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Creating 3D Game Art for the iPhone with Unity Part 6 pptx
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Mô tả chi tiết
As you will see in the next section, setting up these controls for the feet and
legs were actually a simple task, yet I’m getting a lot of articulation. These controls allow me to move the leg, animate toe taps, stomp the heel, and position
the knees as well as when used together help to create a good articulation in
run and walk cycles.
Next, let’s take a look at the arms. The arms have an IK target as well. The
Hand Bone is constrained to the IK target so that it drives the translation and
rotation of the hand, and I can hide the actual Hand Bone. Basically by removing the Hand Bone as a control, I have one less control to worry about and a
cleaner rig. I then have an elbow control, which is also a Pole Vector on the
arms IK Constraint just as with the legs. This allows me to position the elbow
as shown in Fig. 6.7.
FIG 6.4 The Foot Bone Is Used
to Raise the Heel. Notice that Its
Direction Has Been Flipped.
FIG 6.5 The Toe Bone Allows You to
Articulate the Tip of the Boot.
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Creating 3D Game Art for the iPhone with Unity
FIG 6.6 The Knee Bone Is Set as the
Pole Target in the IK Constraint for the
Leg. It Allows Me to Point the Knee.
FIG 6.7 The Elbow Bone Is Set at the Pole Target in the IK Constraint for the Arm. It Allows Me to Position the Elbow.
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Animation Using Blender