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C sharp Network Programming
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C# Network Programming
by Richard Blum ISBN:0782141765
Sybex © 2003 (647 pages)
This book helps newcomers get started with a look at the basics of network programming as they
relate to C#, including the language’s network classes, the Winsock interface, and DNS resolution.
Table of Contents
C# Network Programming
Introduction
Part I - Network Programming Basics
Chapter 1 - The C# Language
Chapter 2 - IP Programming Basics
Chapter 3 - C# Network Programming Classes
Chapter 4 - DNS and C#
Part II - Network Layer Programing
Chapter 5 - Connection-Oriented Sockets
Chapter 6 - Connectionless Sockets
Chapter 7 - Using The C# Sockets Helper Classes
Chapter 8 - Asynchronous Sockets
Chapter 9 - Using Threads
Chapter 10 - IP Multicasting
Part III - Application Layer Programming Examples
Chapter 11 - ICMP
Chapter 12 - SNMP
Chapter 13 - SMTP
Chapter 14 - HTTP
Chapter 15 - Active Directory
Chapter 16 - Remoting
Chapter 17 - Security
Index
List of Figures
List of Tables
List of Listings
List of Sidebars
C# Network Programming
by Richard Blum ISBN:0782141765
Sybex © 2003 (647 pages)
This book helps newcomers get started with a look at the basics of network programming as they
relate to C#, including the language’s network classes, the Winsock interface, and DNS resolution.
Table of Contents
C# Network Programming
Introduction
Part I - Network Programming Basics
Chapter 1 - The C# Language
Chapter 2 - IP Programming Basics
Chapter 3 - C# Network Programming Classes
Chapter 4 - DNS and C#
Part II - Network Layer Programing
Chapter 5 - Connection-Oriented Sockets
Chapter 6 - Connectionless Sockets
Chapter 7 - Using The C# Sockets Helper Classes
Chapter 8 - Asynchronous Sockets
Chapter 9 - Using Threads
Chapter 10 - IP Multicasting
Part III - Application Layer Programming Examples
Chapter 11 - ICMP
Chapter 12 - SNMP
Chapter 13 - SMTP
Chapter 14 - HTTP
Chapter 15 - Active Directory
Chapter 16 - Remoting
Chapter 17 - Security
Index
List of Figures
List of Tables
List of Listings
List of Sidebars
Back Cover
On its own, C# simplifies network programming. Combine it with the precise instruction found in C# Network
Programming, and you’ll find that building network applications is easier and quicker than ever.
This book helps newcomers get started with a look at the basics of network programming as they relate to C#,
including the language’s network classes, the Winsock interface, and DNS resolution. Spend as much time here as you
need, then dig into the core topics of the network layer. You’ll learn to make sockets connections via TCP, and
“connectionless” connections via UDP. You’ll also discover just how much help C# gives you with some of your
toughest chores, such as asynchronous socket programming, multithreading, and multicasting.
Network-layer techniques are just a means to an end, of course, and so this book keeps going, providing a series of
detailed application-layer programming examples that show you how to work with real protocols and real network
environments to build and implement a variety of applications. Use SNMP to manage network devices, SMTP to
communicate with remote mail servers, and HTTP to Web-enable your applications. And use classes native to C# to
query and modify Active Directory entries.
Rounding it all out is plenty of advanced coverage to push your C# network programming skills to the limit. For
example, you’ll learn two ways to share application methods across the network: using Web services and remoting.
You’ll also master the security features intrinsic to C# and .NET—features that stand to benefit all of your
programming projects.
About the Author
Richard Blum has spent 14 years as a network and system administrator for the US Department of Defense, supporting
a large network of workstations and servers. He holds a BS in Electrical Engineering and an MS in Management
Information Systems, both from Purdue University.
C# Network Programming
Richard Blum
Associate Publisher: Joel Fugazzotto
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Library of Congress Card Number: 2002111958
ISBN: 0-7821-4176-5
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This book is dedicated to Sister Marie Imelda, C.S.C, who in the late 1970s fought and struggled to teach a
bunch of goofy high school kids how to program. Thanks, Sister. “Trust in the Lord with all your heart and
lean not on your own understanding; in all your ways acknowledge him, and he will make your paths
straight.” Prov. 3:5-6 (NIV)
Acknowledgments
First, all honor, glory, and praise goes to God, who through His Son, all things are possible, and who gives us
the gift of eternal life.
I would like to thank all the great people at Sybex for their help, guidance, and professionalism. Thanks to
Denise Santoro Lincoln, the Acquisitions Editor, for offering me the opportunity to write this book. Also, thanks
to Carol Henry, the Developmental Editor, for all her work guiding this book along and helping make my
paragraphs make sense.
Many thanks to Sally Engelfried, the Copy Editor, for turning my poor grammar into perfect sentences, and to
Dan Frumin, the Technical Editor, for going above and beyond the call of duty fixing my programs and
pointing out my technical blunders. Also, thanks to Carole McClendon at Waterside Productions for her help
in arranging this book for me.
Finally, I would like to thank my parents, Mike and Joyce Blum, for their dedication and support, and my wife
Barbara and daughters Katie Jane and Jessica for their faith, love, and understanding, especially while I was
writing this book.
The quotation on the bottom of the front cover is taken from the sixty-third chapter of Lao Tzu’s Tao Te Ching,
the classic work of Taoist philosophy. This particular verse is from the translation by D. C. Lau (copyright
1963) and communicates the idea that one should confront the difficult while it is still easy and accomplish a
great task by a series of small acts.
It is traditionally held that Lao Tzu lived in the fifth century B.C. in China, during the Chou dynasty, but it is
unclear whether he was actually a historical figure. It is said that he was a teacher of Confucius. The
concepts embodied in the Tao Te Ching influenced religious thinking in the Far East, including Zen Buddhism
in Japan. Many in the West, however, have wrongly understood the Tao Te Ching to be primarily a mystical
work; in fact, much of the advice in the book is grounded in a practical moral philosophy governing personal
conduct.
Introduction
Networks (and network programming) have come a long way over the past 20 years. In the early days of
network computing (the ’80s), network programming was left to the advanced programmer, who typically built
applications using the C programming language in (mostly) Unix environments. Now, networks are
everywhere, from large corporations to small home users. With so many computers connected together via
networks, network-aware applications are an accepted necessity. Existing applications must incorporate
network features to stay competitive in the marketplace, and adding network communication to applications is
essential. Network programs are used for everything from children’s games to advanced corporate database
systems.
Network programming has always been a key feature of the Microsoft Windows operating system.
Unfortunately, you’ve had to know advanced C or C++ programming concepts to utilize the network
programming features in Windows programs. Now, though, the .NET Framework languages simplify the task
of adding network features to your applications. The .NET libraries provide many network classes that can
integrate network programming.
As a network administrator, I’ve written many network programs using the C and Java languages for both
Windows and Unix platforms. Today’s network management and security requirements make it essential to
communicate with network devices and track workstations on the network. Trying to quickly write clean
network code can be difficult when you are working within the structure of the C socket APIs (especially in
WinSock), and running Java applications is often a painful experience due to slow processing speeds and
poor Windows support.
The C# language has solved many of my network programming problems by allowing me to quickly
prototype and deploy network applications using C# classes. Combining the C# Forms library to write the
graphical code with the C# Socket library to write the networking code makes creating professional network
applications simple. With C# network classes, what used to take a day to write often only takes an hour or
less.
Who Should Read This Book
Obviously, if you are a C# programmer who is interested in creating network programs, this book is
specifically intended to help you out. I’ve described each network C# class in detail, and you’ll find lots of
examples to help you implement the classes in your own work. If you have never before written a network
program, I’ve included useful explanations of the concepts and ideas behind network programming in
general, including common techniques for passing data between network devices.
You may already be familiar with writing network programs using other languages, such as C, C++, or Java. In
that case, you’ll be interested in seeing how easy it is to do this with the C# language.
If you are new to the C# language, the first chapter describes the basics of creating and compiling C#
programs. You may want to skip other chapters in the first part of the book, which discuss network
programming basics, and dive right into the C#-specific network programming classes.
How This Book Is Organized
This book is organized into four separate sections that cover a particular aspect of network programming.
Part I: Network Programming Basics
The first four chapters are intended for programmers just starting out in network programming and looking for
some background information about how network programming works and the pieces that are required for
network programming.
Chapter 1, “The C# Language,” provides some basic information for the reader new to C#, such as which C#
package to use for development work and how to compile C# programs.
Chapter 2, “IP Programming Basics,” demonstrates how network programming has evolved from the Unix
world to the world of Windows, via the WinSock interface, and how .NET uses the WinSock interface to
access network resources.
Chapter 3, “C# Network Programming Classes,” offers a quick introduction to the entire C# network libraries
and shows the basic formats of the classes.
Chapter 4, “DNS and C#,” rounds out the introductory section by showing network novices how DNS can
resolve host addresses and how to use the C# DNS classes.
Part II: Network Layer Programming
The next group of chapters presents the core of network programming topics in the book. Each of these
chapters discusses a major topic using in creating C# network programs.
Chapter 5, “Connection-Oriented Sockets,” starts the discussion of network programming by introducing
stream programming using TCP. In addition to the standard C# Socket class used for stream programming,
common pitfalls are discussed to help you create stream programs that will work on real networks.
Chapter 6, “Connectionless Sockets,” discusses how to use the Socket class to create UDP applications. In
addition to showing you how to create UDP applications, this chapter also discusses pitfalls related to UDP
programming and shows examples of creating applications that will withstand the problems inherent in real
networks.
Chapter 7, “Using the C# Socket Helper Classes,” discusses the C# TcpClient, TcpListener, and
UdpClient classes. These are special classes in .NET to help programmers create network programs with
minimal effort. This chapter also discusses the basics of sending different data types across the network.
Chapter 8, “Asynchronous Socket Programming,” discusses the technique of using asynchronous
programming (prevalent in Windows programs) within the network programming world.
Chapter 9, “Using Threads,” presents information for using multi-threaded application techniques in network
programs. This technology is often used in server applications that must service multiple clients at the same
time.
Chapter 10, “IP Multicasting,” describes how to use broadcasting and multicasting to send packets to multiple
clients, cutting down on network bandwidth.
Part III: Application Layer Programming Examples
The last part of the book describes specific network applications and how to implement them using the C#
network classes.
Chapter 11, “ICMP,” shows how to use C# raw sockets to implement a protocol-specific application. The
common ping and traceroute programs are shown within the C# network programming context.
Chapter 12, “SNMP,” describes how to write network management applications using C#. SNMP allows you
to communicate with many devices on the network to retrieve network statistics. This chapter shows specific
examples of reading a vendor MIB sheet and creating a C# application to extract the MIB data from the
network device.
Chapter 13, “SMTP,” describes the C# e-mail classes and shows examples of using them to send mail using
SMTP to remote mail servers. Also, an example of using other mail protocols (such as POP3) is shown.
Chapter 14, “HTTP,” presents the C# web classes and how you can use them to create web-enabled C#
applications. Also, .NET web services , and how you can use them to host your application methods on an IIS
server, are discussed.
Chapter 15, “Active Directory,” shows the C# classes for contacting Microsoft Active Directory servers.
Examples are presented that show how to query, change, add, and delete entries in the Active Directory.
Chapter 16, “Remoting,” discusses the .NET concept of remoting, allowing an application to share methods
with clients across the network. Examples are shown that demonstrate how to create both a remoting server
and client.
Chapter 17, “Security,” closes out the book by describing how the .NET Framework handles program
security, and how you can implement security in your network applications using encryption techniques.
Part II: Network Layer Programming
The next group of chapters presents the core of network programming topics in the book. Each of these
chapters discusses a major topic using in creating C# network programs.
Chapter 5, “Connection-Oriented Sockets,” starts the discussion of network programming by introducing
stream programming using TCP. In addition to the standard C# Socket class used for stream programming,
common pitfalls are discussed to help you create stream programs that will work on real networks.
Chapter 6, “Connectionless Sockets,” discusses how to use the Socket class to create UDP applications. In
addition to showing you how to create UDP applications, this chapter also discusses pitfalls related to UDP
programming and shows examples of creating applications that will withstand the problems inherent in real
networks.
Chapter 7, “Using the C# Socket Helper Classes,” discusses the C# TcpClient, TcpListener, and UdpClient
classes. These are special classes in .NET to help programmers create network programs with minimal
effort. This chapter also discusses the basics of sending different data types across the network.
Chapter 8, “Asynchronous Socket Programming,” discusses the technique of using asynchronous
programming (prevalent in Windows programs) within the network programming world.
Chapter 9, “Using Threads,” presents information for using multi-threaded application techniques in network
programs. This technology is often used in server applications that must service multiple clients at the same
time.
Chapter 10, “IP Multicasting,” describes how to use broadcasting and multicasting to send packets to multiple
clients, cutting down on network bandwidth.
Keeping Up to Date
All of the examples in this book have been created and compiled using the .NET Framework 1.0 package.
Each of the examples willeasily compile using any of the Microsoft Visual Studio packages (including Visual
C#).
At the time of this writing (2002) the current version of the .NET Framework was version 1.0, with Service
Pack 1. Microsoft maintains the .NET Framework website at
http://www.microsoft.com/netframework, where all .NET announcements are posted.
Part I: Network Programming Basics
Chapter List
Chapter 1: The C# Language
Chapter 2: IP Programming Basics
Chapter 3: C# Network Programming Classes
Chapter 4: DNS and C#
Chapter 1: The C# Language
Overview
In its short history, the Microsoft .NET technology has quickly become a popular programming platform for
developing applications for Microsoft Windows workstations and servers. Although most of the media
attention has focused around the web application capabilities of .NET, there are many other features that are
useful to Windows programmers.
One of those features is the new C# programming language, developed specifically for .NET. C# is becoming
a widely used programming platform for programmers wanting to create both network-aware and standalone applications for Windows systems. The language provides many resources to help create robust
Windows-based applications. Many programmers are migrating to the C# language to take advantage of
these resources.
Before learning the basics of network programming in C#, it is important that you understand the C#
programming environment, the fundamentals of .NET, and how to create and distribute C# applications. This
chapter shows how to create a C# development environment on your system and how to ensure that C#
applications you create will run on other Windows workstations and servers. Finally, I’ll present a brief
introduction to the C# language, along with some C# programming topics relevant to network programming.
All together, the concepts presented in this chapter will help you get ready for C# network programming.
Basics of .NET
The .NET group of programming languages differs from previous versions of Windows programming languages in the way programs are created and run on the Windows
systems. If you are not familiar with how C# programs operate, this section briefly describes the basics you should know to be able to deploy applications based on the .NET
technologies.
Common Language Runtime (CLR)
The core of the Microsoft .NET technology is the Common Language Runtime (CLR) environment . This environment enables programmers to create programs using a
multitude of programming languages and run them on any platform that supports the CLR. The idea of the CLR is to provide a middle layer of Application Program Interfaces
(APIs) that operate between the low-level Windows Win32 API functions and the application program code. By providing a common middle layer, Microsoft has given a larger
number of application languages access to core Windows technologies (such as network support).
The layout of how application programs run in the CLR environment is shown in Figure 1.1 . High-level applications written in various .NET languages, such as Visual Basic
.NET, Visual C++ .NET, Visual J# .NET, and of course Visual C# .NET, are compiled into a special intermediate language called Microsoft Intermediate Language (MSIL) .
The MSIL code is interpreted by the CLR as the program runs; MSIL runs on the host operating system as a normal executable program. Of course, legacy programs that do
not use the CLR can still directly access the low-level Windows Win32 APIs as before.
Figure 1.1: The Common Language Runtime (CLR) environment
This CLR model also pertains to other operating systems. Because the CLR is ported to other operating systems, .NET programs will be able to run without recompiling them
on the new host systems. Currently, Microsoft supports the Shared Source Common Language Interface (CLI) project (nicknamed Rotor), which ports the CLR environment
to the FreeBSD operating system. It is expected that the Rotor project will branch out to other operating systems as well. At the time of this writing you can get more
information about Rotor at the following website:
http://msdn.microsoft.com/downloads/default.asp?URL=/downloads/sample.asp?url=/msdn-files/027/001/901/msdncompositedoc.xml
For programs to run in the CLR, they must be compiled into the special MSIL format. The .NET C# compiler is used to convert C# language programs to MSIL code that runs
in the CLR environment. The next section describes the MSIL code.
MSIL Code
When you compile a C# program, it produces an executable file. However, this executable file is different from the ones you may be used to seeing produced from other
Windows compilers. Instead of a low-level assembly program that can run directly in Windows, this executable file contains two parts:
A stub assembly language program to start the CLR compiler
The MSIL code of the compiled application
The stub program starts the CLR just-in-time (JIT) compiler, which compiles the MSIL program code to native Win32 code that can be run on the system. Unlike native
Windows applications, which interact directly with the low-level Win32 API system, .NET applications rely on the .NET Framework CLR to run. Running a .NET application on
a system that does not have the .NET Framework installed will produce an error message like the one in Figure 1.2 . The .NET Framework is crucial to any .NET application,
whether it is running on a Windows workstation or server. Without it the MSIL code cannot run. Any Windows workstation or server expected to run .NET programs must have
the .NET Framework installed.
Figure 1.2: Trying to run a .NET application without the .NET Framework
Microsoft is committed to ensuring the .NET Framework will be installed on all future versions of the Windows OS. However, older versions of Windows must have the .NET
Framework manually installed. The following section includes instructions for installing the .NET Framework for a developer environment to allow you to create, compile, and
run .NET applications.
Installing a C# Development Environment
Before you can begin programming in C#, you must have a C# development environment—a system for
creating, compiling, and debugging C# programs. Unfortunately, one of the most stringent requirements for
.NET application development is the designation of OS platform to use for development. Currently, .NET
requires one of the following systems for full C# program development:
Windows NT 4 Workstation or Server (with Service Pack 6a)
Windows 2000 Professional or Server (with Service Pack 2)
Windows XP Home Edition or Professional
Programmers without access to any of these systems will not be able to develop C# programs—but there is a
solution to this, as will be explained later in the C# Runtime Environment section.
C# Development Options
Microsoft offers three development environments for C# developers. Each environment has its own set of
pros and cons. This section describes these C# development environments and how they differ.
Visual Studio .NET
Visual C# .NET
.NET Framework software development kit (SDK)
Note All of the example programs in this book can be compiled in any of the .NET development
environments. To simplify things, this book’s examples are shown using the .NET Framework
command-line compiler. This ensures that anyone can use the examples, no matter which
development environment you are using.
Visual Studio .NET
The Visual Studio .NET package is the flagship development product for Microsoft .NET. This Integrated
Development Environment (IDE) offers many features to assist your Windows application programming tasks.
Microsoft describes the Visual Studio package as “a rapid application development (RAD) tool, enabling
programmers to quickly code and debug .NET applications.” It includes a complete graphical environment for
creating Windows forms, typing code, and debugging programs. In addition to containing a fancy
development environment, Visual Studio also supports all the .NET programming languages—Visual Basic
.NET, Visual C++ .NET, Visual J# .NET, and Visual C# .NET. If you are looking at developing with all of the
.NET languages, the Visual Studio package is well worth the extra expense.
In Visual Studio .NET, applications can be created in a graphical environment using any of the four
programming languages. The IDE provides separate windows for developing code and for visually laying out
Window controls for the application, including text boxes, list boxes, buttons, and scrollbars. Visual Studio
.NET offers an easy way to create, test, and debug .NET applications, whether they are stand-alone Windows
applications or ASP.NET web pages.
There are several package levels for Visual Studio .NET, depending on your development requirements (and
budget). Each package level includes progressively more development functionality, and also comes with a
progressively higher price tag.