkhardori, Division of Psychological and Educational Services,
Fordham University, New York, New York
Susan M. Barnett, Department of Policy Analysis and Management, Cornell
University, Ithaca, New York
John R. Best, Djavad Mowafaghian Centre for Brain Health, University of
British Columbia, Vancouver, British Columbia
Jennifer Biedler, Blacksburg High School, Blacksburg, Virginia
Erica Biely, Center for Digital Games Research, University of California, Santa
Barbara, Santa Barbara, California
John B. Black, Teachers College, Columbia University, New York, New York
Fran C. Blumberg, Division of Psychological and Educational Services, Fordham
University, New York, New York
Bradley J. Bond, Department of Communication Studies, University of
San Diego, San Diego, California
xâ•…â•…Contributors
Walter R. Boot, Department of Psychology, Florida State University,
Tallahassee, Florida
Patricia J. Brooks, Department of Psychology, College of Staten Island and the
Graduate Center of City University of New York, New York, New York
Sandra L. Calvert, Children’s Digital Media Center, Georgetown University,
Washington, DC
Sandra Crespo, College of Education, Michigan State University, East Lansing,
Michigan
Anne Dickmeis, Leuven School for Mass Communication Research, University
of Leuven, Leuven, Belgium
K. Anders Ericsson, Department of Psychology, Florida State University,
Tallahassee, Florida
Michael A. Evans, School of Education, Virginia Tech, Blacksburg, Virginia
Shalom M. Fisch, MediaKidz Research & Consulting, Teaneck, New Jersey
Matthew Gaydos, Department of Educational Psychology, University of
Wisconsin-Madison, Madison, Wisconsin
Douglas A. Gentile, Department of Psychology, Iowa State University,
Ames, Iowa
J. Ronald Gentile, Department of Educational Psychology, State University of
New York at Buffalo, Buffalo, New York
C. Shawn Green, McPherson Eye Research Institute, University of
Wisconsin-Madison, Madison, Wisconsin
Christopher L. Groves, Department of Psychology, Iowa State University, Ames,
Iowa
Naoko Hashimoto, Counseling Center, Syracuse University, Syracuse, New York
Célia Hodent, Epic Games, Cary, North Carolina
Shih-Chieh Doug Huang, Teachers College, Columbia University, New York,
New York
Osvaldo Jiménez, Department of Computer Science, University of the Pacific,
Stockton, California
Brett D. Jones, Department of Educational Psychology, Virginia Tech,
Blacksburg, Virginia
Saadia A. Khan, Teachers College, Columbia University, New York, New York
Andrew Leno, Division of Psychological and Educational Services, New York,
New York
Richard Lesh, School of Education, Indiana University, Bloomington, Indiana
Michael H. Levine, Joan Ganz Cooney Center, Sesame Workshop, New York,
New York
Contributorsâ•…â•…xi
Debra A. Lieberman, Center for Digital Games Research, University of
California, Santa Barbara, Santa Barbara, California
Vincent Melfi, Department of Statistics and Probability, Michigan State
University, East Lansing, Michigan
Elizabeth Motoki, School of Education, Indiana University, Bloomington,
Indiana
Susana Peinado, Department of Communication, University of California, Santa
Barbara, Santa Barbara, California
Kasey L. Powers, Department of Psychology, College of Staten Island and the
Graduate Center of City University of New York, New York, New York
Gerard Robertson, Division of Psychological and Educational Services, Fordham
University, New York, New York
Keith Roe, Leuven School for Mass Communication Research, University of
Leuven, Leuven, Belgium
Elizabeth Rowe, EdGE at TERC, Cambridge, Massachusetts
John L. Sherry, Department of Communication, Michigan State University,
East Lansing, Michigan
Amanda E. Staiano, Pennington Biomedical Research Center, Louisiana State
University, Baton Rouge, Louisiana
Lori Takeuchi, Joan Ganz Cooney Center, Sesame Workshop, New York,
New York
Chan L. Thai, Department of Communication, University of California, Santa
Barbara, Santa Barbara, California
Sarah E. Vaala, Annenberg Public Policy Center, University of Pennsylvania,
Philadelphia, Pennsylvania
Jong Sung Yoon, Department of Psychology, Florida State University,
Tallahassee, Florida
Corinne Zimmerman, Department of Psychology, Illinois State University
Normal, Illinois
Akane Zusho, Division of Psychological and Educational Services, Fordham
University, New York, New York
Part One
INTRODUCTION AND OVERVIEW