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Cinematography
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imagemaking for cinematographers & directors
theory and practice cinematography
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imagemaking for cinematographers and directors
theory and practice cinematography
blain brown
third edition
Third edition published 2016
by Routledge
711 Third Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
Routledge is an imprint of the Taylor & Francis Group, an informa business
© 2016 Blain Brown
The right of Blain Brown to be identified as author of this work has been asserted by
him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act
1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised
in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or
retrieval system, without permission in writing from the author and publishers.
Trademark notice: Product or corporate names may be trademarks or registered trade- marks, and are used only for identification and explanation without intent to infringe.
Publisher’s Note: This book has been prepared from camera-ready copy provided by
the author.
Second edition published by Routledge 2015
ISBN: 978-1-138-21258-9 (hbk)
ISBN: 978-1-138-94092-5 (pbk)
ISBN: 978-1-315-66782-9 (ebk)
v
cinematography: theory and practice
contents
writing with motion 1
Writing with Motion 2
Building a Visual World 2
The Visual Language of Cinematography 3
The Frame as Definition 4
The View of the Lens 6
Color and Light 7
Visual Texture 7
Movement 10
Establishing 10
Point-of-View 10
Detective POV 11
Putting It All Together 11
visual language 13
More Than Just a Picture 14
Design Principles 15
Unity 15
Balance 16
Visual Tension 16
Rhythm 16
Proportion 16
Contrast 17
Texture 17
Directionality 17
The Three-Dimensional Field 17
Depth 18
Overlap 18
Relative Size 18
Vertical Location 19
Left/Right 19
Linear Perspective 20
Foreshortening 20
Chiaroscuro 20
Atmospheric Perspective 20
Forces of Visual Organization 21
The Line 21
The Sinuous Line 21
Compositional Triangles 21
Horizontals, Verticals, and Diagonals 21
The Power of the Edge: the Frame 22
Open and Closed Frame 23
Frame within a Frame 23
Balanced and Unbalanced Frame 24
Positive and Negative Space 25
Movement in the Visual Field 25
The Rule of Thirds 26
Rules of Composition for People 26
Headroom 27
Noseroom 27
Other Guidelines 27
language of the lens 29
The Lens and the Frame 30
Foreground/Midground/Background 30
cinematography: theory and practice
vi
Lens Perspective 31
Wide Lenses and Expansion of Space 31
Deep Focus 32
Compression of Space 34
Manipulating Perspective 36
Selective Focus 38
Image Control at the Lens 40
Filtration 41
Lens Height 42
High Angle 42
Low Angle 43
Dutch Tilt 44
visual storytelling 45
Visual Metaphor 46
Telling Stories with Pictures 46
Lighting as Storytelling 48
Film Noir 48
Light as Visual Metaphor 49
Light and Shadow / Good and Evil 51
Fading Flashbulbs 53
Visual Poetry 55
coverage & continuity 57
What Is Cinematic? 58
A Question of Perception 58
Visual Subtext and Visual Metaphor 59
The Frame 59
Static Frame 59
The Shots: Building Blocks of a Scene 60
Wide Shot 61
Establishing Shots 61
Establishing the Geography 61
Character Shots 62
Full Shot 62
Two Shot 63
Medium Shot 63
Close-ups 63
Over-the-Shoulder 63
Cutaways 64
Reaction Shots 64
Inserts 64
Connecting Shots 65
Pickups 66
Transitional Shots 66
Invisible Technique 66
The Shooting Methods 66
The Master Scene Method 66
Coverage 67
Overlapping or Triple-Take Method 69
In-One 70
Freeform Method 70
Montage 71
Involving The Audience: POV 71
The Fourth Wall and POV 73
Continuity 74
Shooting For Editing 74
contents
vii
Thinking about Continuity 74
Types of Continuity 75
Continuity of Content 75
Continuity of Movement 76
Continuity of Position 76
Continuity of Time 77
The Prime Directive 77
Screen Direction 77
The Action Axis 79
These Are the Rules—But Why? 79
What Establishes the Line? 79
The Purpose of Screen Direction 79
Directional Conventions 80
Exceptions to the Rule 80
Reverse 81
Turnaround 82
Planning Coverage 82
Cuttability 83
The 20% and 30 Degree Rules 83
Other Issues of Continuity 83
Moving Shots 84
Going Through a Door 84
Entering and Exiting Frame 85
Neutral Axis to Exit Frame 85
Three Shots 85
Keep the Nose Out 85
Prop Continuity in Coverage 86
Eye Sweeps 86
Chase Scenes 86
Cutaway Eyeline Continuity 86
Eyelines in Over-the-Shoulder Coverage 87
Eyelines for a Seated Character 87
OTS and Inserts 87
Moving Action 88
Group Shots 88
Introductions 88
The Place & The Geography 89
The Time 91
The Characters 91
Other Editorial Issues In Shooting 91
Jump Cuts 91
The Six Types of Cuts 92
The Content Cut 92
The Action Cut 92
The POV Cut 93
Executing a Subjective POV 95
The Match Cut 95
The Zero Cut 96
color 97
Color Terminology 98
Color Temperature: The Balances 99
Warm and Cool 99
White Balance, Black Balance, and Black Shading 101
Magenta vs. Green 102
The CIE Diagram 103
Gamut 104
Video Color Spaces 104
cinematography: theory and practice
viii
Rec.709 and Rec. 2020 105
DCI P3 105
AMPAS ACES Color Space 105
The Matrix 106
Ten Numbers: ASC-CDL 108
ACES: What It Is, What It Does 109
The Stages 109
ACES Terminology 110
The Transforms 111
Color Balance with Gels and Filters 111
Conversion Gels 112
Light Balancing Gels 112
Color Correction Gels 114
Correcting Off-Color Lights 115
HMI 115
Industrial Lamps 115
Color as a Storytelling Tool 116
cameras & sensors 125
The Digital Signal Path 126
Digital Signal Processor 126
HD, HD+ and UHD 127
HD Recording 127
Post High-def 128
RAW vs. Baked In 130
RAW Camera Signal Path 130
Viewing Stream 131
Definitions 131
Digital Negative 132
Chroma Subsampling 134
Pixels 135
Resolution 135
Photosites 136
Pixels and Photosites Are Not the Same Thing! 136
Digitizing 136
OLPF 137
Digital Sensors 138
CCD 138
CMOS 139
Other Types of Sensors 139
3-Chip 139
Making Color from Black-and-White 139
Bayer Filter 140
Demosaicing/DeBayering 140
Color Interpolation 141
What Color Is Your Sensor? 142
How Many Pixels Is Enough? 142
5K for 4K 143
Shutters 143
Spinning Mirror 143
Rolling Shutter and Global Shutter 143
Sensor Size and Depth-of-Field 144
ISO in Digital Cameras 145
Noise 146
IR and Hot Mirror Filters 147
Bit Rate 148
Bit Depth 149
contents
ix
Frame Rates 149
The Film Look vs. The Video Look 150
Film Cameras 150
measurement 151
The Waveform Monitor 152
External Sync 152
Types of Display 152
Color Bars In Detail 155
Using the PLUGE in Monitor Calibration 156
Monitor Probes 157
Legal and Valid 157
Hue/Phase 158
The Vectorscope 158
Using the Vectorscope On the Set 159
Color Bars On the Vectorscope 159
White Balance/Black Balance 160
Gamut 161
Video Test Cards 161
The Deceptively Simple Neutral Gray Card 161
The Gray Card and Color Balance in Film and Video
163
Why Isn’t 18% Gray Also 50%? 164
Calibration Test Charts 164
DSC Labs Test Charts 164
The One Shot 165
The X-Rite ColorChecker 167
ChromaMatch & ScreenAlign 168
Skin Tone 168
Measuring Image Resolution 169
exposure 171
Exposure Theory 172
What Do We Want Exposure to Do for Us? 172
Controlling Exposure 173
Change the Bucket 174
The Elements of Exposure 174
Light 175
F/Stops 175
Shutter Speed/Frame Rate/Shutter Angle 176
The Response Curve 176
Underexposure 176
Overexposure 176
Correct Exposure 177
Higher Brightness Range in the Scene 178
Two Types of Exposure 178
How Film and Video Are Different 178
We’ll Fix It in Post 179
The Bottom Line 180
Exposure in Shooting RAW Video 180
Video Exposure 180
The Tools of Exposure 181
The Incident Meter 181
The Reflectance Meter 182
A Different World of Exposure 182
Setting Exposure with the Waveform Monitor 183
F/Stops On the Waveform 183
cinematography: theory and practice x
The 18% Solution 184
Exposure Indicators in The Camera 185
Zebras 185
Histogram 185
Traffic Lights and Goal Posts 186
False Color Exposure Display 187
Arri Alexa False Colors 189
Strategies of Exposure 190
Don’t Let It Clip, but Avoid the Noise 191
Texture & Detail 191
The Dilemma 192
Using Light Meters 192
Meter the Key 193
Using the Waveform Monitor 193
Placing Middle Gray 194
Start at the Bottom or Start at the Top 194
Expose to the Right 195
Zebras 196
The Monitor 196
Know Thyself and Know Thy Camera 196
Blackmagic Camera Exposure Advice 197
HDRx 197
linear, gamma, log 199
Dynamic Range 200
Linear Response 200
An Ideal and a Problem 201
Linear as Scene Referred 201
The Classic S-Curve in the Image 201
Film Gamma and Video Gamma 203
Video Gamma 203
The Coincidence 203
Rec.709 204
Studio Swing Levels, Full Range, and Legal Video 204
Gamma Control in Traditional HD 205
Knee Control 205
Black Stretch/Black Gamma 205
Another Approach 206
Hypergamma/Cinegamma/Film Rec 206
Sony Hypergamma terminology 207
Gamma in RAW Video 207
The Inefficiency of Linear 207
Log Encoding 208
Superwhite 208
What You See Is Not What You Get 209
Log and RAW—Two Different Things 209
Proprietary Log Curves 209
Sony S-Log 210
Arri Log C 210
Canon-Log 212
Redcode 212
Red Log 212
18% Gray in Log 212
Variation in Log Curves 213
image control & grading 215
contents
xi
At the DIT Cart 216
What Happens At the Cart Doesn’t Stay At the Cart 217
Color Correction and Color Grading 218
Controllers and Control Surfaces 219
Control Parameters 219
Lift/Shadows 220
Gamma/Midtones 221
Gain/Highlights 221
Curves 221
Log Controls 222
Log Offset Color and Master Controls 222
Exporting and Reusing Grades 224
LUTs And Looks 224
LUT Formats 226
Proper Use of LUTs in Color Correction 226
Viewing LUTs 227
LUTs and Looks: What’s the Difference? 227
Controlling the Image in Front of the Lens 228
Camera Filter Types 228
Diffusion and Effects Filters 228
Contrast Filters 229
Neutral Density Filters 229
Effects Filters and Grads 230
Conversion Filters 232
Camera Lens Filters for Color Correction 232
Warming and Cooling Filters 232
Contrast Control in Black-And-White 234
Polarizers 235
IR Filters 236
the tools of lighting 237
The Tools of Lighting 238
Color Balance 238
Color Rendering Index 238
Daylight/Tungsten Sources 238
LED Lights 239
Remote Phosphor LEDs 239
HMI Units 240
Xenons 245
Tungsten Lights 246
Fresnels 246
Open Face 247
PARs 247
Soft Lights 248
Barger Baglights 250
Color-Correct Fluorescents 250
Other Types of Units 251
SoftSun 251
Cycs, Strips, Nooks, and Broads 252
Chinese Lanterns and Spacelights 252
Self-Contained Crane Rigs 253
Ellipsoidal Reflector Spots 253
Balloon Lights 253
Handheld Units 254
Day Exteriors 254
Controlling Light with Grip Equipment 255
For More Information On Lighting 258
cinematography: theory and practice
xii
lighting basics 259
The Fundamentals of Lighting 260
The [conceptual] Tools of Lighting 260
The Attributes of Light 260
Hard vs. Soft 260
Full Range of Tones 261
Color Control and Color Balance 262
Shape 262
Separation 262
Depth 262
Texture 262
Mood and Tone 263
Exposure and Lighting 263
Some Lighting Terminology 264
Working with Hard Light and Soft Light 266
Hard Light 266
Soft Light 267
Direction 269
Avoiding Flat Front Lighting 269
Light from the Upstage Side 270
Backlight and Kicker 270
Intensity 270
Texture in Lighting 271
Color 271
Lighting Techniques 271
Ambient 271
Classical Lighting 271
Bringing it through the windows 272
Practicals and Motivated Lighting 272
Basic Principles of Lighting 272
Back Cross Keys 272
Ambient Plus Accents 272
Lighting with Practicals 273
Lighting through the Window 273
Available Natural Light 274
Available Light Windows 274
Motivated Light 276
Carrying a Lamp 277
Day Exteriors 278
Fill 280
Silks and Diffusion 280
Open Shade and Garage Door Light 280
Sun As Backlight 282
Magic Hour 283
optics & focus 285
The Physical Basis Of Optics 286
Refraction 286
Focal Length and Angle of View 286
F/Stop 287
Focus 287
Mental Focus 288
Circle of Confusion 290
Depth-of-field 291
How Not to Get More Depth-of-Field 291
Hyperfocal Distance 291
Nodal Points 293
The Rear Nodal Point and Special Effects Shots 294
contents
xiii
Zooms and Depth-of-Field 295
Macrophotography 296
Exposure Compensation in Macrophotography 296
Depth-of-Field in Close-Up Work 297
Calculating Depth-of-Field in Close-Up Work 297
Close-Up Tools 297
Diopters 297
Extension Tubes or Bellows 298
Macro Lenses 298
Snorkels and Innovision 298
Specialized Lenses 299
Lens Extenders and Filter Factors 299
Lens Care 299
Back Focus 300
camera movement 301
Camera Movement in Filmmaking 302
Motivation and Invisible Technique 302
Basic Technique 303
Types Of Moves 304
Pan 304
Tilt 304
Move In / Move Out 305
Zoom 305
Punch-in 306
Moving Shots 306
Tracking 306
Countermove 307
Reveal with Movement 307
Circle Track Moves 307
Crane Moves 307
Rolling Shot 308
Camera Supports for Movement 308
Drones 308
Handheld 309
Stabilizer Rigs 309
Camera Heads 309
The Tripod 313
High-Hat 313
Rocker Plate 314
Tilt Plate 314
The Crab Dolly 314
Dolly Terminology 314
Car Shots 317
Camera Positions for Car Shots 318
Vehicle to Vehicle Shooting 318
Aerial Shots 319
Other Types of Camera Mounts 320
Steadicam 320
Rickshaw, Wheelchair, and Garfield 320
Cable-Cam 321
Crash Cams 321
Splash Boxes 321
Underwater Housings 321
Motion Control 321
set operations 323
cinematography: theory and practice
xiv
Making It Happen 324
The Director of Photography 325
The Cinematographer’s Tools 327
Gaffer Glass 327
Laser Pointer 327
Director’s Viewfinder 327
Digital Still Camera 327
The Shot List 327
Putting the Order Together 328
Reading the Script 328
Talking to the Director 329
Location Scouts and Tech Scouts 330
Coordinating with Other Departments 330
The Team and The Order 331
The Page Turn 331
Tests 332
Camera Crew 332
Operator 332
First AC Duties 333
Second AC 335
Loader 336
DIT 336
DIT Workflow 336
Simple Data Workflow 337
Advanced Workflow 337
Digital Loader/Media Manager 338
Utility 338
Camera Crew Reports, Equipment & Tools 339
Camera Reports 339
Camera Assistant Tools and Supplies 341
AC Prep 342
Camera Prep Checklist 342
The Team 344
Lighting Technicians (Electricians or Sparks) 344
Grips 344
Other Units 346
Set Procedures 348
Block, Light, Rehearse, Shoot 348
The Process 348
Room Tone 351
Set Etiquette 351
Set Safety 354
Lighting, Electrical, and Grip 354
Crane Safety 355
Slating Technique 355
Verbal Slating 356
Tail Slate 356
MOS Slating 356
Slating Multiple Cameras 356
Timecode Slates 356
Jamming the Slate 357
What to Write on the Slate 359
When to Change the Letter 359
The European System of Slating 360
Pickups, Series, and Reshoots 361
VFX 363
Bumping a Slate 363
Insert Slates 363
Finding the Sun 364