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ios 7 programming fundamentals
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Matt Neuburg
iOS 7 Programming
Fundamentals
Objective-C, Xcode, and Cocoa Basics
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iOS 7 Programming Fundamentals
by Matt Neuburg
Copyright © 2014 Matt Neuburg. All rights reserved.
Printed in the United States of America.
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472.
O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are
also available for most titles (http://my.safaribooksonline.com). For more information, contact our corporate/
institutional sales department: 800-998-9938 or [email protected].
Editor: Rachel Roumeliotis
Production Editor: Kristen Brown
Proofreader: O’Reilly Production Services
Indexer: Matt Neuburg
Cover Designer: Karen Montgomery
Interior Designer: David Futato
Illustrator: Matt Neuburg
October 2013: First Edition
Revision History for the First Edition:
2013-10-10: First release
See http://oreilly.com/catalog/errata.csp?isbn=9781491945575 for release details.
Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly
Media, Inc. iOS 7 Programming Fundamentals, the image of a harp seal, and related trade dress are trade‐
marks of O’Reilly Media, Inc.
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as
trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trade‐
mark claim, the designations have been printed in caps or initial caps.
While every precaution has been taken in the preparation of this book, the publisher and authors assume
no responsibility for errors or omissions, or for damages resulting from the use of the information contained
herein.
ISBN: 978-1-491-94557-5
[LSI]
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Table of Contents
Preface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Part I. Language
1. Just Enough C. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Compilation, Statements, and Comments 5
Variable Declaration, Initialization, and Data Types 6
Structs 9
Pointers 11
Arrays 13
Operators 15
Flow Control and Conditions 17
Functions 21
Pointer Parameters and the Address Operator 24
Files 25
The Standard Library 29
More Preprocessor Directives 30
Data Type Qualifiers 31
2. Object-Based Programming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Objects 33
Messages and Methods 34
Classes and Instances 35
Class Methods 37
Instance Variables 38
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The Object-Based Philosophy 40
3. Objective-C Objects and Messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
An Object Reference Is a Pointer 45
Instance References, Initialization, and nil 47
Instance References and Assignment 50
Instance References and Memory Management 51
Methods and Messages 52
Calling a Method 53
Declaring a Method 54
Nesting Method Calls 55
No Overloading 56
Parameter Lists 57
When Message Sending Goes Wrong 58
Messages to nil 59
Unrecognized Selectors 60
Typecasting and the id Type 61
Messages as Data Type 65
C Functions 67
CFTypeRefs 68
Blocks 69
4. Objective-C Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Subclass and Superclass 75
Interface and Implementation 77
Header File and Implementation File 79
Class Methods 81
The Secret Life of Classes 82
5. Objective-C Instances. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
How Instances Are Created 85
Ready-Made Instances 85
Instantiation from Scratch 86
Nib-Based Instantiation 90
Polymorphism 91
The Keyword self 93
The Keyword super 97
Instance Variables and Accessors 98
Key–Value Coding 101
Properties 103
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How to Write an Initializer 104
Referring to Instances 108
Part II. IDE
6. Anatomy of an Xcode Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
New Project 114
The Project Window 116
The Navigator Pane 117
The Utilities Pane 123
The Editor 124
The Project File and Its Dependents 127
The Target 130
Build Phases 131
Build Settings 133
Configurations 134
Schemes and Destinations 135
Renaming Parts of a Project 138
From Project to Running App 139
Build Settings 141
Property List Settings 142
Nib Files 143
Additional Resources 144
Code and the App Launch Process 146
Frameworks and SDKs 150
7. Nib Management. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
A Tour of the Nib Editor Interface 156
The Document Outline 158
Canvas 161
Inspectors and Libraries 163
Nib Loading 164
Outlets and the Nib Owner 167
Creating an Outlet 172
Misconfiguring an Outlet 174
Deleting an Outlet 175
More Ways to Create Outlets 176
Outlet Collections 180
Action Connections 180
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Additional Initialization of Nib-Based Instances 183
8. Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
The Documentation Window 188
Class Documentation Pages 190
Sample Code 193
Other Resources 194
Quick Help 194
Symbols 195
Header Files 196
Internet Resources 197
9. Life Cycle of a Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Device Architecture and Conditional Code 199
Version Control 203
Editing Your Code 206
Autocompletion 207
Snippets 209
Fix-it and Live Syntax Checking 209
Navigating Your Code 210
Running in the Simulator 213
Debugging 214
Caveman Debugging 214
The Xcode Debugger 217
Unit Testing 223
Static Analyzer 227
Clean 229
Running on a Device 230
Obtaining a Certificate 233
Obtaining a Development Provisioning Profile 235
Running the App 237
Profile and Device Management 237
Gauges and Instruments 238
Localization 244
Archiving and Distribution 249
Ad Hoc Distribution 251
Final App Preparations 252
Icons in the App 253
Other Icons 255
Launch Images 256
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Screenshots 257
Property List Settings 258
Submission to the App Store 260
Part III. Cocoa
10. Cocoa Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Subclassing 265
Categories 268
Splitting a Class 270
Class Extensions 271
Protocols 272
Informal Protocols 276
Optional Methods 277
Some Foundation Classes 278
Useful Structs and Constants 278
NSString and Friends 279
NSDate and Friends 281
NSNumber 282
NSValue 284
NSData 284
Equality and Comparison 284
NSIndexSet 285
NSArray and NSMutableArray 286
NSSet and Friends 288
NSDictionary and NSMutableDictionary 288
NSNull 291
Immutable and Mutable 291
Property Lists 292
The Secret Life of NSObject 293
11. Cocoa Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Reasons for Events 298
Subclassing 298
Notifications 300
Receiving a Notification 301
Unregistering 303
Posting a Notification 304
NSTimer 305
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Delegation 306
Cocoa Delegation 306
Implementing Delegation 308
Data Sources 311
Actions 312
The Responder Chain 315
Deferring Responsibility 316
Nil-Targeted Actions 316
Swamped by Events 317
Delayed Performance 320
12. Accessors and Memory Management. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Accessors 323
Key–Value Coding 324
KVC and Outlets 326
Key Paths 327
Array Accessors 328
Memory Management 329
Principles of Cocoa Memory Management 330
The Rules of Cocoa Manual Memory Management 331
What ARC Is and What It Does 334
How Cocoa Objects Manage Memory 336
Autorelease 338
Memory Management of Instance Variables (Non-ARC) 341
Memory Management of Instance Variables (ARC) 345
Retain Cycles and Weak References 346
Unusual Memory Management Situations 349
Nib Loading and Memory Management 354
Memory Management of Global Variables 355
Memory Management of CFTypeRefs 356
Memory Management of Pointer-to-Void Context Info 359
Properties 361
Property Memory Management Policies 362
Property Declaration Syntax 363
Property Accessor Synthesis 365
Dynamic Accessors 368
13. Communication Between Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Visibility by Instantiation 374
Visibility by Relationship 376
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Global Visibility 377
Notifications 378
Key–Value Observing 379
Model–View–Controller 385
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
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Preface
After three editions of my book on programming iOS — Programming iOS 4 (May
2011), Programming iOS 5 (March 2012), and Programming iOS 6 (March 2013) — it
is as if a friendly but powerful giant had ripped the book in two, just after the end of
Part III (Chapter 13). There are now two books:
• This book, iOS 7 Programming Fundamentals, comprising chapters 1–13 of the
earlier books.
• The other book, Programming iOS 7, comprising chapters 14–40 of the earlier
books.
The giant was friendly, because it was high time. Programming iOS 6 had grown to an
unwieldy and forbidding 1150 pages. In fact, I had been begging for this giant even
before Programming iOS 4 was published — indeed, before it was even conceived of.
My original proposal to O’Reilly Media, back in early 2010, had been for a book to be
called Fundamentals of Cocoa Programming, intended to cover very much the same
material as the present book, iOS 7 Programming Fundamentals. But the proposal was
accepted only on condition that it be extended to cover much more of Cocoa Touch
(iOS) programming; so I complied and set to work on this longer project, and later,
despite my impassioned pleas in the autumn of 2010, I was unable to persuade the
publisher to break up the lengthy manuscript into two: by that time, all the king’s horses
and all the king’s men could no longer crack Humpty Dumpty apart.
The new situation, therefore, is just what I always wanted in the first place — but not
quite, because what I most desired was a single book in two volumes. My idea was that
the books would have the same title, distinguished as Volume I and Volume II, with
successive numbering of pages and chapters: if Volume I ended, say, with Chapter 13
and page 400, then Volume II would start with Chapter 14 and page 401. To this de‐
lightfully Victorian extreme, I’m sorry to say, O’Reilly Media were implacably opposed.
Thus, Programming iOS 7, though it starts with its own Chapter 1 and page 1, never‐
theless still picks up exactly where iOS 7 Programming Fundamentals leaves off. They
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complement and supplement one another. Those who desire a complete grounding in
the knowledge needed to begin writing iOS apps with a solid and rigorous understand‐
ing of what they are doing and where they are heading will, I hope, obtain both books.
At the same time, the two-book architecture should, I believe, render the size and scope
of each book individually more acceptable and attractive to more readers.
Those who feel that they know already all there is to know about C, Objective-C, Xcode,
and the linguistic and architectural basis of the Cocoa framework, or who are content
to pick up such underpinnings as they go along, need no longer (as some in the past
have done) complain that the book is occupied with 13 preliminary chapters before the
reader starts really writing any significant iOS code, because those 13 chapters have now
been abstracted into a separate volume, iOS 7 Programming Fundamentals, and the
other book, Programming iOS 7, now begins, like Homer’s Iliad, in the middle of the
story, with the reader jumping with all four feet into views and view controllers, and
with a knowledge of the language and the Xcode IDE already presupposed. And if such
a reader subsequently changes his or her mind and decides that a thorough grounding
in those underpinnings might in fact be desirable, iOS 7 Programming Fundamentals
will still be available and awaiting study.
As for this book, iOS 7 Programming Fundamentals itself, it is the prodigal child, the
book I originally wanted to write but which was then subsumed during three editions
into the larger world of Programming iOS 4, Programming iOS 5, and Programming iOS
6. Now it is home again, where it belongs, in a volume of its own. Its three parts teach
the underlying basis of all iOS programming:
• Part I introduces the Objective-C language, starting with C (which constitutes much
more of practical Objective-C than many beginners realize) and then building up
to the object-oriented concepts and mechanics of classes and instances.
• Part II takes a break from language and turns to Xcode, the world in which all iOS
programming ultimately takes place. It explains what an Xcode project is and how
it is transformed into an app, and how to work comfortably and nimbly with Xcode
to consult the documentation and to write, navigate, and debug code, as well as how
to bring your app through the subsequent stages of running on a device and sub‐
mission to the App Store. There is also a very important chapter on nibs and the
nib editor (Interface Builder), including outlets and actions as well as the mechanics
of nib loading; however, such specialized topics as autolayout constraints in the nib
are postponed to the other book.
• Part III returns to Objective-C, this time from the point of view of the Cocoa Touch
framework. Cocoa provides important foundational classes and adds linguistic and
architectural devices such as categories, protocols, delegation, and notifications, as
well as the pervasive responsibilities of memory management. Key–value coding
and key–value observing are also discussed here.
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The reader of this book will thus get a thorough grounding in the fundamental knowl‐
edge and techniques that any good iOS programmer needs. The book itself doesn’t show
how to write any particularly interesting iOS apps (though it is backed by dozens of
example projects that you can download from my GitHub site, http://github.com/matt
neub/Programming-iOS-Book-Examples), but it does constantly use my own real apps
and real programming situations to illustrate and motivate its explanations. And then
you’ll be ready for Programming iOS 7, of course!
Versions
This book is geared to iOS 7 and Xcode 5. In general, only very minimal attention is
given to earlier versions of iOS and Xcode. It is not my intention to embrace in this book
any detailed knowledge about earlier versions of the software, which is, after all, readily
and compendiously available in my earlier books. There are, nevertheless, a few words
of advice about backwards compatibility, and now and then I will call out a particularly
noteworthy change from earlier versions. For example, it has been hard to refrain from
pointing out the confusing accretions of interface and terminology caused by the
changes in how the status bar works and in the sizes of icons and launch images.
Xcode 5 no longer offers the user, creating a new app project from one of the project
templates, an option as to whether or not to use Automatic Reference Counting (ARC),
the compiler-based manual memory management technology that has made life so
much easier for iOS programmers in recent years. ARC is simply turned on by default.
Therefore, this book assumes from the outset that you are using ARC. I do still quite
often distinguish the ARC compiler behavior from the non-ARC compiler behavior,
but I no longer describe what the non-ARC behavior is, except in Chapter 12 where I
still explain what ARC does by describing what you would have to do if you weren’t
using it.
Xcode also no longer provides a template-based option as to whether or not to use a
storyboard. All projects (except the Empty Application template) come with a main
storyboard, and there is no option to use a main .xib file instead. Taking my cue from
this, I have adapted my teaching style to assume that storyboards are primary and that
you’ll usually be using one. I do also show how to construct a project whose nibs come
entirely from .xib files; this is more work than in the past, because you can’t do it simply
by unchecking a checkbox in the template-creation dialog.
I have also embraced, often without much fanfare, the various other iOS 7 and Xcode
5 innovations. Apple has clearly set out, with this generation of their software, to make
iOS programming easier and more pleasant than ever; and by and large they have suc‐
ceeded. Such innovations as modules and autolinking, asset catalogs, the Accounts
preference pane, and the Test navigator contrive to make your life far more comfortable,
and I simply assume as a matter of course that you will want to use them.
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