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Automotive user interfaces : Creating interactive experiences in the car
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Human–Computer Interaction Series
Gerrit Meixner
Christian Müller Editors
Automotive
User
Interfaces
Creating Interactive Experiences in the
Car
Human–Computer Interaction Series
Editors-in-chief
Desney Tan
Microsoft Research, USA
Jean Vanderdonckt
Université catholique de Louvain, Belgium
More information about this series at http://www.springer.com/series/6033
Gerrit Meixner ⋅ Christian Müller
Editors
Automotive User Interfaces
Creating Interactive Experiences in the Car
123
Editors
Gerrit Meixner
UniTyLab
Heilbronn University
Heilbronn
Germany
Christian Müller
Automotive IUI
German Research Centre for Artificial
Intelligence (DFKI)
Saarbrücken
Germany
ISSN 1571-5035
Human–Computer Interaction Series
ISBN 978-3-319-49447-0 ISBN 978-3-319-49448-7 (eBook)
DOI 10.1007/978-3-319-49448-7
Library of Congress Control Number: 2016959404
© Springer International Publishing AG 2017
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part
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The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
Preface
This book is about automotive user interfaces. In the last years the importance of
user interfaces for in-vehicle usage has increased strongly. Different studies show
that over 80% of today’s innovations in the automotive industry are based on car
electronics and its software. These innovations can be categorized into hidden
technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication,
entertainment) or driver assistance (e.g., distance checking). Especially the last two
categories have to be configurable by the driver and therefore require a certain
amount of driver interaction. This results in a need for a modern and consistent
automotive user interface which on the one hand allows the configuration of these
systems and on the other hand conforms to the specialized requirements of the
automotive industry. Some of these requirements are: the interaction devices have
to be integrated into a limited space; the automotive user interface has to be intuitively usable and adaptable, since drivers generally do not get an extensive
explanation and the automotive user interface has to be very easy to use and should
distract the driver as little as possible from his main task of driving. The increased
complexity of automotive user interfaces, the importance of using consumer electronic devices like smartphones in the car as well as autonomous driving has
induced a lot of research at universities and industrial companies.
The specific chapters in this book cover a relatively broad spectrum of detailed
research topics in the area of automotive user interfaces concerning, e.g. usability
and user experience, interaction techniques and technologies, applications, etc. This
book provides an outstanding overview as well as deep insights into the area of
automotive user interfaces, which is an important topic in the field of human–
computer interaction. Besides aiming to be a reference in its area, this book is
intended as a very significant and valuable source for professional practitioners,
researchers as well as senior and postgraduate computer science and engineering
students.
v
This book could not be completed without the help of many people. We would
like to thank all the authors for their contribution to the book. Finally, we would
like to thank Beverley Ford and James Robinson at Springer (London, UK) for their
support and assistance in publishing this book in a timely fashion.
Heilbronn, Germany Gerrit Meixner
Saarbrücken, Germany Christian Müller
September 2016
vi Preface
Contents
Part I Introduction and Basics
1 Retrospective and Future Automotive Infotainment
Systems—100 Years of User Interface Evolution ............... 3
Gerrit Meixner, Carina Häcker, Björn Decker, Simon Gerlach,
Anne Hess, Konstantin Holl, Alexander Klaus, Daniel Lüddecke,
Daniel Mauser, Marius Orfgen, Mark Poguntke, Nadine Walter
and Ran Zhang
2 Engaged Drivers–Safe Drivers: Gathering Real-Time Data
from Mobile and Wearable Devices for Safe-Driving Apps ....... 55
Fabius Steinberger, Ronald Schroeter and Diana Babiac
Part II Usability and User Experience
3 Driver and Driving Experience in Cars....................... 79
Klaus Bengler
4 “It’s More Fun to Commute”—An Example of Using Automotive
Interaction Design to Promote Well-Being in Cars.............. 95
Marc Hassenzahl, Matthias Laschke, Kai Eckoldt, Eva Lenz
and Josef Schumann
5 Design to Support Energy Management for Electric
Car Drivers ............................................. 121
Anders Lundström and Cristian Bogdan
6 Cultural User Experience in the Car—Toward a Standardized
Systematic Intercultural Agile Automotive UI/UX
Design Process............................................ 143
Rüdiger Heimgärtner, Alkesh Solanki and Helmut Windl
vii
Part III Interaction Techniques and Technologies
7 The Neglected Passenger—How Collaboration in the Car
Fosters Driving Experience and Safety ....................... 187
Alexander Meschtscherjakov, Nicole Perterer, Sandra Trösterer,
Alina Krischkowsky and Manfred Tscheligi
8 The Influence of Non-driving-Related Activities on the Driver’s
Resources and Performance ................................ 215
Renate Häuslschmid, Bastian Pfleging and Andreas Butz
9 Eye and Head Tracking for Focus of Attention Control
in the Cockpit ........................................... 249
Mohammad Mehdi Moniri and Michael Feld
10 From Car-Driver-Handovers to Cooperative Interfaces:
Visions for Driver–Vehicle Interaction in Automated Driving ..... 273
Marcel Walch, Kristin Mühl, Johannes Kraus, Tanja Stoll,
Martin Baumann and Michael Weber
11 Driver in the Loop: Best Practices in Automotive Sensing
and Feedback Mechanisms................................. 295
Andreas Riener, Myounghoon Jeon, Ignacio Alvarez
and Anna K. Frison
12 Towards Adaptive Ambient In-Vehicle Displays and Interactions:
Insights and Design Guidelines from the 2015 AutomotiveUI
Dedicated Workshop...................................... 325
Andreas Löcken, Shadan Sadeghian Borojeni, Heiko Müller,
Thomas M. Gable, Stefano Triberti, Cyriel Diels, Christiane Glatz,
Ignacio Alvarez, Lewis Chuang and Susanne Boll
13 The Steering Wheel: A Design Space Exploration .............. 349
Alexander Meschtscherjakov
Part IV Tools, Methods and Processes
14 The Insight–Prototype–Product Cycle Best Practices and
Processes to Iteratively Advance In-Vehicle Interactive
Experiences Development .................................. 377
Ignacio Alvarez, Adam Jordan, Juliana Knopf, Darrell LeBlanc,
Laura Rumbel and Alexandra Zafiroglu
15 Virtual Reality Driving Simulator Based on Head-Mounted
Displays ................................................ 401
Quinate Chioma Ihemedu-Steinke, Rainer Erbach, Prashanth Halady,
Gerrit Meixner and Michael Weber
viii Contents
16 Methods to Validate Automotive User Interfaces Within
Immersive Driving Environments ........................... 429
Diana Reich, Christian Buchholz and Rainer Stark
Part V Applications
17 User Experience with Increasing Levels of Vehicle Automation:
Overview of the Challenges and Opportunities as Vehicles
Progress from Partial to High Automation .................... 457
Patrice Reilhac, Katharina Hottelart, Frederik Diederichs
and Christopher Nowakowski
18 AutoPlay: Unfolding Motivational Affordances
of Autonomous Driving.................................... 483
Sven Krome, Jussi Holopainen and Stefan Greuter
Contents ix
Part I
Introduction and Basics
Chapter 1
Retrospective and Future Automotive
Infotainment Systems—100 Years of User
Interface Evolution
Gerrit Meixner, Carina Häcker, Björn Decker, Simon Gerlach,
Anne Hess, Konstantin Holl, Alexander Klaus, Daniel Lüddecke,
Daniel Mauser, Marius Orfgen, Mark Poguntke, Nadine Walter
and Ran Zhang
Abstract The history of automotive HMI development reveals that the development of new interactive in-car functionalities (such as infotainment systems) has
often been influenced by upcoming new technologies that customers got used to in
their daily lives. Examples of such technologies include the first in-car radio, which
was introduced around 1922, or the first in-car phone, which was introduced around
1952. Today, a car without such functionalities is hard to imagine and the automotive industry is aiming to develop and integrate more and more innovative
functionality to stay competitive on the market. The development of such functions
is motivated by the construction of safer, more efficient, and more comfortable
G. Meixner (✉) ⋅ C. Häcker
UniTyLab, Heilbronn University, Max-Planck-Strasse 39, 74081 Heilbronn, Germany
e-mail: [email protected]
B. Decker
Comlet Verteilte Systeme GmbH, Amerikastrasse 27, 66482 Zweibrücken, Germany
S. Gerlach
Vorentwicklung Connected Car and Infotainment, Volkswagen AG,
38440 Wolfsburg, Germany
A. Hess ⋅ K. Holl ⋅ A. Klaus
Fraunhofer IESE, Trippstadter Strasse 121, 67663 Kaiserslautern, Germany
D. Lüddecke
Group Research/Human Factors and HMI, Volkswagen AG,
P.O. Box 1777, 38436 Wolfsburg, Germany
D. Mauser
Communications (INST-ICM/BSV-BS), Bosch Software Innovations GmbH,
Stuttgarterstrasse 130, 71332 Waiblingen, Germany
M. Orfgen
Innovative Factory Systems (IFS), DFKI, Trippstadter Strasse 122,
67663 Kaiserslautern, Germany
© Springer International Publishing AG 2017
G. Meixner and C. Müller (eds.), Automotive User Interfaces,
Human–Computer Interaction Series, DOI 10.1007/978-3-319-49448-7_1
3
vehicle systems. Current trends in the area of in-car infotainment applications
include, for instance, Internet-based applications or social network applications,
whereas extendable, hybrid, adaptive, or even personalized HMI are emerging as
future trends. Not only technologies have evolved throughout history, the development processes themselves have also been adapted continuously due to the
challenges the automotive industry had to face with new technologies. Thus, the
authors have summarized their experiences, their knowledge, and the results of
literature studies in this article which covers the history of automotive HMI
development from the past in 1922 to the present with an outlook on upcoming
trends for future automotive user interfaces.
Whoever wishes to foresee the future must consult the past—Machiavelli
1.1 Introduction
The development of Human Machine Interfaces (HMI) is a complex, interdisciplinary challenge (Bader and Fallast 2012). Besides the technical aspects, the
development is also challenged by the need to adhere to cognitive principles
manifested in the need to choose interaction patterns that fit the mental model of the
user. For example, the efficient usage of electric windows by pressing a flip switch
is possible if the window is lowered when the bottom of the flip switch is pressed.
The other way around would not be intuitive. The technical realization is responsible for the adequate implementation of the concept. The simplicity of developing
automotive HMIs, as in the example above, was common many decades ago.
Comparing present and future developments, the main differences to past developments are the aspects of information processing and entertainment. Hence, this
article focuses primarily on the HMI of automotive infotainment systems using the
representative term “automotive HMI” or simply “HMI.”
The types and the complexity of automotive HMIs have rapidly changed in the
last decades proportional to the development of computer systems: from
M. Poguntke
Advanced User Experience Engineering, Mercedes-Benz Research and Development
North America, Inc., 309 North Pastoria Ave, Sunnyvale, CA 94085, USA
N. Walter
Advanced Development Car Multimedia, Robert Bosch GmbH, Daimlerstrasse 6,
71226 Leonberg, Germany
R. Zhang
Diesel Gasoline Systems (DGS-EC/ECD2), Robert Bosch GmbH, Wernerstrasse 51,
70469 Stuttgart, Germany
4 G. Meixner et al.
rudimentary command line interfaces to a wide variety of graphical user interfaces,
speech dialog systems, and gesture-based systems like touch interfaces.
The first automotive HMIs were primarily mechanical. Their main purpose and
implemented functionalities aimed at providing the driver with relevant information
about the car or about driving, such as speed, gas level, or rev counter. Later on,
displaying only this information was not sufficient anymore. The drivers also
wanted to be entertained while driving.
Therefore, entertainment functions like radios were progressively integrated into
the car, leading to an increase in automotive HMI complexity. The HMI as well as
the different functions together became an infotainment system, i.e., a system that
combines the provision of information with entertainment functionalities (Bosshart
and Hellmueller 2009).
In Fig. 1.1, an example of an early infotainment system is depicted. The picture
shows the car dashboard of a Ford Taunus in 1958. Moreover, the type of information provided to the driver has also evolved and been enhanced over time.
Besides status information about the car, information about the traffic or navigation
has been integrated as well. Today, standard functionalities of HMIs encompass the
display of vehicle-related information, advanced driver assistance functionalities,
and entertainment components like radio, media player, etc. An example of today’s
developments is shown in Fig. 1.2. It illustrates the driver’s view in a cockpit of the
Ford S-Max, which was initially delivered in 2016.
Fig. 1.1 FORD Taunus 17M P2 (TL) deluxe two door 1958 steering wheel (Wikimedia
Commons; User: Yeti.bigfoot 2009)
1 Retrospective and Future Automotive Infotainment … 5
Due to the increased complexity of the HMI, which consists of a variety of
different input and output interfaces, its usability has become a very important
quality factor (Ariza et al. 2009). Modern HMIs consist of a graphical user interface
and a control unit as well as speech dialog systems and gesture-based systems like
touch interfaces. The application of up-to-date hardware and software components
enables a steadily rising number of use cases.
Modern automobiles provide complex functionalities and can be connected to
different mobile devices. The complexity in functionality has a direct impact on the
complexity of the HMIs because the driver has to manage the provided functions.
The established HMIs of the past have to be improved and adapted to those
requirements to make them more modern and innovative and to reduce the complexity. Therefore, designs from everyday interfaces of the users could be taken as
role model for the HMI in the automotive field. For example, users know the
graphical user interface of their smartphones and are used to their utilization.
Electrical interfaces have emerged and evolved rapidly and are continually
replacing their mechanical counterparts due to many advantages. For instance, the
replacement of mechanical mirrors with cameras allows expanding the field of
vision and eliminates blind angles. The range of expectations is also widening, i.e.,
simple driving support versus high-quality entertainment. This variety of functionalities is always a competitive attribute for automobile manufacturers but this
requires also an optimal handling of a large number of different user qualifications.
A big challenge is for example to design infotainment systems in a way that also
people with minor technical background can easily use them. In this domain, the
ability of configuration with respect to target groups and individuals is also an
important issue when it comes to increasing usability.
Fig. 1.2 Ford S-Max 2015 Interior (Wikimedia Commons; User: Ranger 1 2016)
6 G. Meixner et al.