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Compositing Visual Effects: Essentials for the Aspiring Artist
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Compositing Visual Effects
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Compositing Visual Effects
Essentials for the Aspiring Artist
Steve Wright
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
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Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Chapter 1
Visual Effects Today . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.1 Digital Compositing with CGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.1 CGI Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.2 Set Extension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.1.3 Match Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.2 Compositing Visual Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.2.1 Bluescreen Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.2.2 Motion Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.2.3 Warping and Morphing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.2.4 Bullet Time Shots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.2.5 Crowd Duplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.2.6 Atmospherics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.2.7 Rotoscoping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.2.8 Wire Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.2.9 Scene Salvage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.3 Compositing Programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.3.1 Node-Based Compositors . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.3.2 Layer-Based Compositors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Chapter 2
Digital Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1 Structure of Digital Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.1 The Pixel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.1.2 Grayscale Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.1.3 Color Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2.1.4 Four-Channel Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
v
vi Contents
2.2 Attributes of Digital Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.2.1 Digitizing Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
2.2.2 Image Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
2.2.3 Image Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.2.4 Pixel Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2.5 Display Aspect Ratio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.2.6 Bit Depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.2.7 Floating-Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.2.8 Multiplying Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.3 Image File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.3.1 Photographic Images vs. Graphics . . . . . . . . . . . . . . . . . . . . . . 34
2.3.2 Indexed Color Images (CLUT) . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.3.3 Compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.3.4 EXR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.3.5 File Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.4 Dots Per Inch (DPI) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Chapter 3
Compositing CGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
3.1 The CGI Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
3.1.1 Scaling the Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
3.1.2 Semi-Transparent Pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
3.1.3 Summing the Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
3.2 Multipass Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
3.2.1 Diffuse and Specular Passes . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.2.2 Occlusion and Shadow Passes . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.2.3 Refl ection Pass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.2.4 Creative Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
3.3 Depth Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
3.4 Multiplane Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.5 Sims . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
3.6 Particle Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.7 Working with Premultiplied CGI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.7.1 Color Correcting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
3.7.2 Transformations and Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
3.7.3 The Common Mistake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Chapter 4
Bluescreen Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
4.1 The Bluescreen Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
4.1.1 Pulling the Matte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
4.1.2 The Basic Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Contents vii
4.2 About Keyers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.2.1 How Keyers Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.2.2 Despill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.2.3 Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
4.2.4 Scaling the Foreground and Background . . . . . . . . . . . . . . . . . . 70
4.2.5 Sum the Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.2.6 The Final Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.3 Helping the Keyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
4.3.1 Garbage Mattes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
4.3.2 Procedural Garbage Mattes . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
4.3.3 Holdout Mattes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
4.3.4 Degrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
4.4 Compositing Outside the Keyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
4.4.1 Merging Multiple Mattes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
4.4.2 Performing the Despill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
4.4.3 Color Correcting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
4.4.4 The Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
4.5 Shooting Bluescreens (and Greenscreens) . . . . . . . . . . . . . . . . . . . . . . . 84
4.5.1 Lighting the Backing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
4.5.2 Lighting the Talent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
4.5.3 The Backing Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
4.5.4 Bluescreen vs. Greenscreen. . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
4.5.5 Bluescreen Floors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
4.5.6 Film Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
4.5.7 Video Issues. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
4.5.8 Photography Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Chapter 5
Creating Masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
5.1 Key, Matte, Alpha, and Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
5.2 Creating a Luma-Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
5.3 Creating a Chroma-Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
5.4 Creating a Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
5.4.1 The Difference Mask. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
5.4.2 The Color Difference Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
5.4.3 Geometric Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
5.4.4 Drawing Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
5.4.5 Painting a Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
5.4.6 Combo Masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Chapter 6
Rotoscoping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
6.1 About Rotoscoping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
6.2 Splines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
viii Contents
6.3 Articulated Rotos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
6.4 Interpolation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
6.5 Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
6.5.1 On 2’s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
6.5.2 Bifurcation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
6.5.3 Extremes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
6.5.4 Final Inspection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
6.6 Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
6.7 Semi-Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Chapter 7
Image Blending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
7.1 The Mix Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
7.2 The Multiply Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.3 The Screen Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
7.4 The Maximum Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
7.5 The Minimum Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
7.6 The Add Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
7.7 The Subtract Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
7.8 No-Change Summary Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
7.9 Adobe Photoshop Blending Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
7.10 Speed Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
7.10.1 Skip Print/Frame Duplication . . . . . . . . . . . . . . . . . . . . . . . . . . 126
7.10.2 Frame Averaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
7.10.3 Optical Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Chapter 8
Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
8.1 Transforms and Pixels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
8.2 Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
8.3 Pivot Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
8.4 Transformation Order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
8.5 Keyframe Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
8.6 Motion Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
8.7 Motion Tracking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
8.8 Stabilizing a Shot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
8.9 Match Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
8.10 The Wonder of Warps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
8.10.1 Mesh Warps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
8.10.2 Spline Warps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
8.10.3 Procedural Warps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
8.11 The Magic of Morphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Contents ix
Chapter 9
The Art of Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
9.1 Color Correcting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
9.1.1 The Black and White Points . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
9.1.2 Gamma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
9.1.3 Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
9.1.4 Color Adjustments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
9.1.5 Pre-Balancing the Color Channels . . . . . . . . . . . . . . . . . . . . . . . 162
9.1.6 Gamma Slamming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
9.2 Matching Layer Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
9.2.1 Grain Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
9.2.2 Depth of Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
9.2.3 Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
9.2.4 Lens Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
9.3 Sweetening the Composite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
9.3.1 Light Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
9.3.2 Edge Blend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
9.3.3 Layer Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
9.3.4 Artistic Embellishment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
9.4 A Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
9.4.1 Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
9.4.2 Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
9.4.3 Layer Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Chapter 10
Scene Salvage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
10.1 Dust Busting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
10.2 Wire Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
10.3 Rig Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
10.4 Hair Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
10.5 Scratch Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
10.6 Light Leaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
10.7 Defl icker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Chapter 11
Working with Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
11.1 SDTV (Standard Defi nition Television) . . . . . . . . . . . . . . . . . . . . . . . . . 189
11.1.1 Coping with Interlaced Video . . . . . . . . . . . . . . . . . . . . . . . . 189
11.1.2 Coping with Non-Square Pixels . . . . . . . . . . . . . . . . . . . . . . 192
11.1.3 Coping with Color Sub-Sampling . . . . . . . . . . . . . . . . . . . . . 193
11.1.4 Coping with Edge Enhancement . . . . . . . . . . . . . . . . . . . . . . 196
11.1.5 Coping with Frame Rates . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
11.1.6 Coping with Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
x Contents
11.2 HDTV (High Defi nition Television) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
11.2.1 Image Size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
11.2.2 Scan Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
11.2.3 Frame Rates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
11.2.4 Nomenclature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
11.2.5 The 24P Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
11.3 Title Safe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
11.4 3:2 Pull-Down . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
11.5 3:2 Pull-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
11.6 DV Compression Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Chapter 12
Working with Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
12.1 Capture vs. Display Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
12.2 Academy and Full Aperture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
12.3 Projection Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
12.3.1 2.35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
12.3.2 1.85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
12.3.3 1.66 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
12.4 Cinemascope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
12.5 VistaVision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
12.6 3-Perf Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
12.7 70 mm Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
12.8 Super 16 Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
12.9 Fitting Film into Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
12.9.1 Letterbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
12.9.2 Pan and Scan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
12.9.3 HTDV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
12.9.4 Title Safe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
12.10 Digitizing Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
12.11 Log Film Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
12.12 Recording Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
12.13 The Digital Intermediate Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
12.13.1 Editing the Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
12.13.2 Color Correcting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
12.13.3 The Print Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
12.13.4 How DI Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
12.13.5 DI and You . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Digital compositing is a key component of today’s visual effects, which create fantastic and exciting images for audiences everywhere. There are now many schools,
universities, training institutes, and online training services attracting an ever-growing
number of new students eager to join this exciting branch of the entertainment
industry. Beyond formal training institutions, it is also one of those rare fi elds in
which enterprising people can actually train themselves, then go out and get a seriously good paying job. You don’t need a degree from any particular institute. You
only need to demonstrate that you can do the work. The problem is it can be diffi cult
to get started because so much of the training available out there makes assumptions
about the background of the student. This book does not.
This is an introductory book on digital compositing for visual effects. It makes no
assumptions about the readers’ background and is written for those that do not yet
have a deep exposure to digital compositing or visual effects, but would like to
quickly and painlessly come up to speed. It is digital compositing lite, readable by
all, lavished with hundreds of fi lm shots, fi gures, illustrations, and diagrams to help
tell the story for the visual reader. For those that already have a background in digital
compositing, I would recommend my more advanced book on the subject, Digital
Compositing for Film and Video, by Steve Wright. Those who would benefi t most
from this book include:
• Digital compositing or visual effects students new to the industry;
• Someone considering digital compositing as a career and would like to see what
it is all about;
• Entertainment industry professionals that would like to understand digital
compositing, such as producers, directors, editors, colorists, and postproduction
supervisors;
• The curious, the interested, and the explorer.
While carefully written so as not to confuse or intimidate the newcomer, it is also
packed full of information and techniques specifi cally designed to be useful to those
new to compositing and visual effects. The reader will gain a valuable vocabulary
xi
xii Introduction
and a basic understanding of the full range of visual effects, in which digital compositing plays a key role, all the while avoiding the muck and mire of math. The fi rst
chapter takes you on an inspirational tour of the scope and magnitude of digital
compositing for visual effects and provides a solid overview of the kinds of digital
effects routinely done today. See how CGI (Computer Generated Image) is composited with live action, how set extensions are done, and what a match-move shot
is. Following that, we reveal each of the key applications of purely digital compositing, which includes bluescreen compositing, bullet time shots, motion tracking, and
rotoscoping, to name a few.
The second chapter offers a basic education on digital images in order to reveal
the key concepts and terms used in the subsequent chapters. Each chapter focuses
on one major application of digital compositing in the entertainment industry today,
and also introduces the fundamental concepts and processes behind them. This
includes the many ways to composite CGI, bluescreen compositing, animation, creating masks, working with digital keyers, and many more; but most importantly, the
art of digital compositing—making your shots look not just photorealistic, but cool.
We pay special attention to defi ning new terminology and telling a clear story from
the ground up, with the only requirement being that you have read the previous
chapters.
The entertainment industry professional who has no intention of becoming a
digital compositor, but would like to better understand the process, will fi nd it laid
out in a way that is extremely accessible and informative. Learn what is easy and
hard, possible and impossible, and what to expect when working on a job that entails
digital compositing. There are tips on when not to use the new low-end DV video
cameras and how they damage the quality of the visual effects shot. There are even
tips for the client, such as guidelines on how to shoot a quality bluescreen or greenscreen to get the best results at compositing time.
It is often diffi cult for a senior person who has worked in any fi eld for many years
to tell his story at just the right level for a newcomer. However, I am very fortunate
in that I also have many years of teaching, training, and instructing for all levels of
profi ciency in digital compositing, and this has given me insight into how to write
an introductory book like this on a favored subject. I hope you have as much fun
reading it as I did writing it.
Enjoy.
Steve Wright is a 20-year veteran of digital effects with 70 broadcast television
commercials and over 60 feature fi lm credits. He now teaches digital compositing at visual effects facilities around the world, as well as speaks, writes, lectures, publishes, and develops training material. To learn more about Steve
Wright you can visit his web site at:
www.swdfx.com
A book like this is immensely visual and requires a great many pictures. While I do
have a large library of 35 mm fi lm scans and HDTV elements to tap into, it was not
enough for a book of this scope. I am grateful to the following groups and individuals
who contributed images that enliven the pages of this book.
A special heartfelt thank you goes to the amazing Sylvia Binsfeld of DreamWeaver
Films and her fabulous 35 mm short fi lm Dorme, which I had the privilege and pleasure of compositing for her. Her contribution of high-resolution 35 mm fi lm scans,
delightful CGI elements, and gorgeous digital matte paintings grace many pages of
this book. www.dormefi lm.com
Many thanks to Alex Lindsay and Christopher Marler of PixelCorps for contributing High Defi nition bluescreen and greenscreen footage shots with their fabulous
Sony HDC-950 HD color video camera direct to hard drive. www.pixelcorps.com
I would also like to acknowledge the contributions of Jovica Panovski of Collaborative Media Group in Skopje, Macedonia, who contributed several 35 mm bluescreen shots as well as other fi lm elements to help tell this story of digital
compositing.
A special thank you to Tom Vincze, a terrifi c CGI artist, who created multi -
pass GGI, sims, and particle system examples specifi cally for this book. www.
thomasvincze.com
Many thanks to Greystone Films and the Mount Vernon Ladies’ Association for
providing high-resolution 35 mm fi lm scans from their location-based fi lm We Fight
to Be Free, a docudrama about the early heroic life of George Washington.
My thanks to Pavel Dvorak, a photographer and friend, who contributed many
high-quality digital still photos from his collection. www.absolutpavel.com
Thanks also to Kodak for their generous contribution of scanned 35 mm fi lm elements from their corporate fi lm The Lightning Project, courtesy © Eastman Kodak
Company. www.kodak.com
I would also like to thank the very talented Ruairi Robinson for contributing
key shots from his spectacular visual effects fi lm Silent City. His examples of matchmove and set extension were valuable additions to this book. www.ruairirobinson.
com
xiii
xiv Acknowledgements
Thanks to the Foundry, a world leader in providing plug-ins for the visual effects
community, for providing the crowd duplication example. www.thefoundry.co.uk
Finally, a very special thanks to my darling wife, Diane Wright, for she has been
a great supporter and contributor to the entire effort of this book. She not only graciously tolerated the amount of time spent writing it, but also reviewed, critiqued,
formatted, and contributed graphics. [email protected]