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Autodesk inventor 2013
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Autodesk
Inventar* 2013
L. Scott Hansen
OFT OF THE ASIA FOUNDATION
NOT FOK RE-SAi.E
QUÀ TĂNG CÙA QUỸ CHÂU Ã
KHONC DƯỢC 8ÁN LẠ1
Autodesk
Inventor8
201 3
L. Scott Hansen
Southern Utah University
GIFT OF THE ASIA FOUNDATION
NOT FOR RE SALE
QUÀ TẶNG CỦA QUỸ CHÂU Á
KHỐNG ĐIÍỢC BÁNLẠ1
The M cG ra w -H ill Companies
AUTODESK® INVENTOR® 2013
Published by McGraw-Hill, a business unit o f The McGraw-Hill Companies, Inc., 1221 Avenue o f the
Americas, New York, NY 10020. Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.
Printed in the United States o f America. No part o f this publication may be reproduced or distributed in any
form or by any means, o r stored in a database or retrieval system, without the prior written consent o f The
McGraw-Hill Companies, Inc., including, but not limited to, in any network o r other electronic storage or
transmission, o r broadcast for distance learning.
Some ancillaries, including electronic and print components, may not be available to customers outside the
United States.
© This book is printed on recycled, acid-free paper containing 10% postconsumer waste.
1234567890 QDB/QDB 1098765432
ISBN 978-0-07-3522708
MHID 0-07-3522708
Vice President & Editor-in-Chief: Marty Lange
Editorial Director: Michael Lange
Global Publisher: Ragholhaman Srinivasan
Executive Editor: Bill Stenquisl
Marketing Manager: Curt Reynolds
Development Editor: Lorraine Buczek
Project Manager: Melissa M. Leick
Buyer: Sandy Ludovissy
Media Project Manager: Prashanlhi Nadipalli
Cover Designer: Studio Montage. St. Louis. Missouri
Cover Image: [Inset photo] M ark Gundersen/ Copyright 2006 by Marine Advanced Research, Inc.
[main photo] Marine Advanced Research. Inc and Autodesk. Inc.
Compositor: Laura Hunter. Visual Q
Typeface: 10.5/12.5 Palatino
Printer: Quad/Graphics Dubuque
All credits appearing on page or at the end o f the book are considered to be an extension o f the copyright page.
Library of Congress Cataloging-in-Publication Data
Hansen, L. Scott.
Autodesk Inventor 2013 / L. Scott Hansen. — 1st ed.
p. cm.
ISBN 978-0-07-352270-8 (alk. paper)
1. Autodesk Inventor (Electronic resource) 2. Engineering graphics. 3. Engineering models— Data
processing. I. Title.
T353.H2454 2013
620'.0042028553—dc23
2012013855
www.mhhe.com
ABOUT THE AUTHOR
L. Scott Hansen received his A.A.S degree in Electro-Mechanical CAD from Pima Community College
in Tucson, Arizona. He received his B.S. and M.S. degrees in Vocational Education from Northern
Arizona University and also received a Ph.D. in Applied Science and Technology from the University
of Wyoming. He is currently the Department Chair of Engineering Technology and Construction
Management and Associate Professor of Engineering Technology at Southern Utah University. He
teaches freshman through senior-level courses in the CAD/CAM Engineering Technology program.
Hansen's software application experience includes IBM Fastdraft, VersaCAD, AutoCAD, Inventor,
SolidWorks, Solid Edge, CATLA V5, and Mastercam. In his spare time, he has performed extensive
design and fabrication work to build and modify automobiles, dune buggies, boats and motorcycles
along with residential construction projects.
TABLE OF
CONTENTS
vi Table of Contents
TABLE OF CONTENTS
P r e f a c e .......................................................................................................................................................................vii
C h a p te r 1
G e ttin g S t a r t e d .....................................................................................................................................................1
C reate a Sim ple Sketch U sing th e Sketch P a n e l.....................................................................................7
D im ension a Sketch U sing the D im ension C o m m a n d .....................................................................12
E xtrude a Sketch in the P art F eatures P anel U sing th e E xtrude C o m m an d ............................25
C reate a Fillet in the P art F eatures P anel U sing th e Fillet C o m m a n d ......................................... 26
C reate a H ole in the P art F eatures P anel U sing the E xtrude C o m m an d ...................................31
C reate a C o u n ter Bore in the P art F eatures Panel U sing the H ole C om m and ....................... 34
C h ap ter P ro b le m s ........................................................................................................................................... 44
C h a p te r 2
L earn in g M ore Basics .....................................................................................................................................53
Revolve a Sketch in the P art F eatures P anel U sing the R evolve C o m m a n d ............................56
U se the R evolve C u t C om m and to C reate a G ro o v e ......................................................................... 63
C reate a H ole in the Part F eatures Panel U sing th e E xtrude C o m m a n d ...................................73
C reate a Series o f H oles U sing th e C ircular P attern C om m and ...................................................91
C h ap ter P ro b le m s ............................................................................................................................................94
C h ap ter 3
L earning To C reate a D etail D ra w in g ................................................................................................... 101
C reate an O rthographic View U sing the D raw in g Views P a n e l .................................................107
C reate a Solid M odel U sing the E dit V iew s C o m m an d .................................................................114
C hapter P ro b le m s ..........................................................................................................................................121
C h ap ter 4
A dvanced D etail D raw in g P ro ced ures .................................................................................................125
C reate an A uxiliary View U sing th e D raw in g V iews P a n e l..........................................................130
C reate a Section View U sing th e D raw ing V iew s P a n e l ................................................................ 134
C reate a B roken View U sing the Break C om m an d ..........................................................................140
D im ension V iews U sing the D raw ing A n no tation P a n e l.............................................................. 144
C reate Text U sing the D raw ing A n n otatio n Panel ..........................................................................146
C h ap ter P ro b le m s ..........................................................................................................................................151
C h ap ter 5
L earning To E dit E xisting Solid M o d e l s .............................................................................................. 157
Edit the P art U sing the Sketch P a n e l ..................................................................................................... 162
Edit the P art U sing the E xtrude C o m m a n d ........................................................................................169
Edit the P art U sing the C ircular P attern C o m m a n d ....................................................................... 178
E dit the P art U sing the Fillet C o m m a n d ...............................................................................................181
C hapter P ro b le m s ..........................................................................................................................................186
C h ap ter 6
D esig n in g P art M o dels fo r A s s e m b ly ................................................................................................... 191
U se the X, Y, an d Z P la n e s ..........................................................................................................................194
U se the W irefram e Viewing C o m m an d ...............................................................................................196
Project G eom etry to a N ew Sketch ........................................................................................................198
U se the Shell C om m and ............................................................................................................................203
Table of Contents vii
C h a p te r 7
In tro d u ctio n To A ssem b ly V iew P ro ce d u re s ...................................................................................... 227
Im port Existing Solid M odels in to the A ssem bly P a n e l ..................................................................229
C onstrain All P arts in th e A ssem bly P a n e l ...........................................................................................238
E d it/M o d ify P arts W hile in th e A ssem bly P anel .............................................................................263
A ssign C olors to D ifferent P a rts in th e A ssem bly Panel ............................................................... 275
D rive C onstraints to S im ulate M otion ..................................................................................................279
C reate an .avi o r .w m v File w hile in the A ssem bly Panel .............................................................283
C h ap ter Problem s .........................................................................................................................................286
C hap ter 8
In tro d u ctio n To T h e P rese n tatio n P an el ............................................................................................... 289
Im port Existing A ssem bly M odels in to th e Presentatio n Panel ................................................. 297
D esign Parts Trails in the P resentatio n P a n e l.......................................................................................301
C h ap ter P ro b le m s ........................................................................................................................................... 306
C h ap ter 9
In tro d u ctio n to A d v anced C o m m a n d s .................................................................................................... 311
Create a Sw eep U sing th e Sw eep C o m m a n d ......................................................................................312
Use the R ectangular P attern C o m m an d ............................................................................................... 319
Create a Loft U sing the Loft C o m m an d ................................................................................................321
Create a C oil U sing the C oil C o m m an d ................................................................................................331
C hapter P ro b le m s ........................................................................................................................................... 333
C hapter 10
In tro d u ctio n to C reatin g T h r e a d s ............................................................................................................. 335
Create a P o ly g o n ............................................................................................................................................. 336
Create T hreads ................................................................................................................................................339
C h ap ter 11
A dvanced W ork P lane P ro ced u res ........................................................................................................... 343
C reate Points o n M ultiple S k e tc h e s .........................................................................................................348
Use These Points to C reate a n O ffset W ork P l a n e .............................................................................351
C h apter P ro b le m s ...........................................................................................................................................356
C h ap ter 12
In tro d u ctio n to S tress A n a ly s is ..................................................................................................................357
C reate a Sim ple P a r t ...................................................................................................................................... 358
A pply M aterial to a Sim ple P a r t ............................................................................................................... 359
A pply a Fixture to a Sim ple P art .............................................................................................................362
A pp ly Force to a Sim ple P art ....................................................................................................................364
Perform a Stress A nalysis on a S im ple P a rt ........................................................................................ 366
Interpret R esults of a Stress A nalysis ....................................................................................................367
C h apter P ro b le m s ...........................................................................................................................................368
C h ap ter 13
In tro d u ctio n to th e D esig n A c c e le ra to r..................................................................................................371
C reate a Disc C am .........................................................................................................................................381
Edit a Disc C am ............................................................................................................................................. 384
A nim ate the A sse m b ly ..................................................................................................................................394
C hapter P ro b le m s ...........................................................................................................................................400
In d e x ...........................................................................................................................................................................403
Preface ix
ABOUT THIS BOOK
The philosophy behind this book is that learning computerized drafting programs is best accomplished
by emphasizing the application of the tools rather than spending time on the theoretical principles
underpinning engineering graphics and computer-aided design. Students also seem to learn more
quickly and retain information and skills better if they are actually creating something with the software
program. The driving force behind the entire presentation in this book is "learning by doing."
The instructional format of this book centers on making sure that students learn by doing and that students can learn from this book on their own. In fact, this is one thing that differentiates my book from
others: the emphasis on being able to use the book for self-study. The presentation of Inventor is structured so that the no previous knowledge of using any CAD program is required. My belief is that
Inventor is mastered best by concentrating on applying the program to create different types of solid
models, starting simply and then using the power of the program to progressively create more complex
solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part
developed by each chapter's objectives.
Because CAD programs are highly visual, there are more graphical illustrations showing how to use the
program than there are verbal instructions. This reinforces the "learn by doing" philosophy since a
student can see exactly what the program shows, and then step through progressive commands to
implement the required operations. Rather than using a verbal description of the command, a screen
capture of each command is replicated. This book's emphasis is on providing the screen captures of the
program 's commands to develop the skills needed for the creation of models and parts that are illustrated in the book. The screen captures have also been enhanced with small arrows to point out exactly
what is most important in each screen capture.
Learning by doing requires Drawing Activities that reinforce each chapter's objectives. All Part/M odel
exercises that form the core of each chapter begin simply and build up in level of complexity throughout
the text as the student's skills with the program improve. Those skills are reinforced and improved
through the end of chapter problems. The Chapter Problems have been carefully developed to compliment the skills taught in the p art/m odel detailed in the chapter objectives.
It has been my experience that the "learn by doing" model produces faster m asteiy of computer-aided
drafting programs than comparable lecture m odes where the commands are explained and then the students are expected to implement those commands. I have found that students are eager to take over
"driving the program" and if they have the correct roadmap, they quickly pick up how to operate the
program and progress quickly. My hope is that you will find equal success in using this book in your
Autodesk Inventor courses. I welcome your feedback and if you need specific on-site Inventor training,
please contact me at [email protected].
x Preface
ACKNOWLEDGEMENTS
I would like to thank m y wife Linda, my son Jordan and daughter Morgan for their constant support
and understanding while I was writing this book. I spent quite a few evenings away from them working
late into the night to complete it. I also w ant to thank my father, Leo Hansen and m other Sherrell
Hansen for their support and encouragement. I also w ant to thank Dr. Clair Hill for giving m e my first
teaching experience, which has opened many doors for me and enhanced my life and career.
I w ould like to acknowledge the valuable comments and suggestions of the following individuals who
reviewed the m anuscript for this text: Eduardo Chan, San Jose State University; William A. Ross, Purdue
University; and U. Sunday Tim, Iowa State University.
INSTRUCTOR RESOURCES
Instructors will find solutions to the Chapter Problems at the textbook website: www.m hhe.com /hansen
Contact your local McGraw-Hill representative for password access.
CHAPTER
Chapter 1 includes instructions on how to design the part shown above.
GETTING
STARTED
O bjectives
1. Create a simple sketch using the
Sketch Panel
2. Dimension a sketch using the
Dimension command
3. Extrude a sketch in the Model/Part
Features Panel using the Extrude
command
4. Create a fillet in the Model/Part
Features Panel using the Fillet
command
5. Create a hole in the Model/Part
Features Panel using the Extrude
command
6. Create a counter bore in the
Model/Part Features Panel using
the Hole command
2 Chapter 1
Start Inventor by moving the cursor to the I
screen. Click the left mouse button once.
I button in the lower left comer of the
A pop-up m enu of the programs that are installed on the computer will appear. Scroll through
the list of programs until you find Autodesk Inventor Professional 2013.
Move the cursor over Autodesk Inventor Professional 2013 and left-click once.
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Getting Started 3
5. The Autodesk Product "for placement only" banner will appear. Left-click on the Close icon as
shown in Figure 1-2.
FIGURE 1-2
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