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Blender master class
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Blender Master Class
BLENDER
MASTER CLASS
a hands-on guide to modeling, sculpting, materials, and rendering
Ben Simonds
san francisco
Blender Master Class. Copyright © 2013 by Ben Simonds.
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording, or by any information storage
or retrieval system, without the prior written permission of the copyright owner and the publisher.
Printed in USA
First printing
17 16 15 14 13 1 2 3 4 5 6 7 8 9
ISBN-10: 1-59327-477-7
ISBN-13: 978-1-59327-477-1
Publisher: William Pollock
Production Editor: Alison Law
Cover Design: Anna Diechtierow
Interior Design and Composition: Riley Hoffman
Developmental Editor: William Pollock
Technical Reviewer: Thomas Dinges
Copyeditor: Julianne Jigour
Proofreader: Paula L. Fleming
Indexer: Nancy Guenther
For information on book distributors or translations, please contact No Starch Press, Inc. directly:
No Starch Press, Inc.
38 Ringold Street, San Francisco, CA 94103
phone: 415.863.9900; fax: 415.863.9950; [email protected]; http://www.nostarch.com/
Library of Congress Cataloging-in-Publication Data
A catalog record of this book is available from the Library of Congress.
No Starch Press and the No Starch Press logo are registered trademarks of No Starch Press, Inc.
Other product and company names mentioned herein may be the trademarks of their respective
owners. Rather than use a trademark symbol with every occurrence of a trademarked name, we are
using the names only in an editorial fashion and to the benefit of the trademark owner, with no
intention of infringement of the trademark.
The information in this book is distributed on an “As Is” basis, without warranty. While every precaution has been taken in the preparation of this work, neither the author nor No Starch Press, Inc.
shall have any liability to any person or entity with respect to any loss or damage caused or alleged
to be caused directly or indirectly by the information contained in it.
This book is dedicated to my parents,
James and Katrina.
Acknowledgments
This book would not have been possible without patient help from Bill
Pollock, Alison Law, and everyone else at No Starch Press who helped put
it together.
Thanks also to the minds behind CGTextures (http://cgtextures.com/),
who have put together a fantastic resource for artists and who kindly
gave permission for the textures used in the projects in this book to be
included on the DVD.
Most of all, thanks to Ton Roosendaal and all those who have contributed to Blender. It’s my favorite piece of software and one around which
my livelihood is largely built. I’m very grateful for it. Thanks to Thomas
Dinges, who is not only an active developer of Blender but also took the
time to do the technical review of this book. Thanks to the Blender community, to the members of the Blender Artists Community (http://www
.blenderartists.org/), and to everyone who contributes to the Blender wiki
and other resources like it. It’s great to be a member of such a creative,
open, and friendly bunch.
About the Author
Ben Simonds is a 3D artist and co-director of Gecko Animation Ltd., an
animation and post-production company based in London, England
(http://geckoanimation.com/). He first started messing around with Blender
back in 2005, when he had no idea it would eventually become a major part
of his day job. Since then he’s authored a wide variety of tutorials and
articles for his own website (http://bensimonds.com/) and other Blender
community websites, including Blender Cookie and BlenderNation.
At Gecko Animation, he produces visual effects, models, animation,
and graphics for TV and advertising. His work has appeared on major UK
TV channels like the BBC, Channel 4, and Dave. Gecko Animation’s inhouse short animation Assembly: Life in Macrospace won the 2011 Suzanne
Award for Best Designed Short Film at the Blender Conference in
Amsterdam.
About the Te chnical Re viewer
Thomas Dinges was born in 1991. He started using Blender and became
interested in 3D graphics at the age of 16, after seeing the world’s first
open movie, Elephants Dream. In 2009, he started working on Blender as
a developer, helping create the new interface for the Blender 2.5x project.
He also has organized the German Blender conference, BlenderDay,
since 2009. His website is http://www.dingto.org/.
Br ief Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
Chapter 1: Introduction to Blender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Chapter 2: Introduction to GIMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 3: Preparation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Chapter 4: Blocking In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Chapter 5: Modeling the Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Chapter 6: Sculpting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Chapter 7: Retopology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Chapter 8: UV Unwrapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Chapter 9: Hair and Particle Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Chapter 10: Texture Baking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Chapter 11: Texture Painting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Chapter 12: Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Chapter 13: Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Chapter 14: Rendering and Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Chapter 15: Going Further . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Co n tents in De ta i l
Intr oducti on xv
Topics Covered . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
What Isn’t Covered . . . . . . . . . . . . . . . . . . . . . . . . xvi
Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi
The Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi
The Bat Creature . . . . . . . . . . . . . . . . . . . . . . xvii
The Spider Bot . . . . . . . . . . . . . . . . . . . . . . . xvii
The Jungle Temple . . . . . . . . . . . . . . . . . . . . . xvii
How to Follow the Projects . . . . . . . . . . . . . . . xviii
Resources Accompanying This Book . . . . . . . . . . . . xviii
Let’s Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xviii
1 Intr oducti on to Blender 1
About Blender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
The Blender User Interface . . . . . . . . . . . . . . . . . . . . 2
Layout and UI Terminology . . . . . . . . . . . . . . . . . 2
Switching Editors and Customizing the UI . . . . . . . 3
Multiple Layouts . . . . . . . . . . . . . . . . . . . . . . . . 3
Editor Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The 3D Viewport . . . . . . . . . . . . . . . . . . . . . . . . 4
The Properties Editor . . . . . . . . . . . . . . . . . . . . . 5
The Info Editor . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Node Editor . . . . . . . . . . . . . . . . . . . . . . . . 7
The UV Image Editor . . . . . . . . . . . . . . . . . . . . . 7
Other Editors . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Using Blender . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Scenes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The Default .blend File . . . . . . . . . . . . . . . . . . . . 8
Adding Objects . . . . . . . . . . . . . . . . . . . . . . . . . 8
The 3D Cursor . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Selecting Objects . . . . . . . . . . . . . . . . . . . . . . . 8
Manipulating Objects . . . . . . . . . . . . . . . . . . . . 8
Other Coordinate Systems . . . . . . . . . . . . . . . . . 9
Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Datablocks . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Naming Datablocks . . . . . . . . . . . . . . . . . . . . . 11
Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Saving and Loading . . . . . . . . . . . . . . . . . . . . . 11
Appending and Linking . . . . . . . . . . . . . . . . . . 11
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
2 Intr oducti on to GIMP 13
About GIMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Why GIMP? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
The GIMP User Interface . . . . . . . . . . . . . . . . . . . . . 14
The Toolbox . . . . . . . . . . . . . . . . . . . . . . . . . . 14
The Canvas . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Using GIMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Creating an Image . . . . . . . . . . . . . . . . . . . . . 16
Painting and Drawing . . . . . . . . . . . . . . . . . . . 16
Brushes and Brush Dynamics . . . . . . . . . . . . . . . 16
Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Saving and Exporting . . . . . . . . . . . . . . . . . . . 17
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3 Preparati on 19
Concept Art and References . . . . . . . . . . . . . . . . . . 19
Creating, Finding, and Using References . . . . . . 19
What to Look for in Reference Material . . . . . . . 20
Composition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
The Rule of Thirds . . . . . . . . . . . . . . . . . . . . . . 22
Silhouettes and Negative Space . . . . . . . . . . . . 22
Simplicity and Focus . . . . . . . . . . . . . . . . . . . . 23
Visual Path . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Testing Compositions in Blender . . . . . . . . . . . . . . . . 24
Preparing References in GIMP . . . . . . . . . . . . . . . . . 24
Creating a Reference Sheet . . . . . . . . . . . . . . . 24
Aligning Orthographic References . . . . . . . . . . . 24
Using Concepts and Reference Images in Blender . . . 26
UV Image Editor . . . . . . . . . . . . . . . . . . . . . . . 26
Background Images . . . . . . . . . . . . . . . . . . . . . 27
Image Empties . . . . . . . . . . . . . . . . . . . . . . . . . 27
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
4 Blocking In 29
Basic Modeling Terms . . . . . . . . . . . . . . . . . . . . . . . 29
Edit Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Other Ways to Model: Curves . . . . . . . . . . . . . . . . . 32
xii Contents in Detail
Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Blocking in the Jungle Temple . . . . . . . . . . . . . . . . . 34
Snapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Base Meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Building the Bat Creature Base Mesh . . . . . . . . . . . . 36
Loop Cuts and Face and Edge Loops . . . . . . . . . 37
Poses for Modeling Characters . . . . . . . . . . . . . 38
Modeling the Hands and Feet . . . . . . . . . . . . . . 40
Modeling the Head . . . . . . . . . . . . . . . . . . . . . 42
Tweaking the Model with Proportional Editing . . . 43
Creating the Wings . . . . . . . . . . . . . . . . . . . . . 44
Applying Transforms . . . . . . . . . . . . . . . . . . . . 45
Shading Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Creating the Spider Bot . . . . . . . . . . . . . . . . . . . . . 47
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
5 Modeling the Details 49
Topology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
What Is Good Topology? . . . . . . . . . . . . . . . . . 50
Dealing with Difficult Topology . . . . . . . . . . . . . 50
Modeling the Details of the Jungle Temple . . . . . . . . . 52
Walls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Statues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Stone Carvings . . . . . . . . . . . . . . . . . . . . . . . . 55
Plants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
IvyGen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Ground/Soil . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Modeling the Details of the Spider Bot ........... 61
Joints............................... 61
Wires . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Coupling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Other Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Modeling the Details of the Bat Creature . . . . . . . . . 63
Eyes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Teeth and Nails . . . . . . . . . . . . . . . . . . . . . . . . 63
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
6 Sculpting 65
Sculpt Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Brush Options . . . . . . . . . . . . . . . . . . . . . . . . . 66
Brush Types . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Creating Custom Brushes . . . . . . . . . . . . . . . . . . . . 69
Clay Tubes . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Rake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Scrape Flat . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Crease Lazy.......................... 71
Drag Alpha . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Making Brushes Available by Default . . . . . . . . . 72
Improving Your Sculpting Experience . . . . . . . . . . . . 72
Optimizing Sculpting Performance . . . . . . . . . . . 72
Customizing the 3D Viewport . . . . . . . . . . . . . . 73
MatCap Materials . . . . . . . . . . . . . . . . . . . . . . 73
Tweaking OpenGL Shading . . . . . . . . . . . . . . . 75
The Multires Modifier . . . . . . . . . . . . . . . . . . . . 76
Sculpting Concepts . . . . . . . . . . . . . . . . . . . . . . . . 77
Sculpting the Bat Creature . . . . . . . . . . . . . . . . . . . . 78
Volumes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Planes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Coarse Anatomy . . . . . . . . . . . . . . . . . . . . . . 80
Sculpting Hard-to-Reach Areas Using
Shape Keys . . . . . . . . . . . . . . . . . . . . . . . 80
Hiding Parts of the Mesh . . . . . . . . . . . . . . . . . 81
Sculpting the Wings . . . . . . . . . . . . . . . . . . . . . 83
Basic Details . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Sculpting Around the Eyes . . . . . . . . . . . . . . . . 83
Time to Retopologize . . . . . . . . . . . . . . . . . . . . 84
Transferring Sculpted Detail to a New Mesh
with a Displacement Map . . . . . . . . . . . . . 84
Detailing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Posing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Expression . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Sculpting the Spider Bot . . . . . . . . . . . . . . . . . . . . . 90
Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Legs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Jungle Temple: Creating Incidental Details . . . . . . . . . 92
Sculpting Natural-Looking Faces . . . . . . . . . . . . . . . 92
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
7 Ret opology 95
The Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Using Snapping to Retopologize . . . . . . . . . . . . 95
Alternative Methods for Retopology . . . . . . . . . . 96
Retopologizing the Jungle Temple Trees . . . . . . . . . . 97
Retopologizing the Bat Creature . . . . . . . . . . . . . . . 98
Decimation . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Retopologizing the Body . . . . . . . . . . . . . . . . 100
Retopologizing the Spider Bot . . . . . . . . . . . . . . . . 102
Duplicating Groups of Objects . . . . . . . . . . . . 104
Tips for Retopologizing . . . . . . . . . . . . . . . . . . . . . 104
Head Topology.......................... 106
Eyes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Mouth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Nose/Nasolabial Fold . . . . . . . . . . . . . . . . . . 106
Ears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Contents in Detail xiii
8 UV Unwrapping 109
Other Kinds of Texture Coordinates . . . . . . . . . . . . 109
Editing UV Coordinates . . . . . . . . . . . . . . . . . . . . 110
The UV Grid . . . . . . . . . . . . . . . . . . . . . . . . . 110
Unwrapping Tools . . . . . . . . . . . . . . . . . . . . . 111
Seams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Pinning Vertices . . . . . . . . . . . . . . . . . . . . . . . 113
Packing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Assigning UV Textures . . . . . . . . . . . . . . . . . . 113
Testing Your UV Coordinates . . . . . . . . . . . . . . 114
Unwrapping the Bat Creature . . . . . . . . . . . . . . . . 114
Unwrapping the Jungle Temple . . . . . . . . . . . . . . . 115
Stone Blocks . . . . . . . . . . . . . . . . . . . . . . . . . 115
Trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Multiple UV Maps . . . . . . . . . . . . . . . . . . . . . 117
Sharing UV Space Between Objects . . . . . . . . 117
Leaves and Grass . . . . . . . . . . . . . . . . . . . . . 118
Statue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
The Rest of the Elements . . . . . . . . . . . . . . . . . 118
Unwrapping the Spider Bot . . . . . . . . . . . . . . . . . . 119
Applying Modifiers and Duplicates . . . . . . . . . 119
Sharing UV Space Efficiently . . . . . . . . . . . . . 119
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
9 Hair and Particle Systems 121
Particles for Hair . . . . . . . . . . . . . . . . . . . . . . . . . 121
Choosing an Object to Add Hair To . . . . . . . . 121
Vertex Groups for Hair . . . . . . . . . . . . . . . . . . 123
Weight Painting . . . . . . . . . . . . . . . . . . . . . . . 123
Adding a Particle System . . . . . . . . . . . . . . . . . . . 125
Particle System Properties . . . . . . . . . . . . . . . . 125
Emission Panel . . . . . . . . . . . . . . . . . . . . . . . 125
Velocity Panel . . . . . . . . . . . . . . . . . . . . . . . . 126
Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Children . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Vertex Groups . . . . . . . . . . . . . . . . . . . . . . . . 128
Particle Mode . . . . . . . . . . . . . . . . . . . . . . . . 129
Shaping Your Hair . . . . . . . . . . . . . . . . . . . . . 129
Styling Tips . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Child Particles . . . . . . . . . . . . . . . . . . . . . . . . 130
Peach Fuzz . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Complex Haircuts . . . . . . . . . . . . . . . . . . . . . . . . 131
Controlling Particles with Textures . . . . . . . . . . . . . 132
Other Uses for Particle Systems . . . . . . . . . . . . . . . 132
Grass for the Jungle Temple . . . . . . . . . . . . . . 132
Hair and Fur Tips . . . . . . . . . . . . . . . . . . . . . . . . . 135
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
10 Texture Baking 137
Images and Textures . . . . . . . . . . . . . . . . . . . . . . . 137
Assigning an Image . . . . . . . . . . . . . . . . . . . . 138
Assigning Textures . . . . . . . . . . . . . . . . . . . . . 138
Texture-Baking Controls . . . . . . . . . . . . . . . . . . . . 138
Texture Map Types . . . . . . . . . . . . . . . . . . . . . . . . 139
Baking Textures for the Bat Creature . . . . . . . . . . . . 141
Baking Displacement from Sculpt to
Final Mesh . . . . . . . . . . . . . . . . . . . . . . . 141
Bit Depth and Textures . . . . . . . . . . . . . . . . . . 142
Applying the Displacement Map . . . . . . . . . . . 144
Baking Normal Maps . . . . . . . . . . . . . . . . . . 144
Baking Ambient Occlusion . . . . . . . . . . . . . . . 144
Baking Textures for the Spider Bot . . . . . . . . . . . . . 146
Baking Maps for Multiple Objects . . . . . . . . . . 146
Baking Diffuse Colors and Textures . . . . . . . . . 148
Texturing the Jungle Temple . . . . . . . . . . . . . . . . . . 149
General Tips for Baking Maps . . . . . . . . . . . . . . . . 151
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
11 Texture Painting 153
Texturing in Blender . . . . . . . . . . . . . . . . . . . . . . . 153
Project Paint . . . . . . . . . . . . . . . . . . . . . . . . . 154
Painting in the UV Image Editor . . . . . . . . . . . . 155
Texturing in GIMP . . . . . . . . . . . . . . . . . . . . . . . . 155
Creating Brushes for Texturing in GIMP . . . . . . 156
Adding Variation to a Brush . . . . . . . . . . . . . . 157
Texturing the Bat Creature . . . . . . . . . . . . . . . . . . . 158
Materials and UI Setup for Painting . . . . . . . . . 158
Layer Modes and Opacity . . . . . . . . . . . . . . . 159
Fixing Seams . . . . . . . . . . . . . . . . . . . . . . . . 164
Layer Masks......................... 166
Creating Specular and Hardness Textures . . . . 166
Layer Groups . . . . . . . . . . . . . . . . . . . . . . . . 166
Texturing the Eyes . . . . . . . . . . . . . . . . . . . . . 168
Texturing the Jungle Temple . . . . . . . . . . . . . . . . . . 170
Hardness vs. Roughness . . . . . . . . . . . . . . . . . 170
Creating Seamless Textures with GIMP . . . . . . . 171
Texturing the Ground and Trees . . . . . . . . . . . . 171
Texturing the Statue . . . . . . . . . . . . . . . . . . . . 173
Texturing to Camera . . . . . . . . . . . . . . . . . . . 176
Texturing the Leaves . . . . . . . . . . . . . . . . . . . . 177
Texturing the Spider Bot . . . . . . . . . . . . . . . . . . . . 179
Creating Three Textures . . . . . . . . . . . . . . . . . 180
Adding Decals . . . . . . . . . . . . . . . . . . . . . . . 180
In Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181