Siêu thị PDFTải ngay đi em, trời tối mất

Thư viện tri thức trực tuyến

Kho tài liệu với 50,000+ tài liệu học thuật

© 2023 Siêu thị PDF - Kho tài liệu học thuật hàng đầu Việt Nam

Java How to Program, Sixth Edition doc
PREMIUM
Số trang
7976
Kích thước
22.5 MB
Định dạng
PDF
Lượt xem
1399

Java How to Program, Sixth Edition doc

Nội dung xem thử

Mô tả chi tiết

Java™ How to Program, Sixth

Edition

Table of Contents

Copyright

DeitelR Books, Cyber

Classrooms, Complete Training

Courses and Web-Based

Training Courses published by

Prentice Hall

Preface

Features in Java How to

Program, 6/e

Teaching Approach

Tour of the Book

A Tour of the Optional Case

Study on Object-Oriented

Design with the UML

A Tour of the Optional GUI and

Graphics Case Study

Software Included with Java

How to Program, 6/e

Teaching Resources for Java

How to Program, 6/e

Java in the Lab

OneKey, CourseCompassSM,

WebCT™ and by

Blackboard™

Java 2 Multimedia Cyber

Classroom, 6/e Through

OneKey

PearsonChoices

Computer Science AP Courses

DeitelR Buzz Online Free E￾mail Newsletter

Acknowledgments

About the Authors

About Deitel & Associates, Inc.

Before You Begin

Software and Other Resources

on the CD That Accompanies

Java How to Program, Sixth

Edition

Hardware and Software

Requirements to Run JDK 5.0

Copying and Organizing Files

Copying the Book Examples

from the CD

Changing the Read-Only

Property of Files

Installing the J2SE

Development Kit (JDK)

Setting the PATH Variable

Chapter 1. Introduction to

Computers, the Internet and the

World Wide Web

Section 1.1. Introduction

Section 1.2. What Is a

Computer?

Section 1.3. Computer

Organization

Section 1.4. Early Operating

Systems

Section 1.5. Personal,

Distributed and Client/Server

Computing

Section 1.6. The Internet and

the World Wide Web

Section 1.7. Machine

Languages, Assembly

Languages and High-Level

Languages

Section 1.8. History of C and

C++

Section 1.9. History of Java

Section 1.10. Java Class

Libraries

Section 1.11. FORTRAN,

COBOL, Pascal and Ada

Section 1.12. BASIC, Visual

Basic, Visual C++, C# and

.NET

Section 1.13. Typical Java

Development Environment

Section 1.14. Notes about Java

and Java How to Program,

Sixth Edition

Section 1.15. Test-Driving a

Java Application

Section 1.16. Software

Engineering Case Study:

Introduction to Object

Technology and the UML

(Required)

Section 1.17. Wrap-Up

Section 1.18. Web Resources

Summary

Terminology

Self-Review Exercises

Answers to Self-Review

Exercises

Exercises

Chapter 2. Introduction to Java

Applications

Section 2.1. Introduction

Section 2.2. First Program in

Java: Printing a Line of Text

Section 2.3. Modifying Our

First Java Program

Section 2.4. Displaying Text

with printf

Section 2.5. Another Java

Application: Adding Integers

Section 2.6. Memory Concepts

Section 2.7. Arithmetic

Section 2.8. Decision Making:

Equality and Relational

Operators

Section 2.9. (Optional)

Software Engineering Case

Study: Examining the

Requirements Document

Section 2.10. Wrap-Up

Summary

Terminology

Self-Review Exercises

Answers to Self-Review

Exercises

Exercises

Chapter 3. Introduction to

Classes and Objects

Section 3.1. Introduction

Section 3.2. Classes, Objects,

Methods and Instance Variables

Section 3.3. Declaring a Class

with a Method and Instantiating

an Object of a Class

Section 3.4. Declaring a

Method with a Parameter

Section 3.5. Instance Variables,

set Methods and get Methods

Section 3.6. Primitive Types vs.

Reference Types

Section 3.7. Initializing Objects

with Constructors

Section 3.8. Floating-Point

Numbers and Type double

Section 3.9. (Optional) GUI and

Graphics Case Study: Using

Dialog Boxes

Section 3.10. (Optional)

Software Engineering Case

Study: Identifying the Classes in

a Requirements Document

Section 3.11. Wrap-Up

Summary

Terminology

Self-Review Exercises

Answers to Self-Review

Exercises

Exercises

Chapter 4. Control Statements:

Part I

Section 4.1. Introduction

Section 4.2. Algorithms

Section 4.3. Pseudocode

Section 4.4. Control Structures

Section 4.5. if Single-Selection

Statement

Section 4.6. if...else Double￾Selection Statement

Section 4.7. while Repetition

Statement

Section 4.8. Formulating

Algorithms: Counter-Controlled

Repetition

Section 4.9. Formulating

Algorithms: Sentinel-Controlled

Repetition

Section 4.10. Formulating

Algorithms: Nested Control

Statements

Section 4.11. Compound

Assignment Operators

Section 4.12. Increment and

Decrement Operators

Section 4.13. Primitive Types

Section 4.14. (Optional) GUI

and Graphics Case Study:

Creating Simple Drawings

Section 4.15. (Optional)

Software Engineering Case

Study: Identifying Class

Attributes

Section 4.16. Wrap-Up

Summary

Tải ngay đi em, còn do dự, trời tối mất!