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Game Theory Applications in Network Design
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Game Theory Applications
in Network Design
Sungwook Kim
Sogang University, South Korea
A volume in the Advances in Wireless
Technologies and Telecommunication (AWTT)
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Game theory applications in network design / by Sungwook Kim.
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Includes bibliographical references and index.
ISBN 978-1-4666-6050-2 (hardcover) -- ISBN 978-1-4666-6051-9 (ebook) -- ISBN 978-1-4666-6053-3 (print & perpetual
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Titles in this Series
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Game Theory Applications in Network Design
Sungwook Kim (Sogang University, South Korea)
Information Science Reference • copyright 2014 • 543pp • H/C (ISBN: 9781466660502) • US $225.00 (our price)
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Ramona Trestian (Middlesex University, UK) and Gabriel-Miro Muntean (Dublin City University, Ireland)
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Handbook of Research on Progressive Trends in Wireless Communications and Networking
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Broadband Wireless Access Networks for 4G Theory, Application, and Experimentation
Raul Aquino Santos (University of Colima, Mexico) Victor Rangel Licea (National Autonomous University of
Mexico, Mexico) and Arthur Edwards-Block (University of Colima, Mexico)
Information Science Reference • copyright 2014 • 452pp • H/C (ISBN: 9781466648883) • US $235.00 (our price)
Multidisciplinary Perspectives on Telecommunications, Wireless Systems, and Mobile Computing
Wen-Chen Hu (University of North Dakota, USA)
Information Science Reference • copyright 2014 • 305pp • H/C (ISBN: 9781466647152) • US $175.00 (our price)
Mobile Networks and Cloud Computing Convergence for Progressive Services and Applications
Joel J.P.C. Rodrigues (Instituto de Telecomunicações, University of Beira Interior, Portugal) Kai Lin (Dalian
University of Technology, China) and Jaime Lloret (Polytechnic University of Valencia, Spain)
Information Science Reference • copyright 2014 • 408pp • H/C (ISBN: 9781466647817) • US $180.00 (our price)
Research and Design Innovations for Mobile User Experience
Kerem Rızvanoğlu (Galatasaray University, Turkey) and Görkem Çetin (Turkcell, Turkey)
Information Science Reference • copyright 2014 • 377pp • H/C (ISBN: 9781466644465) • US $190.00 (our price)
Cognitive Radio Technology Applications for Wireless and Mobile Ad Hoc Networks
NatarajanMeghanathan(JacksonStateUniversity,USA) andYenumulaB.Reddy(GramblingStateUniversity,USA)
Information Science Reference • copyright 2013 • 370pp • H/C (ISBN: 9781466642218) • US $190.00 (our price)
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Table of Contents
Preface .................................................................................................................................................... x
Acknowledgment ................................................................................................................................ xix
Quotes .................................................................................................................................................. xx
Section 1
Fundamental Ideas of Game Theory
Chapter 1
Introduction ............................................................................................................................................. 1
INTRODUCTION...........................................................................................................................................1
HISTORY OF GAME THEORY.....................................................................................................................2
APPLIED AREAS OF GAME THEORY.......................................................................................................5
Chapter 2
Basic Concepts for Game Theory ......................................................................................................... 21
INTRODUCTION.........................................................................................................................................21
CLASSIFICATIONS OF GAMES................................................................................................................24
CLASSIFICATION OF GAME SOLUTIONS.............................................................................................29
Chapter 3
Game Models in Various Applications ................................................................................................. 44
INTRODUCTION.........................................................................................................................................44
NON-COOPERATIVE GAMES...................................................................................................................44
COOPERATIVE GAMES.............................................................................................................................90
SPECIAL DOMAINS OF GAME THEORY..............................................................................................105
Section 2
Game Theoretic Applications for Network Management Issues
Chapter 4
Game Theory for Wireless Ad Hoc Networks .................................................................................... 130
INTRODUCTION.......................................................................................................................................130
PHYSICAL LAYER....................................................................................................................................131
DATA LINK LAYER...................................................................................................................................133
NETWORK LAYER...................................................................................................................................138
TRANSPORT LAYER................................................................................................................................141
APPLICATION LAYER..............................................................................................................................142
SUMMARY.................................................................................................................................................143
Chapter 5
Game Theory for Smart Grid .............................................................................................................. 146
INTRODUCTION.......................................................................................................................................146
GAME MODELS FOR DEMAND SIDE MANAGEMENT.....................................................................147
PRICING GAMES FOR SMART GRID LOAD BALANCING................................................................149
DYNAMIC GAMES FOR SMART GRID.................................................................................................151
ENERGY STORAGE MANAGEMENT IN SMART GRID......................................................................153
LEARNING BASED GAMES FOR SMART GRID..................................................................................154
SUMMARY.................................................................................................................................................155
Chapter 6
Game Theory for Network Security ................................................................................................... 158
INTRODUCTION.......................................................................................................................................158
NON-COOPERATIVE GAMES FOR NETWORK SECURITY...............................................................158
COOPERATIVE GAMES FOR NETWORK SECURITY.........................................................................165
MULTI-OBJECTIVE OPTIMIZATION FOR SECURITY GAMES.........................................................166
GAME THEORY FOR INFORMATION WARFARE................................................................................167
SUMMARY.................................................................................................................................................168
Chapter 7
Game Theory for Cognitive Radio Networks ..................................................................................... 172
INTRODUCTION.......................................................................................................................................172
NON-COOPERATIVE SPECTRUM SHARING GAMES........................................................................173
COOPERATIVE SPECTRUM SHARING GAMES FOR COGNITIVE RADIO NETWORKS..............178
ECONOMIC GAMES FOR COGNITIVE RADIO NETWORKS.............................................................180
SECURITY GAMES FOR COGNITIVE RADIO NETWORKS..............................................................183
SUMMARY.................................................................................................................................................184
Chapter 8
Game Theory for Wireless Network Resource Management ............................................................. 188
INTRODUCTION.......................................................................................................................................188
GAME MODELS FOR WLAN RESOURCE MANAGEMENT...............................................................188
GAME MODELS FOR CDMA NETWORK RESOURCE MANAGEMENT..........................................190
GAME MODELS FOR OFDM NETWORK RESOURCE MANAGEMENT..........................................192
GAME MODELS FOR CELLULAR NETWORKS RESOURCE MANAGEMENT..............................193
GAME MODELS FOR MULTI-HOP NETWORK RESOURCE MANAGEMENT................................195
GAME MODELS FOR SENSOR NETWORK ENERGY MANAGEMENT...........................................196
GAME MODELS FOR 4G WIRELESS NETWORK RESOURCE MANAGEMENT............................198
SUMMARY.................................................................................................................................................200
Section 3
Advanced Game Paradigm Topics:
Case Studies in Network Design
Chapter 9
Game-Based Approach for Network Routing Applications ................................................................ 205
COOPERATIVE GAME THEORETIC ONLINE ROUTING (CGOR) SCHEME...................................205
GAME THEORETIC MULTI-OBJECTIVE ROUTING (GMOR) SCHEME...........................................212
INCENTIVE-BASED AD-HOC NETWORK ROUTING (IANR) SCHEME...........................................218
COOPETITION GAME BASED MULTI-PATH ROUTING (CGMR) SCHEME FOR MOBILE
AD-HOC NETWORKS...........................................................................................................................227
TRUST BASED INCENTIVE COOPERATIVE RELAY ROUTING (TICRR) SCHEME FOR
WIRELESS NETWORKS.......................................................................................................................234
Chapter 10
Power Control Schemes Based on Game Theory ............................................................................... 244
EVOLUTIONARY GAME-BASED POWER CONTORL (EGPC) SCHEME.........................................244
STACKELBERG GAME-BASED POWER CONTORL (SGPC) SCHEME............................................251
DYNAMIC VOLTAGE SCALING (DVS) SCHEME.................................................................................255
WEIGHTED VOTING BASED POWER CONTROL (WVPC) SCHEME FOR FEMTOCELL
NETWORKS............................................................................................................................................259
INTERVENTION GAME BASED MULTI-OBJECTIVE POWER CONTROL (IGMPC)
SCHEME FOR FEMTOCELL NETWORKS..........................................................................................266
Chapter 11
Bargaining Solutions for Resource Allocation Problems ................................................................... 277
NASH BARGAINING BASED BANDWIDTH MANAGEMENT (NBBM) SCHEME...........................277
NASH BARGAINING BASED VOLTAGE SCALING (NBVS) SCHEME..............................................285
KALAI-SMORODINSKY BARGAINING BASED BANDWIDTH ADJUSTMENT (KSBBA)
SCHEME..................................................................................................................................................290
NEGOTIATION GAME BASED COOPERATIVE BANDWIDTH BARGAINING (NGCBB)
SCHEME..................................................................................................................................................294
BLOTTO GAME BASED STRATEGIC RESOURCE ALLCATION (BGSRA) SCHEME......................300
INTERVENIENT STACKELBERG GAME BASED BANDWIDTH ALLOCATION (ISGBA)
SCHEME..................................................................................................................................................304
Chapter 12
Bandwidth Management Algorithms by Using Game Models ........................................................... 311
QOS-AWARE BANDWIDTH ALLCATION (QSBA) SCHEME...............................................................311
ADAPTIVE CALL ADMISSION CONTROL (ACAC) SCHEME FOR HETEROGENEOUS
OVERLAY NETWORKS........................................................................................................................315
MECHANISM DESIGN BASED ONLINE BANDWIDTH ALLOCATION (MDOBA) SCHEME.........322
NEGOTIATION BARGAINING GAME BASED BANDWIDTH MANAGEMENT (NBGBM)
SCHEME FOR MULTI-HOP RELAYING NETWORKS......................................................................328
DUAL-LEVEL BANDWIDTH MANAGEMENT (DLBM) SCHEME FOR OVERLAY
NETWORKS............................................................................................................................................339
Chapter 13
Game-Based Control Mechanisms for Cognitive Radio Networks .................................................... 352
TWO-WAY MATCHING GAME BASED BANDWIDTH SHARING (TMGBS) SCHEME...................352
MULTI-LEADER MULTI-FOLLOWER STACKELBERG (MMS) SCHEME FOR COGNITIVE
RADIO NETWORKS..............................................................................................................................360
REVERSED STACKELBERG BANDWIDTH SHARING (RSBS) SCHEME FOR COGNITIVE
MULTI-HOP CELLULAR NETWORKS................................................................................................370
TRUST-BASED RADIO SPECTRUM SHARING (TRSS) SCHEME FOR COGNITIVE RADIO
NETWORKS............................................................................................................................................377
REPEATED BAYESIAN-BASED SPECTRUM AUCTION (RBSA) SCHEME FOR COGNITIVE
RADIO NETWORKS..............................................................................................................................381
LEARNING BASED SPECTRUM SHARING (LSS) SCHEME FOR COGNITIVE RADIO
NETWORKS............................................................................................................................................389
Chapter 14
Economic Approach for Network Management ................................................................................. 401
STACKELBERG GAME BASED PRICE CONTROL (SGPC) SCHEME FOR WIRELESS
NETWORKS............................................................................................................................................401
MARKET SHARING GAME BASED BANDWIDTH MANAGEMENT (MSGBM) SCHEME FOR
WIRELESS NETWORKS.......................................................................................................................407
BARGAINING AND FICTITIOUS PLAY BASED BANDWIDTH MANAGEMNET (BFPBM)
SCHEME FOR WIRELESS NETWORKS.............................................................................................413
PUBLIC GOODS GAME BASED FILE SHARING (PGGFS) SCHEME FOR P2P NETWORKS........418
Chapter 15
Game-Based Control Approach for Smart Grid .................................................................................. 429
BIFORM GAME BASED COGNITIVE RADIO CONTROL (BGCRC) SCHEME FOR SMART
GRID COMMUNICATIONS...................................................................................................................429
SPECTRUM MANAGEMENT ALGORITHMS IN THE BGCRC SCHEME..........................................430
COOPETITION GAME BASED GROUPING AND SCHEDULING (CGGS) SCHEME FOR
SMART GRID MANAGEMENT............................................................................................................435
Chapter 16
Game Paradigm for Wired Networks .................................................................................................. 447
EVOLUTIONARY MINORITY GAME BASED CONGESTION CONTROL (EMGCC)
SCHEME FOR WIRED NETWORKS....................................................................................................447
RELATED WORK......................................................................................................................................449
THE MAIN STEPS OF THE EMGCC SCHEME......................................................................................452
SUMMARY.................................................................................................................................................453
Chapter 17
Concluding Remarks ........................................................................................................................... 455
READING LISTS FOR KEY ISSUES IN GAME THEORY.....................................................................455
DIRECTIONS FOR FUTURE RESERACH..............................................................................................466
Compilation of References ............................................................................................................... 470
About the Author .............................................................................................................................. 494
Index .................................................................................................................................................495
x
Preface
Network Design with its many variants is one of the most active research areas. In addition, new problems
in this area are constantly propounded by practitioners working in different aspects of network design
such as construction, routing, and staged deployment. Furthermore, many new design paradigms such
as ATM, ad-hoc, and telecommunications add rich new flavors to existing problems. Including mobile
cellular networks and ad-hoc wireless networks, future generation networks will most likely consist of
intelligent devices capable of sensing the environment and effectively adjusting their transmission parameters according to the current network conditions and QoS specifications. These devices will opportunistically use the network resource while selecting the transmission rates, transmission powers, access
method, route to final destination for a multi-hop network, etc. This mechanism will greatly influence
the performance of all the other users in the network. In addition, most of today’s networks are largescale with lack of access to centralized information, consist of users with diverse requirements, and are
subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where
the network infrastructure is kept simple and the network control functions are delegated to individual
agents, which make their decisions independently. The interactions among devices sharing a common
network resource can be formally modeled as games. The outcome of these games and consequently
the overall network performance can be predicted using a game theoretic formulation. Therefore, the
interaction of multiple selfish decision-makers necessitates the use of game theory.
Game theory is a mathematical framework to analyze complex interactions of cooperative or competing decision makers taking into account their preferences and requirements. The origins of game
theory go far back to the so called marriage contract problem in Babylonian times (in the early years of
the first millennium). Recent work suggests that the division of an inheritance described in the Talmud
predicts the modern theory of cooperative games. Relatively new, in 1713, James Waldegrave wrote
out a strategy for a card game that provided the first known solution to a two-player game. Despite
these early efforts and many other contributors in the history of game theory, it is widely accepted that
the origin of the formal study of game theory began with John von Neumann and Oskar Morgenstern’s
book, Theory of Games and Economic Behavior (published in 1944). This pioneering work focused on
finding unique strategies that allowed players to minimize their maximum losses by considering, for
every possible strategy of their own, all the possible responses of other players. During the 1940s, game
theory emerged from the fields of mathematics and economics to provide a revolutionary new method
of analysis. Therefore, originally, game theory was invented to explain complicated economic behavior.
The golden age of game theory occurred in the 1950s and 1960s when researchers focused on finding
sets of strategies, known as equilibria, to solve a game if all players behaved rationally. The most famous
of these is the Nash equilibrium proposed by John Nash. Nash also made significant contributions to
xi
bargaining theory and examined cooperative games where threats and promises are fully binding and
enforceable. Today game theory provides a language for discussing conflict and cooperation. With its
effectiveness in studying complex dynamics among players, game theory has been widely applied in
economics, political science (e.g., voter behavior), sociology (network games), law (antitrust), computer
science (defending networks against attacks), military science, biology (evolutionary strategies), pure
philosophy, with occasional appearances in psychology, religion (recall Aumann’s Talmud paper), physics
(quantum games), telecommunications, logistics, etc. In these fields, game theory has been employed
to achieve socially optimal equilibrium.
Nowadays, game theory has been widely recognized as an important tool in the research area of network design. A promising potential application of game theory in communication networks is the area
of congestion control, network routing, load balancing, multi-commodity flow, resource allocation, and
quality of service provisioning. Intensive research work has also been devoted to game models in wireless
mobile networks. Some of the main issues are power control, bandwidth pricing, incentive mechanism
for cooperation between mobile nodes, resource sharing, the access control to a common radio channel,
and auctions for wireless bandwidth. In addition, new problems are constantly propounded in various
areas such as network security and software engineering. In recent years, these issues have become an
increasingly important part of network design.
In applying game theory for wireless communications and networking, wide application examples
can be efficiently addressed. The applications are mainly motivated by the inherent characteristics of
wireless systems. First, wireless bandwidth is very scarce and limited resource in communications. With
the increasing number of wireless access terminals, wireless bandwidth scarcity and hence competition
among mobile users becomes more severe. This competition for limited resources closely matches with
the concept of game theory. Second, the wireless network systems become more complicated with respect
to network size, protocol heterogeneity, QoS sensitive multimedia services, and dynamic interactions.
In such issues, game theory is able to significantly help better understand the complex interactions and
design more efficient, scalable, and robust protocols. Third, the current-generation wireless systems
can provide mobile users with high-speed data services at rates substantially higher than those of the
previous generation. As a result, the demand for mobile information services with high reliability, fast
response times, and ubiquitous connectivity continues to increase rapidly. Therefore, the effectiveness
of network performance has become critically important both in terms of practical utility and commercial viability, and presents a rich area for research. This demands intelligent network management and
operation, which may well be solved within the game theoretical framework.
Game theory hopefully will lead to new collaborative research initiatives and help advance the stateof-the-art. The goal of this book is to focus on the active area of applications of game theory to understand
current trends, identify understudied areas, and formulate new directions for further investigation. To
satisfy this goal, this book will present an introduction on game theory with an emphasis on applications
for network design issues. The first section of this book introduces the fundamental concepts of game
theory, while the second section explores application fields of game theory, including wireless ad-hoc
networks, smart grid, network security, cognitive radio, and network resource management. Finally, the
last section of this book discusses advanced applications in network design such as power control, access
control, bandwidth adaptation, routing, and game theoretic solutions for the network management. These
three sections will be valuable to professionals in the field and researchers in other areas who want an
introduction to current game theoretic research frontiers in network design. This book is descriptive and
adopts an algorithmic approach. It assumes that readers have some familiarity with algorithms, computer
xii
networks, and telecommunications. The unique feature of this book is that it gives algorithmic treatment
to all the issues addressed and highlights the intuition behind each of the algorithms presented.
This book specifically treats the recent research and the use of game theoretic techniques that are
playing particularly important and distinctive roles in the network design domain. An important component of this book is examples of algorithms, which will give the readers the opportunity to clearly
understand to get game theoretic solutions for specific network design issues. The content provided in
this book should help readers understand the necessary background, concepts, and principles in using
game theory approaches. Therefore, this book is useful for undergraduate and graduate students in computer science and information technology disciplines. In particular, this book can serve as an essential
reference for students, educators, research strategists, scientists, researchers, and engineers in the field
of network design.
OUTLINE OF THE BOOK
The key challenge in this book is to provide the basic idea of game theory and fundamental understanding
the game theoretic interactions among network entities. The research presented in this book focuses on
modeling, analyzing, and solving the network design problems. There are two main ways to capitalize
game theory in network design. One approach is used to analyze existing systems. After a game model
is developed, it can be used to investigate the properties of the systems. The other approach is used to
design a new system. Instead of fixing a game and analyzing its outcome, game theory is adopted to
get the desired outcome. When a suitable game model is discovered, a system can obtain the properties
that are looked for. Nowadays, a lot of models for network design problems have been proposed based
on the game theory paradigm.
To provide a didactic approach for studying game theory, this book is organized in three sections. In
section 1, we will study the fundamental ideas of game theory. Before we discuss how to apply game
theory in different network design problems, the choice of a design technique is crucial and must be
emphasized. Therefore, this section presents game theory history, different game models, and solution
concepts that can be applied to the design, implementation, and analysis of network design problems. In
addition to the explanation of the basic principles, we will also illustrate the limitations and trade-offs
of different approaches.
The chapters in section 1 cover the fundamental ideas of game theory. In chapter 1, game theory
history and approaches are surveyed. Even though game theory can be traced back to ancient China, the
mathematical theory of games was developed in the 1940s. At that time, John Nash transformed game
theory into a more general tool that enabled the analysis of win-win and lose-lose scenarios, as well
as win-lose situations. In the 1950s-1970s, game theory was developed extensively by many scholars.
Lots of game theorists have won Nobel prizes in economics, and John Maynard Smith was awarded the
Crafoord Prize for his application of game theory to biology. Nowadays, game theory is used in the social
science, economics, biology, engineering, political science, international relations, computer science, and
philosophy. In this chapter, game theory applications in various academic fields are briefly presented.
In chapter 2, basic concepts for game theory and game model classification are introduced. Games
are classified various criteria as non-cooperative games vs. cooperative games, static games vs. dynamic
games, discrete games vs. continuous games, zero-sum games vs. non zero-sum games, n-player games
vs. population games, perfect information games vs. imperfect information games, complete informa-
xiii
tion games vs. incomplete information games, pure strategy games vs. mixed strategy games, unitary
games vs. hybrid games, egalitarian games vs. hierarchical games, or symmetric games vs. asymmetric
games. In addition, famous game solutions are introduced. Solutions for non-cooperative games are
Nash equilibrium, Pareto equilibrium, Subgame Perfect Nash equilibrium, Bayesian-Nash equilibrium,
-equilibrium, correlated equilibrium, Wardrop equilibrium, and evolutionary stable strategy. Solutions
for cooperative games are Pareto optimality, Core, Shapley Value, the nucleolus, Nash bargaining solution, Kalai-Smorodinsky bargaining solution, egalitarian bargaining solution, and Rubinstein bargaining
solution. All the issues are covered in chapter 2.
In chapter 3, various game models are presented. As non-cooperative games, static game, dynamic
game, sequential game, repeated game, stochastic game, jamming game, potential game, congestion
game, Stackelberg game, differential game, Bayesian game, evolutionary game, supermodular game,
global game, signaling game, intervention game, negotiation game, minority game, jamming game, and
dictator game are explained. As cooperative games, coalitional game, coalition formation game, canonical coalition game, matching game, voting game, and bargaining games, such as Nash bargaining game,
Kalai-Smorodinsky bargaining game, Rubinstein bargaining game, are introduced. Special domain of
game theory, hybrid games, such as coopetition game and biform game, and reverse game theory, auction game, metagames, and modified game theory are presented.
Section 2 explores application fields of game theory, including wireless ad-hoc networks, smart grid,
network security, cognitive radio, and network resource management. The purpose of this section is to
study existing game models applied in the field of network design. Through this section, readers can
find that game theory is tightly related to network design problems. Using game theory, existing network
control approaches cannot only achieve the goal of the flexibility of network resource management and
the higher utilization but also greatly facilitate the adjustment of working conditions. Until now, the
applications were still in the initial stage of theoretical research; more in-depth research on the game
theory in a variety of equilibrium and development of the application of new models are needed in order
to ensure a more efficient and flexible network management. From section 2, readers can gain better
understanding the existing game theoretic approaches for network design problems and some insights
on further research directions.
Chapter 4 provides a tutorial survey and overview of the most recent practical implementations for
wireless ad hoc networks. For ad hoc networks, game theory can offer an effective tool to model adaptations that may occur at different layers and also has a strong role to play in the development and analysis
of protocols. This chapter shows that game theory can play a significant role to model adaptations that
may occur at different layers in wireless ad hoc networks.
Chapter 5 presents game-theoretic approaches for the analysis of smart grid systems. Smart grid is a
modernized electrical grid that uses information and communications technology to gather and act on
information, such as information about the behaviors of suppliers and consumers, in an automated fashion
to improve the efficiency, reliability, economics, and sustainability of the production and distribution of
electricity. Since game theory has strong potential for the analysis of smart grid systems, game-theoretic
approach presents a promising tool to address several emerging problems in SG systems.
Chapter 6 provides an overview and classifications of existing game theoretic approaches to network
security. Network security involves the authorization of access to data in a network, which is controlled
by the network administrator. Network security covers a variety of computer networks, both public and
private, that are used in everyday jobs conducting transactions and communications among businesses,
government agencies, and individuals. This survey highlights important game theoretic applications to
network security.
xiv
In chapter 7, we classify state-of-the-art game theoretic research contributions on cognitive radio
networks and provide a comprehensive overview of game models. A cognitive radio is a transceiver
designed to use the best wireless channels in its vicinity. Such a radio automatically detects available
channels in wireless spectrum, then accordingly changes its transmission or reception parameters to allow more concurrent wireless communications in a given spectrum band at one location. This process
is a form of dynamic spectrum management. By using game theory, the spectrum sharing mechanism
can achieve the higher spectrum utilization in cognitive radio networks.
Chapter 8 provides a tutorial overview on game theoretic approaches for the network resource
management issues with the most recent practical implementations. Network resource management is
one of the most challenging and important aspects of network design to significantly improve network
performance. However, a proper understanding of a resource management algorithm often requires an
understanding of a number of complex interrelated processes. In this chapter, we classify state-of-the-art
research contributions on the network resource management and discuss the fundamental concepts and
properties to explain on how to apply the game theory.
In section 3, each chapter covers the advanced game models developed for network design problems.
This section deals with the case study of modeling, design, and analysis of game-theoretic schemes in
communications and networking areas. Different game models have been applied to solve a diverse set
of network design problems. In addition, under different practical constraints, some applications for different network scenarios are given as examples. By considering the technical challenges of a variety of
networks, we will show how to employ different game models for different scenarios in cellular networks,
wireless networks, ad-hoc and sensor networks, femto-cell networks, and wired communication networks.
In chapter 9, game-based network routing schemes are introduced; Cooperative Game Theoretic Online
Routing (CGOR) scheme, Game Theoretic Multi-Objective Routing (GMOR) scheme, Incentive-Based
Ad-Hoc Network Routing (IANR) scheme, Coopetition Game-Based Multi-Path Routing (CGMR) scheme,
and Trust-Based Incentive Cooperative Relay Routing (TICRR) scheme are explained in detail. In the
CGOR scheme, adaptive online path setup and packet distribution algorithms are developed for wireless
networks. The most important feature of the CGOR scheme is the integrated approach by employing a
coordination paradigm to provide the energy efficiency and network stability during network operations.
The GMOR scheme is a new game-theoretic routing scheme for sensor networks. The IANR scheme is
designed as an adaptive online routing scheme by using an incentive-based model. In the IANR scheme,
new path-setup, incentive-computing, and reservation algorithms are developed. For practical network
operations, these developed algorithms are designed in a self-organizing, dynamically online, and distributed fashion to work together in a coordinated manner. The CGMR scheme is designed based on the
coopetition game model and simulated annealing approach. In the CGMR scheme, wireless nodes are
assumed as self-interested game players and make local decisions in a distributed manner. Therefore,
routing packets are adaptively distributed through multiple paths in pursuit of the main goals such as
load balancing and network reliability. For wireless networks, the TICRR scheme can take into account
the measure of the probability of a relay node succeeding at a given relay service and maximize the
network performance. By considering the current network condition, the TICRR scheme can select the
most adaptable relay node and pay the incentive-price for relay service.
In chapter 10, power control schemes based on game theory are introduced; Evolutionary GameBased Power Control (EGPC) scheme, Stackelberg Game-Based Power Control (SGPC) scheme, Dynamic Voltage Scaling (DVS) scheme, Weighted Voting-Based Power Control (WVPC) scheme, and
Intervention Game-Based Multi-Objective Power Control (IGMPC) scheme are explained in detail. The