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android on x86
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Mobile Computing
User level:
Beginning–Advanced
BOOKS FOR PROFESSIONALS BY PROFESSIONALS®
Android on x86
Android on x86: an Introduction to Optimizing for Intel® Architecture serves two
main purposes. First, it makes the case for adapting your applications onto Intel’s
x86 architecture, including discussions of the business potential, the changing
landscape of the Android marketplace, and the unique challenges and opportunities
that arise from x86 devices. The fundamental idea is that extending your applications
to support x86 or creating new ones is not difficult, but it is imperative to know all
of the technicalities. This book is dedicated to providing you with an awareness of
these nuances and an understanding of how to tackle them.
Second, and most importantly, this book provides a one-stop detailed resource
for best practices and procedures associated with the installation issues, hardware
optimization issues, software requirements, programming tasks, and performance optimizations that emerge when developers consider the x86 Android
devices. Optimization discussions dive into native code, hardware acceleration,
and advanced profiling of multimedia applications. The authors have collected
this information so that you can use the book as a guide for the specific requirements of each application project.
This book is not dedicated solely to code; instead it is filled with the information
you need in order to take advantage of x86 architecture. It will guide you through
installing the Android SDK for Intel Architecture, help you understand the differences and similarities between processor architectures available in Android
devices, teach you to create and port applications, debug existing x86 applications, offer solutions for NDK and C++optimizations, and introduce the Intel
Hardware Accelerated Execution Manager. This book provides the most useful
information to help you get the job done quickly while utilizing best practices.
Krajci
Cummings
9 781430 261308
ISBN 978-1-4302-6130-8
53999
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For your convenience Apress has placed some of the front
matter material after the index. Please use the Bookmarks
and Contents at a Glance links to access them.
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v
Contents at a Glance
About the Authors��������������������������������������������������������������������������� xxi
Acknowledgments������������������������������������������������������������������������ xxiii
Introduction������������������������������������������������������������������������������������xxv
■Chapter 1: History and Evolution of the Android OS����������������������� 1
■Chapter 2: The Mobile Device and Operating System Landscape������9
■Chapter 3: Beyond the Mobile App—A Technology Foundation ��� 17
■Chapter 4: Android Development—Business Overview
and Considerations����������������������������������������������������������������������� 25
■Chapter 5: The Intel Mobile Processor ����������������������������������������� 33
■Chapter 6: Installing the Android SDK for Intel
Application Development�������������������������������������������������������������� 47
■Chapter 7: Creating and Porting NDK-Based
Android Applications �������������������������������������������������������������������� 75
■Chapter 8: Debugging Android ��������������������������������������������������� 131
■Chapter 9: Performance Optimizations for Android
Applications on x86�������������������������������������������������������������������� 185
■Chapter 10: x86 NDK and C/C++ Optimizations ������������������������� 259
■Chapter 11: Using Intel Hardware Accelerated Execution
Manager on Windows, Mac OS, and Linux to Speed Up
Android on x86 Emulation ���������������������������������������������������������� 285
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■ Contents at a Glance
vi
■Chapter 12: Performance Testing and Profiling Apps
with Platform Tuning������������������������������������������������������������������ 303
■Appendix A: References�������������������������������������������������������������� 331
Index���������������������������������������������������������������������������������������������� 343
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xxv
Introduction
We wrote Android on x86: an Introduction to Optimizing for Intel® Architecture to
provide a one-stop, detailed resource for the topic’s best practices and procedures.
The book encompasses the installation issues, hardware optimization issues, software
requirements, programming tasks, and performance optimizations that emerge when you
consider programming for x86-based Android devices. Having worked on related projects
ourselves, we committed to collecting our experience and information into one book
which could be used as a guide through any project’s specific requirements. We dove into
fine-tuned optimizations, native code adjustments, hardware acceleration, and advanced
profiling of multimedia applications.
The book is not dedicated solely to code, although you’ll find plenty of code samples
and case studies inside. Instead, we’ve filled Android on x86 with the information you
need in order to take advantage of the x86 architectures. We will guide you through
installing the Android Software Development Kit for Intel Architectures, help you
understand the differences and similarities between the processors available for
commercial Android devices, teach you to create and port applications, debug existing
x86 applications, offer solutions for NDK and C++ optimizations, and introduce the
Intel Hardware Accelerated Execution Manager. The information we’ve pulled together
provides the most useful help for getting your development job done quickly and well.
Why Android on x86?
In 2011, we experienced a paradigm shift in how we communicate. Smart device sales
outpaced personal computer sales for the first time. This changing of the guard emerged
from three sources:
• Our increasing professional and social need for open, constant
communication
• The lower cost and compelling new features of smartphones and
tablets
• The increased ease of use and availability of mobile apps
In the next few years, mobile access to the Internet is likely to exceed access via
laptops and desktops; the hardware we use to communicate may change, but our passion
for connectivity anytime, anywhere is sure to continue.
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■ Introduction
xxvi
Holding more than 80% of the market share for smartphone shipments worldwide,
Google’s Android operating system has proven to be the leader of this mobile revolution.
The key reasons for the success of Android are its open platform and flexible partnerships.
The wealth of open-source resources available for Android developers spurs the creation
of more apps, giving consumers more choices. In addition, the open platform supports a
competitive and diverse hardware environment.
As the market for high-performing mobile devices widens, Google has teamed up
with Intel to envision the next frontier for Android: getting the OS to run on devices with
Intel architectures inside. The journey towards Android on Intel architectures began
unofficially in 2009, when a group of developers started the open source Android-x86
initiative in order to port Android onto devices running on Intel x86 processors. Soon
after, with the official Android on Intel architecture project, Intel started contributing
code and resources to the Android Open Source Project (AOSP). In 2012, the first Android
smartphones featuring Intel processors were released to market worldwide; by late 2013,
Android smartphones and tablets with unprecedented processing power were entering
United States’ markets. Most recently, the two groups committed to getting Android to
run on 64-bit devices, including netbooks, laptops, and traditional desktop PCs, meaning
that in 2014, Android will break into a market historically dominated by Microsoft
Windows and Apple OSX. Android will bring its enormous, thriving community of
application developers forward to a wide range of devices and hardware architectures.
The collaboration brings a number of benefits from both groups. Intel’s x86
architecture comes with 35 years of well-documented processing excellence, a
mature developer ecosystem, and a sophisticated set of development tools. In terms
of performance, Intel’s latest chips strike a balance between high performance and
low power consumption that is ideal for smartphones, tablets, and netbooks. Native
x86 emulator support is a key feature of the latest Android SDK versions, and Intel is
dedicated to providing developers with a host of tools for optimizing Android application
performance for their chips.
By expanding onto both 32-bit and 64-bit architectures, the Android landscape is
opening wide. More Android-equipped mobile devices with Intel processors are hitting
shelves and our fingertips every day, and the upcoming addition of Intel-powered
netbooks and laptops will shape the environment into something amazing. A new
Android experience will take shape, one that remains diverse and becomes optimized for
larger screens, robust multi-windowing, and ever-faster processor speeds. It’s an exciting
time, and we hope that developers will seize this new opportunity to expand Android’s
horizons.
Who Is This Book For?
This book is aimed at two general categories of people: developers and those interested
in choosing Android x86 as a platform for their applications. With this in mind, the
beginning chapters focus on much more high-level, nontechnical questions, so that
people from all technical backgrounds can make informed choices. The later chapters
focus heavily on the developers’ side of the world, starting with a basic foundation of
microprocessor architectures and Android development environments and then building
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■ Introduction
xxvii
to very advanced, performance-focused content. Our goal is to reach the entire spectrum
of people who are interested in Android on x86, and to do our best at getting you the
answers you need.
We really hope you enjoy the book. We certainly have enjoyed exploring this
topic, and look forward to seeing what will happen in this rapidly-expanding field in
the upcoming years. We would also like to note that while we may know a thing or
two about Android, we recognize that we are certainly not the most knowledgeable
about everything. Feel free to challenge any information that you find in this book – we
encourage you to use outside resources and really involve yourself in the communities
that surround this technology!
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1
Chapter 1
History and Evolution of
the Android OS
I’m going to destroy Android, because it’s a stolen product. I’m willing to
go thermonuclear war on this.
—Steve Jobs, Apple Inc.
Android, Inc. started with a clear mission by its creators. According to Andy Rubin, one of
Android’s founders, Android Inc. was to develop “smarter mobile devices that are more
aware of its owner’s location and preferences.” Rubin further stated, “If people are smart,
that information starts getting aggregated into consumer products.” The year was 2003
and the location was Palo Alto, California. This was the year Android was born.
While Android, Inc. started operations secretly, today the entire world knows
about Android. It is no secret that Android is an operating system (OS) for modern day
smartphones, tablets, and soon-to-be laptops, but what exactly does that mean? What did
Android used to look like? How has it gotten where it is today? All of these questions and
more will be answered in this brief chapter.
Origins
Android first appeared on the technology radar in 2005 when Google, the multibilliondollar technology company, purchased Android, Inc. At the time, not much was known
about Android and what Google intended on doing with it. Information was sparse until
2007, when Google announced the world’s first truly open platform for mobile devices.
The First Distribution of Android
On November 5, 2007, a press release from the Open Handset Alliance set the stage for
the future of the Android platform. The alliance stated some of the goals of Android
as, “fostering innovation on mobile devices and giving consumers a far better user
experience than much of what is available on today’s mobile platforms.”
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CHAPTER 1 ■ History and Evolution of the Android OS
2
At that time, more than 2 billion mobile phones were used worldwide, compared to
the 4.6 billion used as of 2010. However, there was no coordination of platforms between
the various companies that provided mobile devices. With the introduction of Android,
a single operating system removed the need for reimplementation of phone applications
and middleware. The companies creating new devices could now focus much more
intently on the hardware and underlying components.
But these companies weren’t the only ones who benefited from the launch of
Android; software developers could now release applications to multiple devices with
very few changes to the underlying code base. This allowed developers to spend more
time working on the applications these phones were running and create the rich and
impressive applications that we are all used to. This was in part due to the open source
philosophy behind Android, and the Apache license, which is the license used on most of
the Android source code.
Open Source Apache License
The Apache License is just one of many different licenses that exist in the open source
community. While there are differences in all of these licenses, they all facilitate the same
open source mindset that is best summed up as follows:
“Free software” is a matter of liberty, not price. To understand the concept,
you should think of “free” as in “free speech,” not as in “free beer.”
—Richard M. Stallman
The Apache License specifically grants freedom to use the software for any
purpose, as well as the ability to distribute, modify, or distribute modified versions.
The Apache License is also permissive, meaning that modified versions do not have to
succumb to the Apache License. For more information about the Apache License, go to
http://www.apache.org/licenses/LICENSE-2.0.
What Is Android?
So what exactly is Android? Android OS is the open source technology stack that runs
on over 400 million devices worldwide. This technology stack consists of various
components that allow developers and device manufacturers to work independently.
This can be broken into five primary pieces—applications, application frameworks,
native libraries, Android runtime, and the Linux kernel—as shown in Figure 1-1.
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Applications
The applications exist at the highest level. These are the tools that everyone who uses
Android is most familiar with. Android comes with various robust applications that
support everyday phone needs, such as messaging, e-mail, Internet browsing, and
various third-party applications. These applications are primarily written in the Java
programming language. In a recent legal case with Oracle, Google’s Android chief Andy
Rubin explained why he chose Java as the language of use for developers. Rubin’s primary
points were that Java had a well-known brand name and that Java is taught in almost all
universities worldwide.
These applications are distributed through various means, most commonly from
the Google Play Store (formerly Android Marketplace); however, the Android OS also
supports installation of applications over a USB connection and from an SD card.
Figure 1-1. The Android System Architecture
Android OS (Wikipedia) http://en.wikipedia.org/wiki/File:Android-SystemArchitecture.svg
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CHAPTER 1 ■ History and Evolution of the Android OS
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Application Frameworks
Android provides developers the ability and tools to create extensive, interactive, rich
graphical applications to users, and is targeted to deploy these applications to the
Google Play Store. Developers have access to the same APIs that are used inside of core
applications, as well as access to almost all existing Java libraries. For the development
process of Android applications, consult Chapter 6: Installing the Android SDK for Intel
Application Development.
Native Libraries
The next level is where the road diverges. The native libraries and the Android runtime
exist in roughly the same space. The native libraries are compiled and preinstalled
C/C++ binaries that the Android system depends on. These include all of the libraries in
the green section of Figure 1-1. The following sections contain descriptions of some of the
more prominent native libraries and their functions inside of Android.
Surface Manager
This is often referred to as Android’s Window Manager. Surface Manager is used for
composing what any individual screen will look like. It also does some more subtle things
that help Android run smoothly, such as off-screen buffering and transitions.
SQLite
This is a database used to persist information across sessions of an Android device. On
Android, the SQLite database is stored inside of the device’s internal memory so SD cards
can be interchanged without losing device-specific information.
WebKit
WebKit allows for HTML to be rendered and displayed to Android very quickly and
efficiently. This is the default browser engine in the Android system and is available to
system and third-party applications.
OpenGL/ES
The OpenGL engine processes graphics in Android. OpenGL can render both 2D and 3D
objects on Android. This also supports hardware acceleration on devices with dedicated
graphic chips.
Android Runtime
Inside of the Android runtime are two primary components: the core Java libraries that
Android provides, and the Dalvik virtual machine. The Dalvik virtual machine is Google’s
implementation of Java that is optimized to be used on mobile devices. The more specific
differences within Dalvik are very technical and aren’t covered in this book.
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CHAPTER 1 ■ History and Evolution of the Android OS
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Linux Kernel
The last of the layers is the Linux kernel. Android was initially based on the Linux 2.6
kernel, with some optimizations for mobile use. Current versions of Android are based
on the Linux 3.1 kernel. The Linux kernel provides access as close to the hardware as
possible. As a result, drivers are written in the kernel space to operate as fast and as
efficiently as possible. These include things like controlling the internal radios, turning
on the stereo and camera, dealing with power and battery charging, and operating the
physical keyboard or buttons on the device. The Linux kernel, like Android, is an open
source project and is used widely, particularly on servers in enterprise environments.
The Open Handset Alliance
In November 2007, the Open Handset Alliance (OHA) was established by 34 founding
members dedicated to development of open mobile standards, including Google,
mobile device manufacturers, application developers, embedded systems developers,
and commercialization companies. The goal of this alliance as described in the web site
is as follows:
The Open Handset Alliance™, a group of 84 technology and mobile
companies who have come together to accelerate innovation in mobile and
offer consumers a richer, less expensive, and better mobile experience.
As it stands today, OHA has 84 firms who are developing and working on the
consortium’s main and only project to date, Android. Thanks to the services and products
offered by members of the OHA, devices and related services are produced at higher
quality for a lower price.
Android Open Source Project
After the purchase of Android, Inc., the Android Open Source Project (AOSP) was
created and has since been led by Google. The AOSP is in charge of the development and
maintenance of the Android software stack. As stated by Google, the goal of the project is
as follows:
The goal of the Android Open Source Project is to create a successful realworld product that improves the mobile experience for end users.
Android is designed and maintained with backward capability in mind. This
means that new devices can run applications developed all the way back to Android’s
Cupcake (1.5). Official support for the Android SDK only goes back to Cupcake (1.5),
so applications written for pre-Cupcake devices aren’t guaranteed to run on the latest
Android devices.
Through the course of the AOSP, there have been many different versions of Android
released for mobile devices. When new Android versions are released, mobile device
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CHAPTER 1 ■ History and Evolution of the Android OS
6
owners are allowed to choose whether to upgrade their OS. With every iteration of
Android, a new SDK is made available to developers and various new features are added
to supported devices. Software developers need to stay mindful of the legacy features
from previous versions when developing new applications.
Astro (1.0)
Astro is where Android started, released as a beta in November 2007, and released to the
public in September of 2008 on the HTC Dream. Astro showed off various core features
of the Android OS and included many of the apps that Android users now know and love.
These include Android Market, a web browser, e-mail/Gmail, Google Maps, Messaging,
Media Player, YouTube, and various others.
Cupcake (1.5)
Cupcake, released April 30, 2009, was the next major version of Android to hit the
commercial markets. Cupcake was based on the Linux kernel 2.6.27 and included
many new features to users and developers. The major changes were support for virtual
keyboards, support for widgets on the home screen, animations added in various places,
and auto-pairing and stereo support for Bluetooth-capable devices. On a humorous side
note, from Cupcake and onward all Android versions to date have been named after
desserts.
Donut (1.6)
On September 15, 2009, Google released Android version 1.6, named Donut. With Donut
came an updated Linux kernel from 2.6.27 to 2.6.29, as well as some new features and
supported devices. Major features included voice and text search of contacts/web/
bookmarks, support for WVGA screens, and improvements to camera functionality and
speed. Donut was the last version of Android in the 1.x series to be released.
Éclair (2.0/2.1)
Éclair was released October 26, 2009, which continued to be built on the Linux kernel
version 2.6.29. With SDK version 2.0 came many new features and capabilities for
both developers and consumers. Large changes were made to the way that Android
looked and felt on capable devices, including significant speed improvements in many
different applications. The premier device for Android 2.0 was Motorola’s Droid on
Verizon Wireless.
On December 3, 2009, Google updated Android to version 2.0.1 in efforts to fix
some small bugs and update the API for developers. It wasn’t until January 12, 2010
that Android was moved to version 2.1. Similar to the update in December, version 2.1
primarily included updates to the underlying API and bug fixes.
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CHAPTER 1 ■ History and Evolution of the Android OS
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Froyo (2.2.x)
On May 20, 2010, the Android SDK version 2.2 (Froyo) was released with Linux kernel
2.6.32. Google’s Nexus One was the first device on the market to show off Froyo and its
new capabilities. Very significant features were added to Froyo, including Adobe Flash
support, Android Cloud to Device Messaging, Wi-Fi hotspot functionality, and significant
performance optimizations. It’s important to note that the Android SDK recommends
choosing Froyo as your base development version to hit the largest current user base of
Android users.
Three subsequent updates were released for the Android 2.2 SDK: 2.2.1 on January
18, 2011, 2.2.2 on January 22, and 2.2.3 on November 21. These updates were primarily
bug fixes and security updates to Android.
Gingerbread (2.3.x)
Gingerbread was released on the December 6, 2010 and was based on the Linux kernel
2.6.35. Similar to the Froyo release, Google’s Nexus S was introduced to show off
Gingerbread. Features of Gingerbread include support for WXGA and other extra-large
screen sizes, improvements to the virtual keyboard, support for more internal sensors
(namely gyroscopes and barometers), support for multiple and front-facing cameras, and
the ability to read Near Field Communication (NFC) tags.
Five updates were released to Gingerbread, 2.3.3–7, from February to September
of 2011. With these updates came various features, security updates, and bug fixes. One
of the most significant features introduced was Open Accessory support, which lets a
compatible device function as an USB peripheral to compatible software platforms.
Honeycomb (3.x)
In February of 2011, Honeycomb, the first tablet-only Android version, was released on
the Motorola Xoom. Because Honeycomb was created specifically for tablet devices,
Android was tweaked to allow for a more enjoyable experience with larger screen real
estate. This included a redesign of the onscreen keyboard, a system bar to allow for quick
access to notifications and navigation, multiple browser tabs to allow for easier use of the
web, and support for multi-core processors.
Honeycomb has had six updates, two of which were major, through its current life
cycle. The first update was Android SDK version 3.1 on May 10, 2011, and it namely
added support for USB accessories such as keyboards, joysticks, and other human
interface devices (HIDs). The second major SDK update was 3.2 on July 15, 2011. The
most significant feature of 3.2 was compatibility display mode for Android applications
that were not designed for tablets. The last four updates to Honeycomb have been minor
improvements, bug fixes, and security updates.
Ice Cream Sandwich (4.0.x)
Ice Cream Sandwich (ICS) was released on October 19, 2011 and was based on the
Linux kernel 3.0.1. Samsung’s Galaxy Nexus was the device released with ICS as it hit
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CHAPTER 1 ■ History and Evolution of the Android OS
8
public markets. ICS was packed with a multitude of features and improvements to the
Android user interface (UI). Some features include a customizable launcher, a tabbed
web browser, facial recognition to unlock the device, a built-in photo editor, hardware
acceleration of the UI, and software buttons originally introduced in 3.x (Honeycomb).
It is important to note that ICS merged version 3.x (Honeycomb) and 2.3.x (Gingerbread)
into a single OS supporting both phones and tablets.
Four minor updates have since been released for ICS devices from November
of 2011 to March of 2012. These updates focused on stability improvements, camera
performance, and bug fixes.
Jelly Bean (4.1.x)
Jelly Bean was released on July 9, 2012 and is based on the Linux kernel 3.1.10. Asus’
Nexus 7 tablet device was the flagship user of Jelly Bean. Jelly Bean released a number of
improvements and performance upgrades to the UI and audio within Android. Version
4.2, released on November 13, 2012 and based on Linux kernel 3.4.0, added accessibility
improvements. Version 4.3 was released on July 24, 2013, and added OpenGL ES 3.0
support for better game graphics, security enhancements, and upgraded digital rights
management APIs. Other features of the Jelly Bean versions include customizable
keyboard layouts, expandable notifications, application-specific notification filtering, and
multichannel audio.
KitKat (4.4.x)
The last version of Android as of this writing, KitKat, was released on September 3, 2013.
Its features included performance optimizations for devices with less RAM, expanded
accessibility APIs, wireless printing capability, and a new experimental runtime virtual
machine, called ART, which may come to replace Dalvik. KitKat debuted on Google’s own
Nexus 5 smartphone on October 31. 2013.
Overview
With all of these versions of Android, the features and changes to the OS have led to a rich
and user-centered experience. The average user, who knows little to nothing about the
technical aspects of the device, can operate the device like it is second nature. Now that
you have acquired more insight into the underlying systems and architectures that make
this possible, the only thing left to ask is, what’s next?
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