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Core java pot
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Core java pot

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Mô tả chi tiết

Table of Contents

List of Code Examples

Preface

To the Reader

About This Book

Conventions

Sample Code

Acknowledgments

Chapter 1. An Introduction to

Java

Java as a Programming

Platform

The Java "White Paper"

Buzzwords

Java and the Internet

A Short History of Java

Common Misconceptions

About Java

Chapter 2. The Java

Programming Environment

Installing the Java Development

Kit

Choosing a Development

Environment

Using the Command-Line Tools

Using an Integrated

Development Environment

Compiling and Running

Programs from a Text Editor

Running a Graphical

Application

Building and Running Applets

Chapter 3. Fundamental

Programming Structures in Java

A Simple Java Program

Comments

Data Types

Variables

Operators

Strings

Input and Output

Control Flow

Big Numbers

Arrays

Chapter 4. Objects and Classes

Introduction to Object-Oriented

Programming

Using Predefined Classes

Defining Your Own Classes

Static Fields and Methods

Method Parameters

Object Construction

Packages

Documentation Comments

Class Design Hints

Chapter 5. Inheritance

Classes, Superclasses, and

Subclasses

Object: The Cosmic Superclass

Generic Array Lists

Object Wrappers and

Autoboxing

Reflection

Enumeration Classes

Design Hints for Inheritance

Chapter 6. Interfaces and Inner

Classes

Interfaces

Object Cloning

Interfaces and Callbacks

Inner Classes

Proxies

Chapter 7. Graphics

Programming

Introducing Swing

Creating a Frame

Positioning a Frame

Displaying Information in a

Panel

Working with 2D Shapes

Using Color

Using Special Fonts for Text

Doing More with Images

Chapter 8. Event Handling

Basics of Event Handling

The AWT Event Hierarchy

Semantic and Low-Level Events

in the AWT

Low-Level Event Types

Actions

Multicasting

Implementing Event Sources

Chapter 9. User Interface

Components with Swing

The Model-View-Controller

Design Pattern

Introduction to Layout

Management

Text Input

Choice Components

Menus

Sophisticated Layout

Management

Dialog Boxes

Chapter 10. Deploying Applets

and Applications

Applet Basics

The Applet HTML Tags and

Attributes

Multimedia

The Applet Context

JAR Files

Application Packaging

Java Web Start

Storage of Application

Preferences

Chapter 11. Exceptions and

Debugging

Dealing with Errors

Catching Exceptions

Tips for Using Exceptions

Logging

Using Assertions

Debugging Techniques

Using a Debugger

Chapter 12. Streams and Files

Streams

The Complete Stream Zoo

ZIP File Streams

Use of Streams

Object Streams

File Management

New I/O

Regular Expressions

Chapter 13. Generic

Programming

Why Generic Programming?

Definition of a Simple Generic

Class

Generic Methods

Bounds for Type Variables

Generic Code and the Virtual

Machine

Restrictions and Limitations

Inheritance Rules for Generic

Types

Wildcard Types

Reflection and Generics

Appendix A. Java Keywords

Appendix B. Retrofitting JDK

5.0 Code

Enhanced for Loop

Generic Array Lists

Autoboxing

Variable Parameter Lists

Covariant Return Types

Static Import

Console Input

Formatted Output

Content Pane Delegation

Unicode Code Points

Building Strings

Table of

Contents

Core Java™ 2 Volume I- Fundamentals, Seventh

Edition

By Cay S. Horstmann, Gary Cornell

Publisher: Prentice Hall PTR

PubDate : August 17, 2004

ISBN: 0-13-148202-5

Pages: 784

Copyright

List of Code Examples

Preface

To the Reader

About This Book

Conventions

Sample Code

Acknowledgments

Chapter 1. An Introduction to Java

Java as a Programming Platform

The Java "White Paper" Buzzwords

Java and the Internet

A Short History of Java

Common Misconceptions About Java

Chapter 2. The Java Programming

Environment

Installing the Java Development Kit

Choosing a Development Environment

Using the Command-Line Tools

Using an Integrated Development

Environment

Compiling and Running Programs from a

Text Editor

Running a Graphical Application

Building and Running Applets

Chapter 3. Fundamental Programming

Structures in Java

A Simple Java Program

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