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Introducing 3ds Max 9 3D for beginners apr 2007 - part 4 pptx
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Mô tả chi tiết
3. Until now, when you selected a polygon, it turned solid red in the viewport. You can
change it to display as outline when a polygon is selected, and not as solid red. You will
need to do this so you can see the new edges you are creating. To turn off Shaded Edge
mode, press F2. Your selected polygons will now show red only around the edges.
4. With the Slice Plane tool still active, right-click in the viewport to bring up the Quad
menu. Go to the Transform menu and select Rotate. Figure 4.56 shows this shortcut
for the Transform tools.
Figure 4.56
Rotate the Slice
Plane gizmo
Figure 4.55
The Slice Plane
gizmo
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5. You need to rotate the Slice Plane gizmo 90-degrees along the Y-axis. Center the cursor over the Transform gizmo’s Y-axis (green wire), and click/drag until the Transform Type-in box at the bottom of the interface reads 90 in the Y-box, or you can
enter the rotation amount for Y and press Enter. As you rotate, you will see the slice
interactively displayed as a red line on the selected polygons.
6. Use the Move tool (W) to position the Slice Plane gizmo, where you want the first
slice. The movement will be along the X-axis or horizontal along the box. When the
Slice Plane gizmo is positioned as shown in Figure 4.57, go to the Edit Geometry rollout and click Slice. Don’t click Slice Plane because that will deactivate only the Slice
Plane tool. You must click the Slice button because it is like clicking an Apply button
for the Slice Plane tool. Once you click Slice, the polygon will have a new segment at
that location. The Slice Plane tool should still be active.
7. You need four slices at each end of the dresser bottom, as shown in Figure 4.58.
Keep in mind that the polygons are selected on the front and back so that the Slice
Plane tool will slice only polygons that are selected within the gizmo. Click the
Slice Plane button to deactivate the tool when you have placed four vertical slices
in all four corners of the front and back bottom lips of the dresser, as shown in
Figure 4.58.
Figure 4.57
Place a slice in the
corner for the foot of
the dresser.
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8. Press the spacebar to unlock your selection. You are going to use a combination of moving edges and polygons to create the detail on the bottom of the dresser. Simply select
the relevant polygons, and use the Move tool to place them as shown in Figure 4.59.
Don’t worry if your adjustments don’t have a perfectly smooth curve. Unless the camera is right on top of the detail, it will look good from a distance. A perfect curve is not
necessary, especially for our purposes.
You can use the same techniques in the Steps 1 through 8 to create detail in the side
bottom lip of the dresser, as shown in Figure 4.60. Make sure you save your work.
Figure 4.58
Place four vertical
slices at each corner.
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Figure 4.60
Use the same steps
to create the details
on the sides of the
bottom.
Figure 4.59
Move polygons to
create detail in the
dresser feet.
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Making the Drawers
In the beginning of this exercise, you created a box with six segments on its height. You
can use those segments to create the drawers. This is an example of thinking ahead and
planning your model before you start an object. This was by far the easiest way to go;
using the Slice Plane tool to add segments for the drawers after the box was made would
have been more laborious.
For simplicity’s sake, you will not create drawers that can open and shut in this exercise. If this dresser were to be used in an animation in which the drawers would be
opened, you would make them differently.
First, take a look at the drawers and see where you have to go. Figure 4.61 shows the
drawers and an important detail we need to consider. Luckily, you needn’t worry about
the junk on top of the dresser.
Gap Between Drawers and Dresser
Figure 4.61
Checking out the
real dresser drawers
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