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Event maketing planning
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SMK University of Applied Social Sciences
Indre Radaviciene
EVENT MARKETING PLANNING
Course handbook
Klaipeda, 2015
SCIENCE ECONOMY COHESION EUROPEAN UNION
Creating the Future of Lithuania UNIVERSITY OF APPLIED
SOCIAL SCIENCES
Indre Radaviciene
Event marketing planning
Course handbook
Approved by the decision of the Academic Board of SMK University of
Applied Social Sciences, 15th April 2014, No. 4.
The publication is financed within project „Joint Degree Study
programme “International Marketing and Branding “ preparation and
implementation“ No. VP1-2.2-ŠMM-07-K-02-086 funded in accordance
with the means VP1-2.2-SMM-07-K “Improvement of study quality,
development of Internationalization” of priority 2 “Lifelong Learning” of
the Action Programme of Human Relations Development 2007 – 2013.
© Indre Radaviciene, 2015
© SMK University of Applied Social Sciences, 2015
ISBN 978-9955-648-71-0
CONTENTS
INTRODUCTION ..................................................................................... 7
Part 1: Environment of event marketing ................................................ 8
Part 2: Strategy of event marketing. Market researching ...................... 25
Part 3: Segmentation of event marketing
and selections of target markets ................................................ 35
Part 4: Strategies of event marketing positioning ................................. 45
Part 5: Event marketing sponsorship .................................................... 54
Part 6: Marketing elements in event marketing .................................... 66
Part 7: Promotion mix in event marketing ............................................ 89
Part 8: Efficiency of event planning ..................................................... 118
TASKS FOR INDIVIDUAL/GROUP WORKS ........................................... 136
REFERENCE OUTLINE .......................................................................... 144
LITERATURE ........................................................................................ 174
7
INTRODUCTION
This course unit aims at expanding and deepening the knowledge on the
theory of sales promoti on and event marketi ng as well as the knowledge
on methods, also developing their skills of a problem based percepti on
and thinking. Students will get acquainted with the environment of an
event marketi ng, the types of the environment, and strategy of event
marketi ng when choosing the right target segment, an eff ecti ve strategy
of positi oning. Students will have an opportunity to get acquainted with
the effi ciency of the processes of event planning, the main methods of
event support.
The aim of course is to provide students with knowledge on marketi ng
while disti nguishing the factors determining its specifi cs, the signifi cance
of concepti on to the success of the enti ti es of business system, to
develop abiliti es to make strategic and tacti cal decisions in the context
of the EU market and global processes; to develop skills and abiliti es to
do signifi cant marketi ng research; assess the results of expression of
marketi ng communicati on, image and organizati onal culture, and the
risk of strategic management of marketi ng; to make decisions on the
funding of marketi ng acti vity when implementi ng business development
in both internati onal and local markets; to provide knowledge on sales
promoti on disti nguishing the factors determining the specifi cs of their
selecti on.
Learning outcomes of a Course Event marketi ng planning:
1. To be able to identi fy the functi ons, concepti ons, strategies of event
marketi ng, the created types of benefi ts and assess the validity of
certain decisions.
2. To be able to correctly select target markets and ways of product
positi oning for market or adverti sing research, to make maps of
competi ti veness.
3. To be able to assess decisions on the necessity, methods and means
of support of event support and assess their effi ciency.
4. To be able to appropriately prepare adverti sing project on the needs
of a customer.
5. To be able to plan independently decisions on the management
of the marketi ng complex of events and other occurrences and its
elements.
6. To be able to correctly choose a suitable set of the means of sales
promoti on.
8
Part 1
ENVIRONMENT OF EVENT MARKETING
Objecti ve outline:
1. To introduce students to the elements of marketi ng analysis:
marketi ng environment analysis, customer analysis, competi tor
analysis, and company analysis;
2. To familiarize students to the generic event marketi ng strategies
and strategic marketi ng decisions for profi table delivery of superior
value to the customers.
3. To enhance their problem-solving and decision-making abiliti es in
strategic areas of marketi ng.
Chapter Key Terms:
Marketi ng
Upstream marketi ng acti viti es
Downstream marketi ng acti viti es
Customer
Marketi ng concept
Without a research orientati on, communicati on practi ti oners cannot
play a part in Issues or Risk Management and therefore in the formulati on
of emergent strategy. There are two types of research in communicati on:
environmental scanning, which provides informati on needed for strategy
formulati on; and evaluati on research, which assesses the achievement
of communicati on objecti ves. In practi ce, the focus is on the latt er.
However, it is by conducti ng environmental scanning and analysis
that the Communicati on functi on will make its biggest contributi on to
strategy formulati on at the Board and top management level.1
The credibility and impact of the Communicati on functi on in the
strategic management process is increased by conti nuous scanning of
the internal and external environment. This may entail the following:
• Conducti ng advanced media analysis at regular intervals, to
understand the agenda and behavioural patt erns of key decisionmakers (editors and journalists) and publicati ons (electronic and
print) in the mass media.
9
• Engaging in rigorous monitoring of relevant government decisionmakers on all identi fi ed issues.
• Conducti ng opinion audits (formal or informal surveys) amongst
strategic stakeholders, infl uencers and opinion leaders to determine
their opinions on identi fi ed issues. Creati ng channels to track the
opinions of stakeholders on these issues over ti me.
• Identi fying any (all) interest groups or acti vists that campaign for,
or against, or have a vested interest in any of the identi fi ed issues.1
Issue analysis
Resulti ng from environmental scanning, analysis of an issue consists of:
• Showing insight into the main problem and/or opportunity inherent
to the issue (e.g. How does this issue aff ect the organisati on now, or
will it impact on the organizati on in future?).
• Understanding the issue in the context of its life cycle development
in order to indicate its status (the Traffi c Light Status tool may be
used to indicate status).
• An honest assessment of the type of issue/ risk we’re dealing with, as
not all identi fi ed issues can be solved solely through communicati on
interventi ons (the Issue Typology tool of Steyn & Puth, 2000 is oft en
used to manage expectati ons upfront and lay the foundati on for
realisti c goals and objecti ves to follow).2
View an example of Issues Analysis.
Stakeholder assessment
If environmental scanning is a starti ng point for the formulati on of
emergent strategy, then stakeholder assessment is its control focus.
The fi rst step in setti ng communicati on goals and themes is to identi fy
the relevant stakeholders to an issue. Any issue without an aff ected
stakeholder group is really not an issue at all. The moti vati on to constantly
analyse the internal and external environments of an organizati on lies
in tracking stakeholder reacti ons to current issues and detecti ng new
issues.2
10
Intelligence gained from environmental scanning may entail:
• The opinions, knowledge and expectati ons of both internal and
external stakeholders such as employees, communiti es, and
customers.
• The agenda of the media as gatekeepers and advocates of parti cular
viewpoints.
• The agendas of interest groups and acti vists, who directly seek to
infl uence public policy.
• The government’s positi on.2
In linking issues to stakeholders, there are four important elements
to consider:
• The implicati ons of an issue on a stakeholder group and the likely
behaviour of the stakeholder group as a result. (What are the
implicati ons on stakeholder X? What is the likely behaviour of
stakeholder X? Possible acti ons they may take?).
• The degree to which a stakeholder is already aware of the existence
of an issue (usually rated on a 5-point Likert scale).
• The extent to which the organisati on is vulnerable to the likely
stakeholder reacti on (usually rated on a 5-point Likert scale). It is
important to determine the amount of power a stakeholder group
has in relati on to a specifi c issue. The amount of power depends on
the organisati on’s dependency on that stakeholder group as well as
the access that the group has to politi cal processes and to the mass
media.
• The relati ve strategic importance of the stakeholder to the
organisati on. (Is the stakeholder labelled as a primary or secondary
stakeholder?).2
View an example of Stakeholder Interpretati on.
Stakeholder relati onships
There are four approaches in dealing with stakeholders:
Approach 1 - Inacti vity: The fi rst approach, inacti vity, involves ignoring
the opinions and values of stakeholder groups and conti nuing “business
as usual”. For instance, this would be the case when a company starts
receiving complaints from customers about defecti ve tyres that they are
11
manufacturing. The company however decides to ignore the complaints
and conti nues selling the tyres.2
Approach 2 - Reacti vity: The second approach, reacti vity, involves waiti ng
for something to occur (usually sti mulated by a stakeholder group) and
responding to that. Conti nuing the example: Aft er a series of accidents
and the loss of lives the Government (Dept. of Transport) commissions
an inquiry. Only now does the organisati on withdraw its tyres from the
market.2
Approach 3 – Pro-acti vity: The third approach, pro-acti vity, is
anti cipatory. It involves trying to predict the behaviour of stakeholder
groups, the external changes that may occur and positi oning the
organisati on appropriately. In the above example, if the organisati on had
been in touch with its customers or dealers through research, they could
have investi gated the matt er before it became public knowledge. This
could have resulted in fi xing the problem or recalling the tyres. However,
government interventi on led to a loss of credibility and reputati on.2
Approach 4 – Interacti vity: The fourth approach in dealing with
stakeholders is the interacti ve mode that entails acti ve involvement
with the stakeholder groups that can infl uence the future of the
organizati on. If the organizati on had good two-way communicati on with
their stakeholders, they would have identi fi ed the problem in its early
stages. Even more eff ecti ve would have been to follow a partnership
approach with stakeholders. Partnering would have involved the
aff ected customers, dealers or government in the problem-solving and
decision-making processes of the company with regards to the defecti ve
tyres. A partnering approach could have strengthened relati onships with
stakeholders, rather than antagonising them.2
And as if this is not enough for marketers to deal with, consumers have
changed their ways in recent years as well by becoming more and more
fi ckle, unpredictable and increasingly “immune” to common marketi ng
practi ces (Brown 1995).3
Indeed, the growing affl uence in industrialised
societi es is having profound residual eff ects on the societal value
system and its dominant consumpti on ethic. In parti cular, the shift from
maintenance consumpti on (the compulsory shopping for necessiti es)
towards experienti al consumpti on (shopping as a pleasurable end in
itself) is exemplifying the current drift towards a romanti c consumpti on
12
in Western societi es, where the emphasis on living your life right here
and now (Campbell 1987).4
Social trends, such as increasing orientati on
towards leisure and recreati on as well as a desire for individualism, are
leading to signifi cant changes in consumer behaviour (Opaschowski
2000; Schulze 2000; Firat and Shultz 1997; Cova 1997).5;6;7;8 Whether one
agrees or disagrees with the philosophical idea of postmodernism or its
value and implicati ons for marketi ng practi ce (Brown 1999, 1994),9;10
there is no denying that a number of the conditi ons proposed by Firat
(1991)11 determine consumer behaviour and the way of doing business
in today’s affl uent societi es (Brown 2002; Cova and Cova 2002; Patt erson
1998).12;13;14 Those conditi ons, which are briefl y discussed in this paper,
include among others the fragmentati on of mass-markets, the age of the
(self-)image by mixing playfully elements of existi ng styles and blurring
disti ncti ons between high and low culture (Cova 1996),15 the nostalgic
preoccupati on with the past (Brown 2001; Holbrook 1995)16;17 or the
search for hyperreal experiences (Opaschowski 2000; Schulze 2000).18;19
Therefore, as (in the spirit of management guru Tom Peters) crazy
ti mes call for crazy and creati ve measures, marketers need to consider
the design of marketi ng strategies that provide consumers with a
platf orm where they can experience brands in a way that contributes to
their subjecti vely perceived quality of life. In other words, the emphasis
of branding should be placed on sti mulati ng hyperreal experiences
for consumers to meet the changing needs in affl uent (postmodern)
societi es (Whelan and Wohlfeil 2005).20 In light of these demands,
event-marketi ng has already become an increasingly popular alternati ve
for marketers in Conti nental Europe. Event-marketi ng is defi ned in the
context of this paper as the staging of interacti ve marketi ng-events as
3-dimensional hyperreal brand experiences for consumers, which would
result in an emoti onal att achment to the brand. Thus, consumers are
acti vely involved on a behavioural level as parti cipants and encouraged
to experience the brand values multi -sensually in a 3-dimensional hyper
reality. Furthermore, as a pull strategy within marketi ng communicati ons,
the parti cipati on of consumers is voluntarily and subsequently not
perceived as an invasion of privacy as it is the case with classic marketi ng
communicati ons. In fact, the irony is that consumers parti cipate on
their own free will in those brand hyper realiti es, even though they are
specifi cally designed to communicate the same commercial messages
they usually tend to avoid (Whelan and Wohlfeil 2005).20
13
This, however, leads inevitably to the questi on: Is event-marketi ng just
another postmodern craze or is it an exciti ng new way for marketers to
reach their target audiences in the changing marketi ng communicati on
landscape of affl uent societi es? Why should marketi ng managers should
stretch their creati ve imaginati on to the limits to create and stage unique
brand hyper realiti es for consumers, when it would be much easier,
convenient and “less risky” to exploit the commercial propriety of an
existi ng external event (event sponsorship)? And, anyway, why should
marketers care about making a contributi on to consumers subjecti vely
experienced quality of life, when their primary concern and sole purpose
should be to sell products and to make profi ts for their shareholders
(Friedman 1970/2001).21 Thus, the objecti ve of this paper is to introduce
the concept of event-marketi ng fi rst to a broader audience and then to
discuss its role within marketi ng communicati ons as well as its impact
on consumers in the changing (postmodern) marketi ng communicati ons
landscape. As a consequence, the research obviously raises some key
academic and managerial implicati ons. By presenti ng empirical evidence
from a qualitati ve fi eld experiment conducted at the Guinness Storehouse
in Dublin, the paper will outline how brands can be communicated to
both external and internal target audiences as 3-dimensional real-lived
experiences, which would strengthen the emoti onal att achment to
the brand, and how marketers can build mutually benefi cial customerbrand relati onships by using their imaginati on in the development and
implementati on of creati ve event-marketi ng strategies. The fi ndings will
not only narrow the identi fi ed informati on gap, but also demonstrate
how the staged brand hyper reality could contribute to consumers’
subjecti ve quality of life as an enchantment of experienti al consumpti on.
When explaining the concept of event-marketi ng as an innovati ve
marketi ng communicati on strategy, the authors always encounter
immediately a variety of disbelief and confusion. One of most utt ered
arguments, the authors are on a regular basis confronted with, is the idea
that event-marketi ng is not new and the marketers have always managed
a seminar, a sales stand in the shopping mall, a competi ti on or a product
testi ng of some kind. These points are then either complemented
or contradicted by the argument that event-marketi ng de facto is the
sponsorship of a concert, the World Cup or a street festi val. Given the
general generosity and liberty by which the term event marketi ng has
been used to describe all kinds of phenomena in marketi ng practi ce and
literature (Cornwell and Maignan 1998)22 ranging from the marketi ng of
14
events within the framework of event management (Goldblatt 1997)23
to event sponsorships (Cunningham et al. 1993)24 and even sales
promoti ons (Andersson and Weslau 2000)25, those responses should
come as no surprise. However, to make it quite clear from the start, the
concept of event-marketi ng that is discussed by the authors in this paper
has nothing to do with the sponsorship of any events nor with running
sales promoti ons in the shopping mall or the professional marketi ng
of an event – although to be fair, the management of the marketi ngevent obviously plays a certain role in the operati onal implementati on
of the event-marketi ng strategy. Instead, event-marketi ng is defi ned as
the staging of interacti ve marketi ng-events as 3-dimensional hyper real
brand experiences for consumers, which would result in an emoti onal
att achment to the brand.
3
As an experienti al marketi ng communicati on strategy in the context
of this defi niti on, event-marketi ng fi rst emerged in the late 1980s in
response to the signifi cant changes in both the marketi ng environment
and consumer behaviour in Germany (Wohlfeil and Whelan 2005a).26
By communicati ng brand values as “real-lived” experiences, eventmarketi ng strategies are designed to take in parti cular advantage of
the shift from maintenance to experienti al consumpti on in the societal
value system of affl uent societi es (Weinberg and Gröppel 1989)27 and
the consumers’ desire for idealised simulati ons of reality (Firat 1991).28
Experienti al consumpti on refers to obtaining enriching experiences
through emoti onal benefi ts, by which consumers att empt to improve the
subjecti vely experienced quality of their lives right here and now (Wohlfeil
2005; Weinberg and Gröppel 1989).29;27 This romanti c consumpti on
ethic has not only led to an increasing orientati on towards and acti ve
parti cipati on in leisure, recreati on, entertainment and subcultural neotribes (Cova and Cova 2002; Opaschowski 2000; Campbell 1987),13;5;4
but has also demonstrated the urgent need for experienti al brand
communicati ons to gain consumers’ att enti on.
To achieve this objecti ve, the communicati ve innovati on of eventmarketi ng derives from its four consti tuti ve features:
• Experience-orientati on:
As personal lived experiences tend to be stronger than “secondhand” media experiences in determining consumers’ noti on of reality,
consumers are encouraged to experience the brand reality as acti ve
parti cipants rather than being passive recipients and, subsequently, are
off ered a contributi on to their subjecti ve quality of life (Weinberg and
Nickel 1998).30
15
• Interacti vity:
In diff erence to the monological provision of informati on in classic
marketi ng communicati ons, event-marketi ng off ers a platf orm for
interacti ve and personal dialogues between parti cipants, spectators and
brand representati ves (Zanger and Sistenich 1996).31
• Self-initi ati on:
Because event-marketi ng is aimed at infl uencing consumers
emoti onally by staging self-initi ated marketi ng-events, the marketer is in
full control of the way in which sensual brand experiences are anchored
in the world of consumer feelings and experiences (Wohlfeil and Whelan
2005b; Weinberg and Nickel 1998).32;33
• Dramaturgy:
In order for consumers to emoti onally experience the lived brandreality, it requires a unique and creati ve dramaturgy that, similar to a
theatre play, brings the brand image to life and captures the imaginati on
of the target audience. Therefore, the more the event-marketi ng
strategy diff ers from consumers’ everyday life experiences, the higher is
the degree of acti vati on among consumers (Sistenich 1999; Zanger and
Sistenich 1996).34;35
Thus, in contrast to event sponsorship, event-marketi ng is aimed
at positi vely infl uencing customers’ familiarity, image, atti tude and
emoti onal att achment to the brand by staging self-initi ated marketi ngevents as a 3-dimensional, interacti ve brand-related hyper reality for
consumers. Because personally “lived” experiences tend to be stronger
in determining people’s noti on of reality than the “second-hand”
experiences as traditi onally communicated by adverti sing (Weinberg
and Nickel 1998)33, marketi ng-events are bett er equipped to anchor
multi -sensual brand experiences in the world of customer feelings and
experiences (Weinberg and Gröppel 1989)27. Furthermore, in comparison
to classic marketi ng communicati on strategies, where customers
generally remain passive and distant recipients of brand messages, the
major peculiarity of event-marketi ng is the fact that target audiences
are encouraged to experience the brand values acti vely by becoming
part of its hyper reality (Wohlfeil and Whelan 2004)36. For instance, at
the Red Bull Flugtag consumers are invited to “sti mulate their body and
mind” and “give themselves wings” by building their own home-made
fl ying machines and then leaping off a 6-metre high ramp to get as far
as possible over a river. And while in adverti sing or sales promoti ons a
contact remains rather accidental, consumers acti vely seek to engage
with various event-marketi ng strategy. However, in order to uti lise its
full potenti al, any event-marketi ng strategy must be designed in a way
16
that consumers do not want to miss taking part in a brand’s experienti al
hyper reality. Thus, marketers must have a thorough understanding of
what needs consumers seek to sati sfy by parti cipati ng in marketi ngevents. By meeti ng the growing need for romanti c simulati ons of
reality and experienti al consumpti on, marketi ng managers not only
make a contributi on to consumers’ subjecti vely perceived quality of
life, but also succeed in establishing brand values through a unique
communicati on propositi on and building mutually benefi cial customerbrand relati onships, as outlined in the following example of the Guinness
Storehouse in Dublin.
DISCUSSION
Study case: Guinness storehouse, Dublin
Guinness is probably the most famous Irish brand in the world. In
fact, such is the global fame of the Guinness brand that it is already
recognised as an essenti al element of the Irish heritage and culture.
In parti cular, the infamous Irish pub culture is unimaginable without
a pint of Guinness. At least, that is the image the many tourists have
in their mind and that is displayed in nearly every available tourist
guidebook. Unfortunately, people at Diageo, the parent company that
owns the Guinness brand, had to learn the hard way that having one
of the best-known brands in the world does not necessarily translate
in people’s consumpti on of that brand. Although the Guinness brand
has historically always been all about community, where people come
together and share their stories, it was increasingly perceived in Ireland
as a brand choice of the older, rural generati ons. In fact, the younger
generati ons in Ireland and abroad increasingly opted increasingly for
the more fashionable lagers or alcopops rather than the traditi onal Irish
stouts and ales. Therefore, in order to reconnect Guinness with younger
Irish drinkers, who were switching more oft en to lagers and alcopops,
the Guinness Storehouse in Dublin was opened to the public as a brand
land in December 2000. Within the concept of event-marketi ng, brand
lands are immobile corporate theme parks that provide an interacti ve
mixture of entertainment and informati on around brand-related themes
to consumers (Wohlfeil and Whelan 2005a; 2004). Located in a former
fermentati on building, the dull industrial brick exterior leads into a foyer
with a modern glass-and-steel interior symbolising a bridge between the
heritage of the past and the demands of the future.