Thư viện tri thức trực tuyến
Kho tài liệu với 50,000+ tài liệu học thuật
© 2023 Siêu thị PDF - Kho tài liệu học thuật hàng đầu Việt Nam

Industrial applications of affective engineering
Nội dung xem thử
Mô tả chi tiết
Junzo Watada · Hisao Shiizuka
Kun-Pyo Lee · Tsuyoshi Otani
Chee-Peng Lim Editors
Industrial
Applications
of Affective
Engineering
Industrial Applications of Affective Engineering
Junzo Watada · Hisao Shiizuka · Kun-Pyo Lee
Tsuyoshi Otani · Chee-Peng Lim
Editors
1 3
Industrial Applications
of Affective Engineering
Editors
Junzo Watada
Graduate School of Information
Production and Systems (IPS)
Waseda University
Kitakyushu
Fukuoka
Japan
Hisao Shiizuka
Kogakuin University
Tokyo
Japan
Kun-Pyo Lee
Department of Industrial Design
KAIST
Yusung-gu, Daejon-shi
Korea, Republic of South Korea
© Springer International Publishing Switzerland 2014
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part
of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations,
recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or
information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar
methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts
in connection with reviews or scholarly analysis or material supplied specifically for the purpose of
being entered and executed on a computer system, for exclusive use by the purchaser of the work.
Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright
Law of the Publisher’s location, in its current version, and permission for use must always be obtained
from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance
Center. Violations are liable to prosecution under the respective Copyright Law.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication
does not imply, even in the absence of a specific statement, that such names are exempt from the relevant
protective laws and regulations and therefore free for general use.
While the advice and information in this book are believed to be true and accurate at the date of
publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for
any errors or omissions that may be made. The publisher makes no warranty, express or implied, with
respect to the material contained herein.
Printed on acid-free paper
Springer is part of Springer Science+Business Media (www.springer.com)
ISBN 978-3-319-04797-3 ISBN 978-3-319-04798-0 (eBook)
DOI 10.1007/978-3-319-04798-0
Springer Cham Heidelberg New York Dordrecht London
Library of Congress Control Number: 2014935146
Tsuyoshi Otani
Department of Kansei Engineering
Faculty of Textile Science and
Technology
Shinshu University
Matsumoto
Nagano
Japan
Chee-Peng Lim
Centre for Intelligent Systems Research
Deakin University Geelong Waurn Ponds
Campus
Waurn Ponds, WA
Australia
v
The concept of emotion-based design, production, and marketing was considered
or dreamed in Japan in the 1950s. Since then, numerous methods have been studied to support humans in decision making, e.g., artificial neural networks and living structures as well as artificial intelligence were investigated in the 1960s and
1970s. Various methodologies such as fuzzy sets were also proposed during the
same period. In parallel, in economics and marketing, people recognized that the
influence of human psychological behaviors and preferences plays a pivotal role
in decision making. Daniel Kahneman was awarded the Nobel Memorial Prize in
Economic Sciences for his contributions in this line of research. Indeed, emotional
experience is important in shaping our future behaviors.
Researchers started to investigate the practical use of human emotion and affective recognition in design in the 1980s. Such research was then extended from
design and questionnaire-based analyses to more physiological, biometrical, and
bio-measuremental experiments. Recently, studies on human emotions and affective senses have become prosperous. As highlighted in the book titled “Descartes’
Error: Emotion, Reason, and the Human Brain” by Antonio R. Ramasio, human
emotions play an important role in our thinking, and our rational behaviors are
greatly governed by emotions. Therefore, it is imperative to take human affective
feelings into consideration when we tackle problems in various domains.
In essence, affective (or Kansei) engineering is a scholarly field that focuses
on discovering and utilizing the value of human emotions for the development
or improvement of products or services, i.e., by incorporating human affective
feelings and impressions into the product or service design, development, and
delivery cycle. Indeed, the concept of affective engineering has become increasingly important in the economic value chain. This is apparent when the Ministry
of Economy, Trade, and Industry of Japan launched the “Kansei Value Creation
Initiative,” and placed “Kansei” as the fourth value axis in the product or service
value chain. In other words, the affective value now joins the other three axes
(performance, reliability, and price) to help organizations maintain and improve
their competitiveness, i.e., producing products or services not only come with
high performance, high quality and reliability, and low price, but also with high
human affective values. As a result, affective values need to be embedded into
the whole economic value chain, ranging from upstream goods such as materials
Preface
vi Preface
and components to downstream goods such as finished products, services, and
contents.
This edited book stems from the First International Symposium on Affective
Engineering (ISAE2013) held at Kitakyushu, Japan, from 6 to 8 March, 2013.
ISAE2013 managed to attract numerous participants from different backgrounds,
which included academics, engineers, and practitioners to present and exchange
knowledge, experience, results, and information related to the broad aspects of
methodologies and applications of affective engineering. Following the success
of ISAE2013, participants have been invited to extend their research works and
contribute their findings as book chapters. Following a review process, a total of
22 chapters have been selected for inclusion in this edited book.
This book consists of two parts, i.e., methodology and application. Each part
has 11 chapters. In Part I (Methodology), attempts and efforts in the design and
development of a variety of methodologies related to affective engineering are presented. These include
• controlling the temperature and realizing a comfortable space based on human
brainwaves;
• proposing a new method that is useful for estimating human social emotions by
measuring micro body movements;
• developing a bi-level human migration model based on conjectural variations
equilibrium;
• evaluating signs in the artisanal sign-making area with the aim to improve the
level of customer satisfaction;
• defining the design subjects for creating attractive products and improving user
experience without relying on designers’ heuristics;
• devising an icon strategy to cultivate and attract consumers’ loyalty that helps a
company able to differentiate its products from others in the market;
• analyzing aesthetic experience as a Kansei element and a cognitive process in
product design and development;
• understanding Kawaii (an affective value) feelings pertaining to shapes, colors,
sizes, texture, and tactile sensation caused by product materials;
• evaluating the emotions for traditional Vietnamese clothes for women based on
computer vision and machine learning methods;
• assessing the sound effects in e-book reader software packages based on nearinfrared spectroscopy;
• investigating the relationship between cognitive style and webpage perception
from people with different cultures.
In Part II (Applications), the effectiveness and usefulness of a variety of affective engineering models and techniques in practical environments covering different domains are presented. These include
• studying how the backrest structure affects the sitting comfort of a meeting
chair based on body pressures and contact areas between user and the chair;
• using affective values as a key factor to luxury brand building by focusing on
the Swiss watch industry;
Preface vii
• evaluating the transient signals of different button sounds by utilizing the wavelet
transform method;
• investigating the differences in the production processes of high-end garments
manufactured in Japan and Italy;
• adapting customers for online shopping of clothes by the ability to identify the
fabric used and the prior knowledge in fabric;
• administering self-report and physiological measures to understand colorrelated emotions in different environments;
• gaining an insight into probable human-centered design trends by analyzing
movie scenes;
• analyzing the volatile compounds of white mother chrysanthemum flower on
sleep quality;
• examining emotional characteristics in response to various shades of white that
could help in designing white-based products;
• understanding the differences in skin physiology parameters and affective values in skincare products;
• devising a machine learning model to extract important information pertaining
to useful product features based on customers’ reviews.
We would like to express our sincere gratitude to all authors who have contributed their works for inclusion in this book. We would also like to extend our
appreciation to the editorial team at Springer who have diligently helped in making this book a reality. We hope that this book will serve as a useful reference for
readers to learn solid knowledge pertaining to different methodologies of affective
engineering and apply the acquired knowledge to undertake challenges in various
industrial domains.
31 December, 2013 Junzo Watada
Hisao Shiizuka
Kun-Pyo Lee
Tsuyoshi Otani
Chee-Peng Lim
ix
Contents
Part I Methodology
A Bio-Signal-Based Control Approach to Building
a Comfortable Space. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Junzo Watada, Chee Peng Lim and Yung-chin Hsiao
A New Social Emotion Estimating Method by Measuring
Micro-movement of Human Bust. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Eui Chul Lee, Mincheol Whang, Deajune Ko, Sangin Park
and Sung-Teac Hwang
Affective Engineering in Application to Bi-Level Human
Migration Models. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Vyacheslav V. Kalashnikov, Nataliya I. Kalashnykova,
Yazmín G. Acosta Sánchez and Vitaliy V. Kalashnikov Jr
Analysis and Evaluation of Business Signs Using Deviation Values. . . . . . 39
Masaaki Koyama, Yuki Takahashi and Hisao Shiizuka
Defining Design Subjects According to the Context
in Which Problems Occur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Masami Maekawa and Toshiki Yamaoka
Design Management Strategy: A Case Study of an Affective Product. . . . 67
Kana Sugimoto and Shin’ya Nagasawa
Kansei as a Function of Aesthetic Experience in Product Design. . . . . . . . 83
Oluwafemi S. Adelabu and Toshimasa Yamanaka
Kawaii Rules: Increasing Affective Value of Industrial Products. . . . . . . 97
Michiko Ohkura, Tsuyoshi Komatsu and Tetsuro Aoto
x Contents
Modeling Emotional Evaluation of Traditional Vietnamese Aodai
Clothes Based on Computer Vision and Machine Learning. . . . . . . . . . . . 111
Thang Cao, Hung T. Nguyen, Hien M. Nguyen and Yukinobu Hoshino
Near-Infrared Spectroscopy (NIRS) Analysis of Emotion
When Reading e-Books with Sound Effects. . . . . . . . . . . . . . . . . . . . . . . . . 123
Akira Nagai, Eric W. Cooper and Katsuari Kamei
The Effects of Culture on Users’ Perception of a Webpage:
A Comparative Study of the Cognitive Styles of Chinese,
Koreans, and Americans. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Ying Dong and Kun-Pyo Lee
Part II Application
Backrest Designs in Meeting Chairs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Toshio Matsuoka, Hirokazu Kimura, Hiroyuki Kanai,
Fusao Yasuda and Masaki Matsumoto
Branding Luxury Through Affective Value Case of Swiss
Watch Industry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Shinichiro Terasaki and Shin’ya Nagasawa
Button-Sound-Quality Evaluation for Car Audio Main Units. . . . . . . . . . 181
Shunsuke Ishimitsu
Characteristics of the Design and Production Process
for Italian- and Japanese-Made Tailored Jackets
in the Global Market. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Tsuyoshi Otani, KyoungOk Kim, Keiko Miyatake, Kimiko Sano
and Masayuki Takatera
Online Shopping and Individual Consumer Adaptation:
The Relationship Between Fabric-Identification Ability
and Prior Knowledge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Tomoharu Ishikawa, Kazuya Sasaki, Hiroko Shimizu and Miyoshi Ayama
Reading Emotion of Color Environments: Computer Simulations
with Self-Reports and Physiological Signals. . . . . . . . . . . . . . . . . . . . . . . . . 219
So-Yeon Yoon and Kevin Wise
Reviewing the Role of the Science Fiction Special Interest
Group via User Interfaces: The Case of Science Fiction Movies. . . . . . . . 233
Shigeyoshi Iizuka, Jun Iio and Hideyuki Matsubara
Contents xi
Sleep Quality and Skin-Lightening Effects of White Mother
Chrysanthemum Aroma. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Se Jin Park, Murali Subramaniyam, Myung-Kug Moon,
Byeong-Bae Jeon, Eun-Ju Lee, Sang-Hoon Han
and Chang-Sik Woo
The Emotional Characteristics of White for Applications
of Product Color Design. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Nooree Na and Hyeon Jeong Suk
The Influence of Skincare Routines on Skin Physiology
Parameters and Affective Values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Yuet Sim Chan, Yukiko Tamura, Misako Kuroda and Takao Someya
Understanding Product Features Using a Hybrid Machine
Learning Model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Manjeevan Seera, Chee Peng Lim and Junzo Watada
Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Part I
Methodology
3
Abstract It is difficult to define a comfortable space for people. This is partly
because comfort relates to many attributes specifying a space, partly because all
people have different preferences and also because even the same person changes
his or her preference according to the state of health, body conditions, working
state, and so on. Various parameters and attributes should be controlled in order
to realize such a comfortable space according to the database of past usages.
Information obtained from human bodies such as temperature, blood pressure, and
alpha waves can be employed to adjust the space to the best condition. The objective of the paper is to present the possibility that a space is able to be adjusted to a
human condition based on human brainwaves.
Keywords Affective engineering • Living body measurement • Fuzzy control •
Neural network • Comfortable space
A Bio-Signal-Based Control Approach
to Building a Comfortable Space
Junzo Watada, Chee Peng Lim and Yung-chin Hsiao
J. Watada et al. (eds.), Industrial Applications of Affective Engineering,
DOI: 10.1007/978-3-319-04798-0_1, © Springer International Publishing Switzerland 2014
J. Watada (*) · Y. Hsiao
Graduate School of Information, Production and Systems, Waseda University, 2-7 Hibikino,
Wakamatsu, Kitakyushu 808-0135, Japan
e-mail: [email protected]
Y. Hsiao
e-mail: [email protected]
C. P. Lim
Centre for Intelligent Systems Research, Deakin University, Geelong Waurn Ponds Campus
Locked Bag 20000, Geelong Victoria 3220, Australia
e-mail: [email protected]
4 J. Watada et al.
1 Introduction
In today’s stressfull society, comfortable space and life are important to eliminate
intense stress on us. We should create a suite of new technological tools to realize a
comfortable space. In this chapter, the comfortable space means one where a person
feels at ease and free from stress when he/she stays there although each person has a
different feeling about being comfortable. It is hard to realize a comfortable space for
all humans. Therefore, we should build a comfortable space from each person’s viewpoint. It is hypothesized that a machine or a system is able to recognize and evaluate
the state of a person from his/her behavior, voice, and other measurements by automatically gathering data and recognizing patterns from the collected data. If we can
measure an electroencephalogram (brainwaves, heart beats, sweat, saliva, etc.) by an
instrument, the obtained information can be employed to realize a comfortable space.
The objective of this chapter is to show the possibility that the measurement of
human senses enables us to realize a comfortable space for any person even if the
person changes his/her comfortable feeling toward the changing environment or
condition [1, 2].
2 Affective Engineering
Affective information means total information of human senses. Affective engineering is “a technology, method, or theory to translate human affective information or
image to production of real things or to design of objects.” It is vague and uncertain
that a customer has an image or expectation about some product. Again, affective
engineering is a technology to build such affective information or vague image in
product design in some way [3]. The objective of this paper is to employ brainwaves
obtained from a person to adjust the environment of a space to the most comfortable
state that he/she feels. There are many measurements from a human body which can
be used for the control of a space, for instance, heart beats, sweat, saliva, etc.
In [4] bio-potential signals, which included electroencephalographic (EEG),
electrooculargraphic (EOG), and electromyographic (EMG) signals from psychological experiments were collected. The EEG signals were analyzed in three different frequency bands, namely a low-frequency band including δ and θ waves,
a middle-frequency band including the alpha wave, and a high-frequency band
including the beta wave. The aim of the experiment was to recognize different
types of emotions based on bio-potential signals, which included joy, anger, sadness, fear, and relax. To stimulate the emotions, a number of commercial films
were broadcasted on TV. The support vector machine (SVM) was used as the emotion classifier. The results showed that multi-modal bio-potential signals were useful for emotion recognition, and the SVM was deemed suitable as the underlying
classifier for the emotion recognition tasks. In another experiment [5] with a similar experimental setting, the aim was to recognize pleasure and unpleasure emotions. To generate pleasure and unpleasure, A bio-signal-based control approach to
A Bio-Signal-Based Control Approach to Building a Comfortable Space 5
building comfortable space three stimuli, classical music as well as music mixed
with noise (e.g., industrial noise) were played. The SVM and a neural network
were used for the classification tasks. The experimental outcome showed that both
methods produce similar results.
A Bayesian network was deployed for emotion recognition using EEG signals
[6]. Audio and visual pictures were used to induce emotions, such as joy, neutral, anger, sad, and surprise. EEG signals were transformed into power spectrum
using the fast Fourier transform method, while low-frequencies EEG artifacts were
eliminated. The results showed that, while the probability values for many different emotions were different, those of anger and sadness were similar. On the other
hand, machine learning techniques were employed to predict a learner’s emotions
in an intelligent tutoring system based on EEG signals [7]. The emotion states that
were of interest included anger, boredom, confusion, contempt, curious, disgust,
eureka, and frustration. The best classification accuracy yielded by the k-nearest
neighbor algorithm was above 82 %.
A wavelet-chaos-based method was applied to detection of seizure and epilepsy
using EEG signals and sub-bands [8]. Specifically, the δ, θ, α, β, and γ sub-bands
of EEG signals were examined, and quantified in terms of correlation dimension
(CD) and the largest Lyapunov exponent (LLE). It was found that, subject to a
large number of EEG segments, the average values of CD were useful for differentiating three groups of subjects (healthy subjects, epileptic subjects during a
seizurefree interval, and epileptic subjects during a seizure) based on β and γ subbands, while those of LLE was useful for differentiating these three groups of subjects using α sub-band. EEG signals were also used as a source to detect deceptive
and truthful responses [9]. The main objective was to extract joint time-frequency
EEG features through wavelet analysis. During the experiment, EEG signals were
recorded from four electrode sites when five subjects went through a modified version of the guilty knowledge test. The results from the wavelet analysis revealed
significant differences between deceptive and truthful responses.
Another application of EEG signals as a source for biometric identification was
investigated [10]. Gaussian mixture models and the maximum a posteriori model
adaptation were deployed for person authentication, that is, accepting or rejecting a
person claiming an identity. A series of experimental simulations was performed to
demonstrate the potential of the proposed method. Nevertheless, the database used
was too small to render any conclusive lessons in regard to person authentication.
3 Brainwaves
In affective engineering, physiological measurement is widely employed such as
impression method, psychological measure, and so on to quantize affective information. In physiological measurement, emotional quantity includes automatic
nerve responses or brainwaves against an external stimulus. In this chapter, we
employ the measurement of brainwaves.
6 J. Watada et al.
3.1 Electroencephalogram
The electroencephalogram is explained in its operations and functions shortly in
the following.
3.1.1 Spontaneous Electroencephalogram
It is not easy to interpret the cognitive meaning of an electroencephalogram (brainwave). Nevertheless, some characteristics of the electroencephalogram have been
explained quantitatively. The electroencephalogram is a kind of oscillated brainwaves. Such brainwaves can be characterized using amplitude and frequency.
Specifically, in many researches, electroencephalograms are classified according the
difference of frequencies and compared with consciousness states (wake levels).
3.1.2 Electrical Voltage Related to Events
In order to find the meaning of an electroencephalogram, it is significant to analyze brainwaves recorded in an electroencephalograph when a stimulus is given,
for example, when an experimenter gives light flash or large sound to a test subject. Such brainwaves are named event-related potential (ERP) or evoked potential
since they come out from a specific stimulus or event. Comparing with the resulted
brainwaves, an electroencephalogram a brain produces spontaneously is named a
spontaneous or freely electroencephalogram or back brainwave.
The electroencephalograph is obtained by duplicating various amplitudes of
frequencies. It is hard to clarify their characteristics by observing and measuring
an electroencephalogram obtained by giving a stimulus sound to a test subject
because the effects would be buried under such a spontaneous electroencephalogram. It is possible to abstract the effect from duplication of electroencephalographs at the same timing because the same kind of results by the same strength
of stimuli removes the influence of the spontaneous electroencephalograms. Such
spontaneous electroencephalograms are leveled by duplicating such noises. Then,
the ERP can be clearly obtained. The widely adapted interpretation of the electroencephalogram is to understand as electronic activities of a brain and the duplication of many small voltages from synapses.
The 10/20 method is widely employed as the positions of electrodes, which is
the standard of International Electroencephalogram Society. But it is not necessary
to measure all of them. Both sides of the frontal part, whole temporal, centered
temporal, and central portions are used widely [3].
3.1.3 Types of Electroencephalograms
Brainwaves are categorized into four groups such as δ brainwaves, θ brainwaves,
α brainwaves, and β brainwaves. Brainwaves with lower frequencies than α