Thư viện tri thức trực tuyến
Kho tài liệu với 50,000+ tài liệu học thuật
© 2023 Siêu thị PDF - Kho tài liệu học thuật hàng đầu Việt Nam

From after effects to flash poetry in motion graphics - part 5 docx
Nội dung xem thử
Mô tả chi tiết
Naturally, there are some rules for using the Write On filter. The major ones are as follows:
For this filter to do anything, the Brush Position needs to be animated between
keyframes.
The Brush Time Properties are used to animate the look of the stroke as it moves
along the path.
This filter does not draw lines. It draws a series of dots. A line is simulated by using
a low number in the Brush Spacing parameter.
You can’t start to merrily scribble away. The Comp must be in edit mode.
Now that you have a better understanding of what this filter does, let’s put it to work.
1. To put the Comp into edit mode, double-click the Comp name in the timeline. You
will know you are in edit mode when the Comp appears in its own tab in the Comp
window and there is a timeline under the Comp in the Comp window.
2. Twirl down Comp Name ➤ Effects ➤ Write On in the timeline. When the Write On
properties appear, specify the following values:
Brush Size: 3.0
Brush Hardness: 51%
Brush Opacity: 48%
Stroke Length (secs): 0
Brush Spacing (secs): 0.068
Paint Time Properties: Opacity
Brush Time Properties: Size
Paint Style: On Transparent
You are now ready to start creating your sine wave. The properties you just set determine
how the dots will appear and how far apart they will be when the wave animates. The key
to animating a brush is the circle with the crosshairs that you see in the middle of the
Comp window. It is the starting point of the animation.
Figure 5-25.
The Write On filter lets you
paint on a solid.
FROM AFTER EFFECTS TO FLASH: POETRY IN MOTION GRAPHICS
180
7486CH05.qxd 11/10/06 10:00 AM Page 180
3. Add a keyframe at the 0 point of the timeline in the Brush Position property. Drag
the crosshairs to the upper-left corner of the Comp until the values in the Brush
Position area are 24, 27. This will be the start point of the sine wave.
4. Drag the playback head to the 1-second mark, and change the Brush Position to
152, 224. When you release the mouse, you will see a dotted line. Use the following values for the remainder of the wave:
2 seconds: 372,71
3 seconds: 688,272
4 seconds: 707,286
If you look at the Comp window, you will see the dotted line appears, and there is a square
where each of the keyframes is located. If you click one of those squares, you will discover
that it has handles (similar to what you’d find in Illustrator or Fireworks) as shown in
Figure 5-26. (The handles will appear as small dots on either side of the square you
clicked.) This means you can move the locations of the keyframes and use the handles to
adjust the path of the dots between the keyframes.
Figure 5-26. You can control the shape of the curve by adjusting the keyframe locations and
moving the handles.
5. Click the Comp 2 tab in the Comp window. If you scrub the playback head across
the Comp, you will see the dots create the curve shapes.
If you paid attention to the original animation, you may have noticed there are two waves
that intersect each other. Does this mean you have to repeat these steps on a new layer?
No. If you recall, we are inherently lazy, and here’s a real neat way of duplicating the curve
and flipping it with a simple drag of the mouse:
6. Select the layer in the timeline and press Ctrl+D (PC) or Cmd+D (Mac) to duplicate
the layer.
7. Click the new layer once in the Comp window. Handles will appear around the
edges of the Comp.
8. Drag the upper middle handle of the Comp to the bottom of the Comp. The animation “flips” as shown in Figure 5-27. Scrub across the timeline, and you have two
waves of dots moving across the screen.
CREATING TEXT ANIMATIONS FOR FLASH
181
5
7486CH05.qxd 11/10/06 10:00 AM Page 181
Figure 5-27. Duplicate the layer and “flip” it to create the second animation.
Blinking and melting text
During the opening sequence of our video, the text blinks a couple of times and then
melts into some sort of liquid state and runs off the stage. This text effect is actually quite
easy to accomplish. It only requires three filters.
1. Select the Text tool, click the Comp window that is open from the previous exercise, and enter inspiration in motion. Set the font to Arial, the size to 24 points, and
the color to white (#FFFFFF).
2. Twirl down Effects & Presets ➤ Stylize and drag the Strobe Light filter onto the text.
The Strobe Light effect is actually quite interesting. As the name implies, anything affected
by the Strobe Light filter will light up and disappear depending on how often the object is
“lit up.” This explains how the text “blinks.” When you drag the filter onto the text, a number of properties will appear in the Effect Controls panel. Here is what they do:
Strobe Color: Specifies the color of the light.
Blend With Original: Indicates a percentage value that determines how strongly
the effect is applied to the layer.
Strobe Duration (secs): Specifies how long the object appears on the stage.
Strobe Period (secs): Specifies how much time elapses between strobe blinks.
Random Strobe Probability: Specifies the probability that any given frame of the
layer will have the strobe effect, giving the appearance of a random effect.
Strobe: Specifies how the effect is applied. Operates on Color Only performs the
strobe operation on all color channels. Make Layer Transparent makes the layer
transparent when a strobe effect occurs.
Strobe Operator: Determines the blend mode to be applied to the subject. The
default setting is Copy.
FROM AFTER EFFECTS TO FLASH: POETRY IN MOTION GRAPHICS
182
7486CH05.qxd 11/10/06 10:00 AM Page 182
3. In the Effect Controls panel, apply these settings to the Strobe Light effect (see
Figure 5-28):
Strobe Color: #FFFFFF (white)
Blend With Original: 0%
Strobe Duration (secs): .8
Strobe Period (secs): .2
Random Strobe Probability: 23%
Strobe: Makes Layer Transparent
Strobe Operator: Screen
Figure 5-28. Applying a Strobe Light effect
If you drag the playback head across the timeline, the words will “blink.”
The “melting” text is due to the interaction of two more filters: Gaussian Blur and Liquefy.
4. Twirl down Effects & Presets ➤ Blur & Sharpen and drag a copy of the Gaussian Blur
filter onto the text.
5. In the timeline, twirl down Effects ➤ Gaussian Blur, add a keyframe in the Blurriness
property at the 2-second mark, and change the Blurriness value to 2%.
6. Drag the playback head to the 4-second mark and change the Blurriness value to 25%.
7. Drag the playback head to the 2-second mark, open the Distort folder in Effects &
Presets, and drag a copy of the Liquefy filter onto the text.
The amount of fun you can have with this filter should be illegal. If you open the Liquefy
Settings in the Effect Controls panel, you will see a bunch of tools. These tools essentially
allow you to “paint” with pixels and create some rather interesting effects as you distort
the object. We really don’t have the time to walk through each tool but, if you have some
play time, take this filter for a highly entertaining test drive.
8. In the timeline, twirl down Effects ➤ Liquefy and, in the Distortion Mesh property,
add keyframes at seconds 2 and 4.
9. Click the keyframe once at the 4-second mark, twirl down the Liquefy tools in the
Effect Controls panel and select the Warp tool—we call it the “finger-painting
tool”—and click and drag the “brush” from the top of the text to the bottom of the
Comp. Notice how the pixels smear in the direction you drag the brush? Repeat
this a couple times to give yourself an oozy bit of text as shown in Figure 5-29.
CREATING TEXT ANIMATIONS FOR FLASH
183
5
7486CH05.qxd 11/10/06 10:00 AM Page 183
Figure 5-29. Liquifying text with the Warp tool to create an ooze effect
10. Do a RAM preview and click the Play button when the RAM preview finishes. The
text will run off of the screen.
Creating pulsing circles
Remember those old black-and-white newsreels? There would be a radio tower at the start
and a bunch of circles would radiate out from the top of the tower to indicate radio
waves. If you watch the video for this exercise, you will see a similar effect occur in the
upper-right corner of the stage: a circle seems to pulse out of that corner. Here’s how we
did it:
1. Drag a solid from the project pane to the timeline. Twirl down Effects & Presets ➤
Generate and drag a copy of the Radio Waves filter on top of the solid in the Comp
window. When you release the mouse, blue “radio waves” will appear on the Comp
(see Figure 5-30).
Figure 5-30. You start with blue waves.
The Radio Waves effect creates radiating waves from a stationary or animated effect point. It
doesn’t take a great deal of imagination to see how you can use this effect to generate pond
ripples, sound waves, or intricate geometric patterns. Best of all, using the Effect Controls
FROM AFTER EFFECTS TO FLASH: POETRY IN MOTION GRAPHICS
184
7486CH05.qxd 11/10/06 10:00 AM Page 184